Jump to content

Examples of anti-stat / anti-force gameplay?


slotsmagic
 Share

Recommended Posts

Thought I'd kick this thread off, since I've had an odd experience with a machine in my cabinet which I'm going to assume is anti-stat code or anti-force code in operation?

@Tommy c released a stunning Ultra HD version of Cash Explosion by Mazooma. I used to have this in a local pub, and it's on my MFME cabinet.

Until the point where I buggered up and caused a COIN MECH error, which means I'll need to RAM clear... but anyway...

The machine absolutely, point blank refuses to give the 5 dynamite sticks or an IM. I've been playing purely with £1 coins in, as that's normally what I do (despite the fact the mech does accept other coins).

I'm not talking just makes them hard to get, I'm taking £1000+ into a £25 machine - over several sessions - and while it'll sometimes allow a cheeky single JP from red-line features on the base, it's refusing to play ball with regards to the top feature.

It is one of those 'collect on a mystery' type games, so I'm assuming either it can't be forced out (IM / top feature cycles round on a certain amount of plays) - OR I've triggered the anti-stat code.

Not sure if anyone else has played the layout but it's a corker from a graphics perspective, lovely and clear. Just a shame it's been playing like a total pig!!

Currently owned digitals : T7 Encore, T7 Original, Astra iPub and Storm Street Casino.

MFME cabinets : Genesis cab DIY by No1Stoney, Interplay conversion and Vegas Strip conversion (both are works in progress!)

Link to comment
Share on other sites

I know the game Cash Explosion. It's the early version of Cash On The Lash basically. Never tried to force it for the 5 sticks of dynamite. One of the red features on Cash On The Lash is just a skillstop on the Cash On The Lash letters. If you hit On The in the middle, then I believe it automatically does the harder speeds for you up to jackpot. Not sure if this is on Cash Explosion, can't remember.

Edited by logopolis
  • Like 1
Link to comment
Share on other sites

Terrible programming. 

 

Some Mazooma flyers boasted of 'anti player' technology in their software. Pacman Plus for example.

These were games you didn't force like that, unless you didn't like money. I had no idea they could go that far behind. Pacman Plus was more inclined to offer endless 'collect prizes' as an anti force measure if it detected X amount of forces over a certain time frame. 

 

 

 

 

  • Like 1
Link to comment
Share on other sites

 Share

×
×
  • Create New...