dondplayer
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Everything posted by dondplayer
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It was quite common a long time back that AWPs would do the exact same thing from a particular RAM position, reset position being an example @Chopaholic did a video for (or mentioned in another video).
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Yeah but what I want to know is can I run MFME on the technology used by the likes of Samsung on their phones Seriously though it gets asked a lot but TBF the threads asking soon get lost
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Just found this thread, will add some at a later date if I remember. Anyway Laura Brannigan had another hit with self control - sadly she is no longer with us having suffered a brain haemorrhage a number of years back.
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Isn't it that it thinks it's empty ? If so you just need to tick refill and fill it.
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My "consecutive losing spins" experiment - DOND Edition
dondplayer replied to TheSecondLugia's topic in Emulator Chat
Thanks for the update, most DOND machines on £70 jackpot would force a board within about £15 but LTD/DID had the quirk that you could prevent that. I assumed it must eventually force a board so good to hear your outcome of trying that and the eventual result. -
Finally I am doing a cabinet! (Interplay donor)
dondplayer replied to Martinb's topic in Cabinet Building
Ahh yes didn't see that diagram, it's open collector such that the + voltage can be determined and hence provided by the host (within reason). The other resistor is keeping the IPAC input stable so may aswell leave it there. -
Finally I am doing a cabinet! (Interplay donor)
dondplayer replied to Martinb's topic in Cabinet Building
I wonder whether you need either resistor, this depends on what is present on the hopper output pin 4 when it's not pulsing +5v and how the IPAC reacts as if disconnected. So if hopper output pin 4 is ground when not pulsing +5v that would give ground at the base with ground at the emitter so the collector to emitter would be no flow. Mind you for the sake of two resistors it's all good. -
The Dr Jackpot is Italian
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My "consecutive losing spins" experiment - DOND Edition
dondplayer replied to TheSecondLugia's topic in Emulator Chat
@TheSecondLugia try Live The Dream (or the clone Desert Island Deal) by stopping it from boarding and see what happens if you get the chance. IIRC you can purposely stop that boarding by holding a reel that has no feature icon in view. I think that's correct. -
Ahh I'm not going mad then
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Remind me of the purpose of these two statements: 78EB cp a 78EC pop af cp a just compares the a register with itself without changing the value so this just sets the zero flag. But the next instruction populates the a and f registers with whats on the stack anyway. Similarly afterwards we appear to see two memory locations loaded with the same value that for some reason is passed between the a and c registers. It's been a long time since I played with z80
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How things have changed - I remember searching through pure numbers with the assembler mnemonic table (which was in the back of the ZX Spectrum manual) - was 35+ years ago mind you
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Had a spare 30 minutes so gave it another go: Again with two steps and the MEGA deal game available (and that's a hard combo to get sometimes) it didn't offer any steps at the end. But I had it with two steps and the SUPER deal game available NOT offer steps at the end (all the times I tried before it offered one). So in conclusion it's not going to reliably offer these steps. My thinking was if you could guarantee one step at the end it could not stuff you with a £25 win as you'd be able to step that to MS.
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I've just had a play around with this step thing on the deal game using Spartacash and it's not as straight forward as you might think: With two steps and the normal deal game available it actually offered 3 steps at the end. With two steps and the SUPER deal game available it only offered 1 step at the end. Tried this a couple of times. Note with one step and the SUPER deal game available it didn't offer any steps at the end. With two steps and the MEGA deal game available it didn't offer any steps at the end. I tried this a few times. It doesn't appear to be related to the value left at the end but on whether it's the normal/super or mega deal game. Might need more investigation though.
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There's a Spartacash Dx on here by @vectra666 however
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Yeaharound the 15 - 20 mark was usual profit for me IIRC, I did make 40 on a Spartacash once. One of the Einsteins my way I'm actually waiting for the supplier to swap out as it's been there for ages but I might give it a go if it's still there next visit.
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The other one is pork chop. Oddly this one there's a few of around my way. I uses to force them years back, always did well on Spartacash and Einstein but the Pork Chop one I always lost on
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Yes @pete_w will approve it
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mfme 20.1 How to download the latest version of MFME
dondplayer replied to ant's topic in Newbies Help Area
When you start up v20.0 you check for updates and it will upgrade to v20.1 -
Oh I see - when you play the DOND feature the reel spins but you don't see the resting value until the game is over. This key shows it at any time during the DOND feature.
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Its the TAB key - it is in the list
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I think the OP means the current percentage at the top right is cut off.
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Are any of the new, pub based machines worth playing? iPub etc?
dondplayer replied to Greedyfly's topic in Newbies Help Area
You are quite correct as I found out today out of my local area, its getting to the point that these are a complete waste of time now -
Legacy layouts running okay without roms?
dondplayer replied to Fruity Nut's topic in Newbies Help Area
MFME will automatically download the ROMs once you load up the legacy games. -
You mean winstopper on what's in your box, too fast for me too