johnparker007 Posted October 27, 2024 Report Share Posted October 27, 2024 I've been having a play with another AI image processing angle that might be useful for creating good background images from scanned flyers; attempting to remove the printing artifacts like the rosette pattern/moire: Original on Left / Processed on Right: 3 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
johnparker007 Posted October 27, 2024 Author Report Share Posted October 27, 2024 A few more tests: [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
woodsy Posted October 27, 2024 Report Share Posted October 27, 2024 would you mind sharing the steps and method? would love to improve several games living the dream Link to comment Share on other sites More sharing options...
johnparker007 Posted October 27, 2024 Author Report Share Posted October 27, 2024 1 minute ago, woodsy said: would you mind sharing the steps and method? would love to improve several games This test is unfortunately not using free software... it's just a proof of concept I was playing with, to verify that these patterns can be removed using an AI model. If you have some decent resolution scanned flyers that you want processed that have this specific issue of rosette/moire patterning, you could send me a batch and I'll process them here and send them back... best I can do for the mo! I was getting these from @spa's drive, he has a decent collection there. At some point it would be possible to train/find a model/weights and use them with a ComfyUI setup + NVidia GPU (so then it would be free software), but I've got too much on with Oasis to get sucked down that rabbit hole, which will cost me loads of time One day perhaps I'll sort something 2 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
woodsy Posted October 28, 2024 Report Share Posted October 28, 2024 2 hours ago, johnparker007 said: This test is unfortunately not using free software... it's just a proof of concept I was playing with, to verify that these patterns can be removed using an AI model. If you have some decent resolution scanned flyers that you want processed that have this specific issue of rosette/moire patterning, you could send me a batch and I'll process them here and send them back... best I can do for the mo! I was getting these from @spa's drive, he has a decent collection there. At some point it would be possible to train/find a model/weights and use them with a ComfyUI setup + NVidia GPU (so then it would be free software), but I've got too much on with Oasis to get sucked down that rabbit hole, which will cost me loads of time One day perhaps I'll sort something awesome i'll get round to it living the dream Link to comment Share on other sites More sharing options...
vectra666 Posted October 28, 2024 Report Share Posted October 28, 2024 Looking good major improvement to them flyers 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 30, 2024 Author Report Share Posted October 30, 2024 Another day, another new AI model - just having a brief play, this one is quite good at preserving text and shapes, maybe best I've seen so far for upscaling these kind of low res images... 1 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
redbags Posted October 30, 2024 Report Share Posted October 30, 2024 24 minutes ago, johnparker007 said: Another day, another new AI model - just having a brief play, this one is quite good at preserving text and shapes, maybe best I've seen so far for upscaling these kind of low res images... Which model are you using? Your previous post got me interested and DitherDeleter Smooth on openmodeldb looked interesting. Link to comment Share on other sites More sharing options...
johnparker007 Posted October 30, 2024 Author Report Share Posted October 30, 2024 2 minutes ago, redbags said: Which model are you using? Your previous post got me interested and DitherDeleter Smooth on openmodeldb looked interesting. This is unfortunately not an open source free model - I'm just testing some commercial stuff to see improvements for fruit machine images, since open source will catch up in time anyway. [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
dondplayer Posted October 30, 2024 Report Share Posted October 30, 2024 35 minutes ago, johnparker007 said: Another day, another new AI model - just having a brief play, this one is quite good at preserving text and shapes, maybe best I've seen so far for upscaling these kind of low res images... This one is pretty good. The last one you did I had to zoom right in to see the difference, although it was quite a difference. This one was more obvious I would say. Your box will be CASHPOT Link to comment Share on other sites More sharing options...
johnparker007 Posted October 30, 2024 Author Report Share Posted October 30, 2024 (edited) 59 minutes ago, dondplayer said: This one is pretty good. The last one you did I had to zoom right in to see the difference, although it was quite a difference. This one was more obvious I would say. Apologies, I've kinda morphed the thread The flyer scan images at the top were showing a model that can remove print artifacts from high resolution source flyer scans (moire/rosettes). The later Andy Capp ones are showing a new model for upscaling from low resolution sources, such as photos of the glasses, but with a focus on preserving text and 'shapes' which is useful for the kind of art on some fruit machines. So they're not really competing, they're working on different aspects of the source images. All very handy though for future 4K+ layouts from 'challenging' resources, since full vector redraws are extremely labour intensive! Edited October 30, 2024 by johnparker007 [ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5 [ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007 [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
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