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Showing content with the highest reputation on 19/10/20 in Posts

  1. Such terrible news I've just read through here with tears in my eyes, All of the years have been great he did indeed help most if not all of us out with our gambling addictions! he is a legend and will remain that forever! "iv been here for allot of years" all have been fun I only pop in from time to time now but am always very great full for all of your work each and every single one of you! Thank you all. Rest in piece Wizard Binksy
    6 points
  2. this my youtube channel area as suggested by @vectra666 for the name of the thread https://youtube.com/c/innfection here is my video on PUG LIFE not the best of gameplay but shows how the machine plays also here is a video of the layout by @slotsmagic
    1 point
  3. That's is pretty bonks... Love seeing this stuff mate, looking excellent J
    1 point
  4. Great to hear it's considered a good game - I chose it as the new test machine as it's got a pretty complex layout; lots of VFDs, dual red normal/reel lamps and a DMD... oh and 'On' lamps on background. Plenty of stuff to solve
    1 point
  5. Thats insane. Would've been interested to see the outcome of all of it at the end haha... good game too!
    1 point
  6. No eye candy here, but a tech update I've started working on the 'MFME Automation' stuff, to allow me to extract complete layouts with every image/setting/coordinate etc. The technique is mixing the window capture stuff I'm using anyway to run the machines, plus simulating mouse/keyboard input. This vid shows it performing the steps: - launching the test layout to convert - skipping the initial popups - pausing the machine emulation - enable Design Mode - move mouse to top-left of layout - right click on background and select properties - capture properties window - move mouse to 'next property' button in bottom-right of window - click next property button every quarter of a second Bit of a bonkers approach but it seems to be working well, so I'm gonna go with it Next up will be some cleaning up, then bring in some (more!) AI to interpret text and numbers drawn in the window. Once I've got that working, I can start on extracting the full data (bitmaps, x, y, width, height, config values etc) per component that make up the layout.
    1 point
  7. Made some progress - MFME now hidden while playing Also - there's a WIP cabinet model I'm playing with in the background. Bought it, and I think I'll be able to adapt it in Max to create a variety of different cabinets, to put the working MFME 3D machines into (Family Guy is just the static demo textures it came with). So the flow is now: - launch Renderer exe - it sets itself to always draw on top of everything, and hides the mouse pointer (System-wide) - it loads MFME and the data layout - it listens for system-wide Key input (as it no longer has focus, since MFME needs it for the key inputs to play the machine), if it gets an Escape, it kills MFME process (ungracefully) and quits It's all pretty hacky, nature of the beast really - hopefully with another day on it I can resolve the various issues, and minimise the hackiness. It is nice to see it launch full screen though with no MFME window on top obscuring stuff
    1 point
  8. I'm not sure what the file format would be yet, for the 3D layouts - probably text format Unity scriptable objects for various data, along with textures/materials. But they could easily be packaged along with original source MFME layout (or visa versa) - I've honestly not thought that far ahead. Still in the exploration stage of how what can be done, but would be totally open to what works best for the scene Thanks for the offer of forum area - I'll just keep popping updates in here for now while it's just a tech demo I'm tinkering with, but if it gets past some of the other hurdles that need figuring out and starts to get to a usable platform, that'd be great
    1 point
  9. I've had another bash at the reel lamp effect. I went a bit overboard on the 'warmness' of the lights (these Tuppenny Nudger type machine's reel lamps seem to be a lot brighter/whiter on the youtube videos)... but I do like a nice cosy bulb glow! In the long term it'll want a custom shader, that will give a much better effect than this quick job, but I'm just getting things 'good enough' for now, so I can keep progressing the prototype.
    1 point
  10. @wearecityGood post mate, spot on
    1 point
  11. Try these in v6.1 The_Great_Escape.zip Italian_job.zip I think The Italian Job is a better looking layout, than you had.
    1 point
  12. This is cool as. It's like looking over someones shoulder giving them advice, like a dick.
    0 points
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