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Everything posted by dondplayer
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I second that idea, last thing you want is multiple reports of the same issue to trawl through.
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No mate I think you are mixing it up with when you take the extra life (second up) and that removes it and you gamble to start your way back up from the bottom.
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If the bonus not taken it just stays lit where it is if you lose the h/l - unless it's different on that particular square but I don't see why it would be. Or I am misunderstanding what you meant originally.
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Actually maybe not - if you still had your life and it landed on the phone you could make your way up at the expense of the life then, if necessary, do the routine.
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Yeah I thought they would take the rip out of the £100 which was easily done by stopping that last gamble winning (which is blocked sometimes anyway) but they just left it in.
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This is where 'Claude' made a wrong assumption. You can stay on the first SPIN square but you can move around the board until you land on another and then still h/l forever if boxes not in view. As I said before it's simply the coder thought it was of no consequence and as someone else said it would have been flagged in testing as a weird quirk if it was an error. Carry on deciphering though
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Except that some of the above is inaccurate at best. This particular emptier worked simply because the coder had not thought of a couple of options the bonus on the number reel could give. Once on the feature board you could high and low forever until you reached one spin away from filling the grid for the DOND feature. So if you had boxes in view and held that would only be a few spins but if you had no boxes in view that would be infinite spins. This is not seen as a problem on the face of it but that's where the first mistake was made....... and so on.
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Electrocoins latest stuff uses Scorpion 6. Also the innov8 digi cabs.
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Not sure if anyone has tried the following or whether it would work: Install v20 on a Windows 10 machine and do the upgrade to v20.1 Make a note of all the files created, this will mainly be the MFME folder and it's contents but there may may other files in the windows directory for example. Copy all this over to your Windows 7 machine. You may also need to install 'DirectX Jun 2010' on the Windows 7 which you can search for on Google for free.
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Got you
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Have to say I am a bit confused - I assumed the idea was the machine moves automatically to copy a shape but in your video you are doing the work. So I watched another vid and that seemed the same (or at least soneone had to be doing the up and down movement, not sure about the across movement). Can you explain ?
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Not convinced that is a good idea as you are just shining a spotlight on the already emulated stuff (working correctly or not) and they may decide that shouldn't be around either. Will let others comment though.
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Good call - I believe repeating the method can 'critical' these if they are set to a too high percentage.
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The corner method was stopped by what people widely refer to as P4 (program 4). So for your build you will need the bonus unlock then at least some of the life, steps, super 7, etc. As I say I think chop did do a vid.
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No widely distributed build took away all the cheating (but a couple of rogue builds were around that give an impossible hint or relock the bonus inexplicably) - I think chop did a video on the Alien method that worked on the widely distributed later build. Generally only the supplier company would have the keys to the top and bottom doors (note they usually have an extra padlock on top of the usual lock in each case). Would be exceptions of course.
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Yeah first one surely is MFME but second one is too new. Robbed from somewhere however.
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Yes it's strange that this would ever work because the processor controls the reels not the other way round which would mean the processor was somehow taking notice of a jumped reel position.
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Yeah this one - had one in a student bar (now gone) that was a reasonable earner.
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That's looking better, still a couple of issues but almost there.
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Sound ROMs seem correct to me - I am guessing there is some issue with the feature board because the demo shows a collect immediately on entry - not even one press of start on the feature board.
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The cobra emulator is featured on a channel that also previews a couple of scorp6 emulations- this queen one seems to have issues but is getting there.
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Solar Power Generator - it wasn't that hard but you only just had time to do it. So waiting for any 'monster' to pass and pass back more than once would stuff you.
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I completed that particular game without knowing about that although I think I used infinite lives to do it. As I recall level 19 was a git time wise.
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What I would do is look at what we have: A load of red wires so that tells me there is a common somewhere else - maybe through those screws I see. Then I would put a multimeter on each of the wires (so from the assumed common to each of the reds) testing for resistance. If that turns out to work (so not open circuit) apply using a variable PSU 5V DC initially across each and go up from there. It's going to work from the voltages supplied by the internal PSU I would expect so you know what to try. However better to wait to see if anyone else knows without guessing.
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Oche Oche Oche empty results (and RAM/ROM hacking of it)
dondplayer replied to dondplayer's topic in Emulator Chat
Well for anyone who wants to have a play I've done a hack of the ROM so the superhold bonus is now available on £1 play - attached. I say I but it's a big thanks to @johnparker007 who has already said how to bypass the checksum and gave me a handy way of knowing when the code is in the bonus routine. So for 25p or 50p play there is no change in behaviour - I've tested it on all 3 stakes and seems to be all good. Did make a schoolboy error on one run where the 25p stake magically became £1 stake Technical info: Although memory location FFFF1185 seems unused it's being read up along with FFFF1184 so I used FFFF1124 as a storage location. This is easy to change in the new bit of code I've written should it be discovered it is in use. As I've said before I'm an amateur Z80 programmer from the late 80s so this has been a challenge - it's took hours to learn the 68000 mnemonics and write some simple code using EASy68K to get the actual machine code values. Probably have taken John minutes to do what I have Today but I had a free day so it's all been good OCI71_0K_SH.zip
