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wolf676

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  1. New video with better music here: https://archive.org/details/qkom_20251121
  2. V1.003 ist out now with custom Inputs:
  3. Yeah, it's now V1.002 and sound is much louder...
  4. SP.ace driver with games is misc/acesp https://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp
  5. I installed this and get all i need here: https://pleasuredome.github.io/pleasuredome/mame/index.html
  6. yeah, all marked NOT WORKING, but it's a start 2014 "G Squared" "Kung Fu Pounda" 2014 "JPM" "Around The World" 2014 "Betcom" "Let's Get Kraken" 2014 "Betcom" "Treasure Island Jackpots" 2004 "JPM" "Fabtaztec" 2004 "JPM" "Crystal Maze" 2000 "Heber" "Pluto 6 Devkit/Evaluation Board" 2000 "Heber" "Pluto 6 Devkit/Evaluation Board Video Demo" 2000 "Heber" "Pluto 6 Devkit/Evaluation Board Dual Video Demo"
  7. It's in... galibert merged 361 commits into mamedev:master from NaokiS28:pluto6 3 hours ago
  8. Yes, the SRU review took longer than it took my mom to produce me
  9. i'm Altharic's vacation replacement MAME github news: https://github.com/mamedev/mame/pull/11498 barcrest/mpu1.cpp: Added MPU2 support by SomeRandomGuyIdk https://github.com/mamedev/mame/pull/11399 bfm/bfm_sc6.cpp: Added skeleton driver to hold Scorpion 6 Flash image files by james-wallace-ghub was merged 5 days ago
  10. MFME has an "unpack" tool built-in, but i'm too dumb to use it, always used my own tools
  11. Older MFME versions (until 9.4?) needed the MPU5 ROMs in one file, in MFME 20.1 both formats work.
  12. In MFME the MPU5 ROMs were byte shuffled (hi/lo pairs) and merged to one file called *.hex In MAME the ROMs are stored how they were found on the PCB, in 512kb files. You can convert them in both directions, tools (byteshuf+gnu split) attached: MFME to MAME: byteshuf -u rom.hex rom.1h rom.2h split --bytes=524288 rom.1h 1 split --bytes=524288 rom.2h 2 MAME to MFME: byteshuf -s a a4__sjk1.2_1 a4__sjk1.2_2 byteshuf -s b a4__sj1.1_3 a4__sj1.1_4 copy /b a+b rom.hex tools.zip
  13. yeah, he went through this hell and suvived https://mamedev.emulab.it/haze/2011/09/23/fruit-roll/
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