Wow, they do look pretty similar! If the ROM turns up and we make a layout, it should be able to be integrated into @SomeRandomGuy's MPU1 driver (and if a DX were made that could then ultimately run in Arcade SIm as a 3d machine with MAME running the emulation).
Sorry, it's going to be a while yet All the MAME work will benefit Arcade Sim though in terms of instant start ups/ solving the On/Off alarm issue, multiplayer, potentially also 'rewind machine', user save states (not ram saves but instantly starting save states), potentially cross platform, so Mac/Linux/Android etc... plus occasionally small parts of it (wrt. missing parts of MFME extraction like 7seg blocks, band reels, £ signs etc) directly benefits Arcade Sim as I need to write them anyway... there will be a future point when this MAME work is done, but it's just a lot of work to be honest! Gotta keep on trucking, it'll be done at some point
Haha it's not a bad idea ...but due to how the MAME layout renderer works, I can draw triangles at a later point on the layouts themselves (via SVG), but due to grouping/bloat, I can only really build up stuff from rectangles/ellipses for the reels (the MAME layout system is very different to how MFME layout works). These are just very abstract representations of something, so it's not just pure text... all the cool kids will be playing them thru Arcade Sim 3DX's anyway