infection Posted September 29, 2020 Report Share Posted September 29, 2020 Just now, Reg said: Will try this at the weekend. This is the actual size, always liked the red one but the layout was a little small so this could be very good. Awesome Machine Link to comment Share on other sites More sharing options...
johnparker007 Posted September 29, 2020 Author Report Share Posted September 29, 2020 4 minutes ago, infection said: This is image That's already pretty high resolution when I zoomed in! 2 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
infection Posted September 29, 2020 Report Share Posted September 29, 2020 Just now, johnparker007 said: That's already pretty high resolution when I zoomed in! ah ok hopefully decent for a dx 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted September 29, 2020 Author Report Share Posted September 29, 2020 (edited) 11 hours ago, Reg said: Will try this at the weekend. This is the actual size, always liked the red one but the layout was a little small so this could be very good. Had a quick go with the green one I found on here out of interest, as I'm still amazed how much it can get out of the source images - some improvements, though it does struggle with the tiny writing on the location squares around the edge of the board: Original Scaled Some more writing: Original Scaled Some 'cards' on the board... Original Scaled Some more writing: Original Scaled Edited September 30, 2020 by johnparker007 1 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted September 30, 2020 Report Share Posted September 30, 2020 It's pretty decent, any small text could be created over the upscaled artwork in photoshop or whatever image processing programme you use. It improves the bigger assets brilliantly!! J 1 Link to comment Share on other sites More sharing options...
serene02 Posted October 1, 2020 Report Share Posted October 1, 2020 I can feel an auto upscaling layout tool coming JP? Take care bud. J 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 1, 2020 Author Report Share Posted October 1, 2020 5 hours ago, A:E said: I can feel an auto upscaling layout tool coming JP? Take care bud. J I'll pm ya [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 1, 2020 Author Report Share Posted October 1, 2020 (edited) Just for the fun of it, I upscaled a reel from a Tuppenny Nudger style machine from this site, and mapped to a '3d reel' in Unity - original scale on left, upscaled 8x on right Edited October 1, 2020 by johnparker007 5 2 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
serene02 Posted October 1, 2020 Report Share Posted October 1, 2020 Wow... this is awesome, wow!! J 1 Link to comment Share on other sites More sharing options...
serene02 Posted October 2, 2020 Report Share Posted October 2, 2020 What happens with masked lamps. I’m assuming that is possible, this looks so amazing. J 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 2, 2020 Author Report Share Posted October 2, 2020 6 hours ago, A:E said: What happens with masked lamps. I’m assuming that is possible, this looks so amazing. J With Unity, it's got a ton of ways of rendering stuff, various pipelines etc. I think a shader may end up being the way to go. So unlike mfme's inbuilt renderer that has dark and light images, it would have say just a large glass 'lamps off' image, and then illuminate areas on that image dynamically with the shader to simulate the individual lamps behind the glass, reels etc. Summats like that anyway 2 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 2, 2020 Author Report Share Posted October 2, 2020 Just a little tech tinkering with those upscaled reels and MFME - MFME driving the 3D renderer (the 3D reels are mirroring the MFME 2D reel). It's all very hacked together and laggy, I may be able to fix the slight delay between MFME and 3D engine... 4 3 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Zippy Posted October 3, 2020 Report Share Posted October 3, 2020 Damn darn darn damn, DIF is on fire right now, I'm speechless 1 Link to comment Share on other sites More sharing options...
serene02 Posted October 3, 2020 Report Share Posted October 3, 2020 Wow man, spot mate, nice work on this !! J 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 4, 2020 Author Report Share Posted October 4, 2020 As this has kind of morphed away from the original topic of AI upscaling now - I've started a new thread in the Technical section, for updates to the 3D renderer project 2 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Pootis Spencer Posted October 4, 2020 Report Share Posted October 4, 2020 This is very interesting indeed. The obvious main issue with dx'ing is the source artwork being low res. I'm still learning photoshop even after all these years to try various ways to sharpen images suitable for a decent dx. This though sounds like it could be a solution for low res images. 1 Link to comment Share on other sites More sharing options...
Zippy Posted October 4, 2020 Report Share Posted October 4, 2020 4 minutes ago, Pootis Spencer said: This is very interesting indeed. The obvious main issue with dx'ing is the source artwork being low res. I'm still learning photoshop even after all these years to try various ways to sharpen images suitable for a decent dx. This though sounds like it could be a solution for low res images. That means editing and being implemented into new layouts, very exciting indeed. Link to comment Share on other sites More sharing options...
Pootis Spencer Posted October 4, 2020 Report Share Posted October 4, 2020 Not fruit machine related but I have a vpin that I would d love to have The Jetsons artwork on that this guy did http://www.jonchad.com/illustration.html# I used an online upscaler but it seemed to distort it too much so I'm going to try this and see how it works out. Link to comment Share on other sites More sharing options...
Pootis Spencer Posted October 4, 2020 Report Share Posted October 4, 2020 (edited) . Edited October 4, 2020 by Pootis Spencer Dupe post 1 Link to comment Share on other sites More sharing options...
Laylow Posted October 5, 2020 Report Share Posted October 5, 2020 10 hours ago, Pootis Spencer said: Not fruit machine related but I have a vpin that I would d love to have The Jetsons artwork on that this guy did http://www.jonchad.com/illustration.html# I used an online upscaler but it seemed to distort it too much so I'm going to try this and see how it works out. Newby here As a fellow V-pinhead, I did the backglass with Gigapixel A.I. Maybe you like it: https://drive.google.com/file/d/1vAtmCBfALkzy7fpdv6OQpHqTDUA-hona/view?usp=sharing Link to comment Share on other sites More sharing options...
Pootis Spencer Posted October 5, 2020 Report Share Posted October 5, 2020 (edited) 2 hours ago, Laylow said: Newby here As a fellow V-pinhead, I did the backglass with Gigapixel A.I. Maybe you like it: https://drive.google.com/file/d/1vAtmCBfALkzy7fpdv6OQpHqTDUA-hona/view?usp=sharing @Laylow Wow that turned out better than mine did. Do you know what the limitations are on the trial? Edited October 5, 2020 by Pootis Spencer Link to comment Share on other sites More sharing options...
johnparker007 Posted October 5, 2020 Author Report Share Posted October 5, 2020 I had a look at the Jetsons pinball artwork, and I believe you should get incredibly good results following the guide I posted earlier in the thread. The reason being is that it's drawn art, exactly what the waifu2x AI was trained on (manga graphic novels). [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Pootis Spencer Posted October 5, 2020 Report Share Posted October 5, 2020 Yea I used the gigpixel ai that @Laylow posted about above. I got really good results from it. Link to comment Share on other sites More sharing options...
Clo06 Posted October 5, 2020 Report Share Posted October 5, 2020 Thanks for this, it's going to be a great help Link to comment Share on other sites More sharing options...
Laylow Posted October 5, 2020 Report Share Posted October 5, 2020 4 hours ago, Pootis Spencer said: Yea I used the gigpixel ai that @Laylow posted about above. I got really good results from it. You can always use Stuzza's Jetsons artwork. It's free: https://1drv.ms/f/s!ArWwq8i1OrHQh2GdPconjHidKVmh Link to comment Share on other sites More sharing options...
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