vectra666 Posted October 5, 2020 Report Share Posted October 5, 2020 Hi de hi was created using the upscaled art as is the next Snow White thanks to @infectionalthough the graininess of the original image has gone and most of the decals are clearer some of it has had a reverse affect like the base logos seams more like the image has been smeared over, maybe it’s my eyes or where it’s enlarged in photoshop lol i did have to sharpen the image X3 via photoshop to bring some of the edges back out 1 Link to comment Share on other sites More sharing options...
vectra666 Posted October 5, 2020 Report Share Posted October 5, 2020 2 minutes ago, vectra666 said: Hi de hi was created using the upscaled art as is the next Snow White thanks to @infectionalthough the graininess of the original image has gone and most of the decals are clearer some of it has had a reverse affect like the base logos seams more like the image has been smeared over, maybe it’s my eyes or where it’s enlarged in photoshop lol i did have to sharpen the image X3 via photoshop to bring some of the edges back out First one jpeg before 2nd after upscaling png 2 Link to comment Share on other sites More sharing options...
JimmytheNugg Posted May 24, 2021 Report Share Posted May 24, 2021 This is great stuff folks. Seen JPs unity stuff folks on yt, led me to this place. So many questions from a nosey b'stard like me who wants the in's n out's 0f the cats a$s. I'll ask a quick one in the hope the locals are friendly to new guys. Is there any kind of open mic for 'those in the know' via discord/yt et el? would be great to plug into somewhere you folks talk about the meaty stuff within the slots emu world and be a great support for those like me who are just getting to grips with the various disciplines required for good emulation. Am still browsing through the older threads so if its prominent it'll come up i guess. But for now, thanks for wowing the new guy folks. Really impressive stuff and I can see the directions being tried n tested here (upscaling, 3d environments /models, light masking ... ) all coming to a shift in the not to distant future in how these games are digested (JP your arcade models with proximity properties is an excellent example). Am grateful to be here, thanks again. JN 4 Link to comment Share on other sites More sharing options...
johnparker007 Posted May 24, 2021 Author Report Share Posted May 24, 2021 (edited) Hiya mate Don't think there's a discord channel, though I think a few guys do youtube videos showcasing layouts being emulated. Glad you're enjoying the new FME tech experiments - welcome to the forum Edited May 24, 2021 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
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