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slotsmagic

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Everything posted by slotsmagic

  1. I'd be willing to put a video together, but bear in mind we all have our own way of doing things, and mine would probably not the be right / fastest / easiest way. It would be more of a 'here's what I do when I make a layout' rather than what is probably the correct way of doing things. A lot of it could be sped up / cut out, you don't need to see me lassoing around a hundred lamps, applying my lighting effect to each one for example
  2. Even if you could add a note acceptor I'm pretty sure than on a machine of that age you'd be restricted to paper notes, so nothing modern. That's assuming you could get the correct loom, brackets e.t.c. - I'd honestly not bother and leave it as coin only but someone else with more experience of those Maygay cabinets may know more
  3. Don't blame you at all, I think the DOND gameplay pretty much ruined the AWP industry for me at least. I owned a Showtime about 10 years ago and didn't have much love for that either. Not enough value available lower down the trail and far too block happy. I'll take it on purely because the artwork and resources are top notch and I don't mind trying to get a disc reel going
  4. Disc reels aren't that bad. I mean I'm never totally happy with the results on any I've made (Wheel of Wealth shown above being an example). IF the author of the original classic were happy for the reel they designed to be used it would be significantly less work - but then nobody would learn how to make one from scratch It's not a machine that particularly does a lot for me, but if nobody else wanted to take it on for whatever reason I could stick it in the queue. I'm just a bit busy with a few other jobs at the moment so it would be a few days > a week before I'd have a chance to play about with it
  5. Those are about as good photos as I've ever seen to make a layout from, so at least that'll make things easier for any designer that picks it up!
  6. @johnparker007 FME history is a bit of a nightmare - lots of arguments and things over the years, lots of name changes of members. Some layout designers must have had (I'm not joking) 10 or so usernames over the 20 years or so, although not all of them are still active. Sure we'll be able to help you work out who's who if necessary but obviously some people have changed names to remain anonymous and some just disappeared over the years for various reasons. Quite often we can identify layout designers based on styles, since layouts are basically art, and many people use the same style / techniques on later layouts, even if not early ones. I guess one positive is that monitor resolutions and things have improved over the years, so many of the older DX layouts will have been superseded by more recent, higher resolution versions by current (or current-ish) designers
  7. Duplu was the owner / admin of Fruit-Emu.com for many years (possibly since it opened?) and seem to recall at some point, when all the layouts were re-uploaded, he was tagged as submitting all of them
  8. I'd more more inclined to say that a land-based UK random 'AWP' is closer to compensated, despite being labelled random, due to the lack of play compared to an online slot. Land based machines need to pay jackpots and large wins to show players that it's possible to hit them, but at the same time need to account for these larger wins given a smaller amount of play compared to online. I'm pretty sure it's already been confirmed on here that 'random' UK AWPs can alter their 'odds' on a spin-by-spin basis to help them reach percentage. If a machine doesn't want to pay a large win, there will be fewer large wins attached to numbers being called by the RNG (physical or virtual), similarly if the machine wants to pay it'll attach more large wins. This isn't necessary on an online machine as the amount of plays will be exponentially greater than any single UK land based machine could ever achieve. As a quick example, I have a random B3 game on my T7. Fully licensed and running original game code. If I reset the games RAM, I guarantee you it'll hit a silver pot within 5 games. Off the top of my head I can't remember the exact number of games but it's definitely less than 5 games (spins). I can do this every time on my home machine, and have also done it in the wild when I've seen said 'game' running from reset pots (so all pots showing their starting value). The machine is still 'random'... but I'm guaranteed a silver pot (so a significant profit) within 5 spins. Obviously not an emptier unless you can force the machine into a reset state, which I do believe people have done in the past and is probably patched out. If it's able to do that, across multiple machines, despite being 'random', I still don't buy the whole 'but it's random therefore it's fair' type argument. Something slightly fishy going on.
  9. They block in the way they can lengthen and shorten the odds at will. I've got a few randoms in my collection (Barcrest, Astra, Bell Fruit and Novomatic) and they exhibit so much repeatable behaviour they are effectively playing like a compensated machine, with a 'random' sticker
  10. The randoms aren't as random as you'd think, there's definitely some form of compensation going on via maths, especially on the gambles. Put about a grand through my Monopoly Big Event once with no feature, wouldn't win any gambles. Then dropped in a feature which paid £500, and did the same again within a few spins. The machine was clearly 'blocking' the high value wins, and then paid a double JP to get itself back on track. I've had similar behaviour on many of the machines, one of the reasons I enjoy owning the horrific bastards. I'm actually a bit scared of watching these Degsy videos because I don't want to be reminded of what I was like. I've fallen off the wagon a few times but genuinely get zero enjoyment from slots now so may as well not bother!
  11. So since I've been decorating and dehoarding the past 10 days or so, it seemed a shame not to dig this out. I recognise what I think is a DK Tronics logo under where the microdrive is mounted, so wonder if this is some kind of 3rd party case? Unfortunately I can't ask dad anything anymore, but all mum can recall is that she thinks it was a 32k that was upgraded by dad to 48k? Anyway I really ought to try get it running again. Pretty convinced that we stopped using it and replaced with a 128k +2a because this one just showed a mix of coloured blocks when fired up. Won't do anything in the short term but just thought I'd share a pic of the first Speccy I remember and the one I spent far too much time playing and coding on in my younger years
  12. Was so busy yesterday with decorating and an early night as had to drop car off at silly o'clock that I only just found this out via this forum! Amazed it's not higher up the news?! Were it not for people like Clive we'd probably not have had the home computer revolution that we did. Lost far too much time in my younger years typing in code from books only to find it had typos in and trying to work out why things weren't working? We had a ZX81 (I don't think I was old enough to use / remember that though!), another Speccy which ended up being 'upgraded' to 48K, which I still have and looks rather non-standard, along with printer and microdrive (not sure I ever got either working properly!) and I had a few 128k models, inc a couple of +2a models as my first one (with the James Bond games bundle) eventually conked out and just showed scrambled coloured lines. Probably an easy fix now but not for a 13 year old or however old I was at the time it broke!! Aside from the obvious Dizzy titles, and the Fruit Machine Simulators (both Codemasters and a few others) I used to have a bit of an addiction to Tarzan Goes Ape, which was a vertical 'climbing' platformer. In fact while I put another coat of brilliant white on the walls before colouring, I'll have some Speccy tunes in the background. RIP Clive.
  13. Nope, I'm sure Wizard mentioned it was a newly found bug he was going to fix in the next release
  14. Have you made sure that under Preferences, you have Coin / Note Effects turned on? On some of my earlier layouts I didn't have them turned on and it was causing similar issues.
  15. Should that be RTX3080? My old Alienware Alpha, a 'tiny pc' (which I thought had bit the dust but turned out to just be a flat BIOS battery!) uses pretty old components - a 4th Gen lower power i5 CPU (I think it's a 4590T), combined with a modified Geforce 860M. Seems to play most things fine at 1920x1080. My tiny PC which will be going into my MFME cabinet when I get my finger out of my arse and actually finish it off is also nothing special - an Intel i3 6100T, so a few gens newer than the one in my Alienware Alpha, but lacking the dedicated graphics, also seems to run most things fine. There may well be the odd demanding layout which will slow down a bit during jackpot sequences, but what I'm getting at is you don't need to spend silly money unless you want things to be absolutely perfect, some of the most demanding layouts will be a bit slower in places simply due to the methods used to put the layouts together. What I'm saying then @loofy123is, in my opinion, you can get a perfectly good desktop PC, starting around £100 for the tower (pre-owned, and you can probably get cheaper if the right setup turns up) and it'll be fine. I'd try and get either decent integrated GPU or a dedicated GPU but the market is still a bit of a joke with the chip shortage and mining issues, so you may well end up paying over the odds on GPUs until the market settles down. If you want to spend more and get the absolute best performance, the sky really is the limit, but you'll not be talking a night and day difference, certainly in MFME. Modern 3D computer games though certainly benefit from more powerful hardware. Now, that applies to MFME only. I've still yet to play with the Virtual Arcade simulator being worked on elsewhere on the forums, and if you are looking at running that then you might need to budget up a bit.
  16. If you fancy a challenge then go for it, but I wouldn't blame you for picking something easier, or doing a machine you want rather than what is laid out here. Don't let me put you off if you really want to do it, or like the idea of the challenge - but equally don't feel pressurised into it, would hate to see you being put off layout design by biting off more than you can chew
  17. Pretty sure some machines actually used to be advertised as 'mid-tech', I guess this sort of machine would fall into that category. Don't know if the term is still used by the manufacturers any more... Not that there's many manufacturers of analogue machines left!
  18. Book of Starry Tumble xNudge Pop Megaways?
  19. Very disappointed in the lack of activity on the part of the police, from personal experience they are normally pretty good with welfare checks (not on myself but on others). It's probably the usual thing, service varies depending on your local force - it shouldn't, but it does. Bit of a random tangent, and not directly related, but I live equidistant between two hospitals, in two counties. I always choose the decent one. They should all be decent, everyone should be treated the same, but alas the one north of me is shocking and the one south of me is exceptional. Regarding FME, I was actually staying with my late dad down in London when I first stumbled upon FME. I was very much into SNES / Gameboy emulation, and would sometimes type 'fruit machine emulator' into WebFerret, or whatever search software I used at the time (the days before the almighty Google). Knew before I'd even typed it that there wouldn't be any results, because I couldn't imagine someone writing an emulator for fruit machines. Nintendo, absolutely - there was international demand for that, ROMs generally fitted on floppy discs... but never dreamed someone would spend time and effort making an emulator so we could play fruit machines which - and lets be truthful here - don't offer a massive amount of gameplay in general, certainly when compared to other 'amusement' machines. Typed in my usual search, expecting the usual result (seem to recall it was something that would give results, but only the 'wouldn't it be nice if we had fruit machine emulation' type posts on forums / bulletin boards - nothing more). Until that is the day I got a result, which took me to Maroney's Web Hovel. Couldn't believe it at all. Not only the fact that it existed (we tend to take for granted that things exist these days), but the fact someone had actually made an emulator which specifically focused on fruit machines. Just realised I'm waffling on. Does make me realise it's now 20 years or so at least since I first stumbled upon FME. Thanks to @Wizardfor the last 20 years. Thanks to @Reg for making this such a nice environment for him too - in life, and such a nice tribute to him now.
  20. Tricky one really (I doubt I could choose specific tracks!!) - I sometimes wonder if the music was genuinely awesome, or if it was the euphoria that came from the gameplay associated with the music - epic boss battles, game completion e.t.c. that means the music affects me more than it should! Still get an adrenaline rush from playing some tracks, don't know if that's normal or due to me being odd. Should have known I had issues when I used to take my discman (remember those?) to college with video game discs - both PC and console - so I could play the OSTs since I wasn't really into 'pop' or anything at the time. Several games had the audio stored on the CD in CDDA format so you could literally just take the game, stick it in a CD player, and play the music! I do still listen to a lot of OSTs from games I've played, and quite a few good cover artists on the internet who reinterpret or play things differently. For reference my history of consoles was Speccy > SNES + Gameboy > PS1 + Gameboy Advance> PS2 + PSP + DS > X360 + 3DS, and had a few PCs along the way. No Sega console at any point! Favourites of mine would be from specific series - grew up playing Mario, Zelda, Final Fantasy mainly. The soundtracks to Legend of Zelda - Link to the Past (SNES) - also Link Between Worlds (3DS) which features more modern interpretations of the same score with some added bits thrown in. Final Fantasy VII as I played that a lot more than I should when I was a teenager. Whole soundtrack brings back loads of happy memories, and have several physical CDs of the original soundtrack, piano versions, orchestra versions, metal versions e.t.c. of that. Also Final Fantasy VIII and IX had some good moments but they didn't move me as much as FFVII did. In my slightly more rebellious phases I was rather partial to the obvious games like Doom (which I didn't realise at the time, being younger, owed a lot to bands like Pantera), and Carmageddon on PC which I spent an ungodly amount of time playing... having just had a look online it looks like that was also by Fear Factory if you've not played it @davep180. Had to ask my mum to buy it for me in HMV Oxford Street aged 13 or so There's really too many for me to list, I doubt I could narrow it down at all. Sorry if it's dragging the thread further off topic
  21. I had a quick download before I had to head out, but didn't get much time to play with it. I will say though that it's definitely knackered. Hope someone can get it going as it's a shame so much was put through it and now it's conked out!
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