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Ca$hino (Maygay - Extreme)


reggert48
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I was looking this one up and i noticed that there is only a classic layout for this game.

After searching i found a shot of the cabinet, but i don't know if the quality is good enough for someone to make a DX from it.

I don't know how to do this, so i attach the picture to this post and hope for the best.

regards,

reggert48

Ca$shino.jpg

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I have just added a slightly higher quality version of this image to the Community Drive:

https://drive.google.com/file/d/1k7N4dVX4kzNhI9zolZkq69D7oLNJA7Iw/view?usp=drive_link

Looks like a good candidate for AI upscaling, would recommend a 4x using Upscayl Photo Ultramixed Balanced.  May need to retype some of the smallest text, good luck :) 

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[ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb
[ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5
[ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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8 minutes ago, johnparker007 said:

I have just added a slightly higher quality version of this image to the Community Drive:

https://drive.google.com/file/d/1k7N4dVX4kzNhI9zolZkq69D7oLNJA7Iw/view?usp=drive_link

Looks like a good candidate for AI upscaling, would recommend a 4x using Upscayl Photo Ultramixed Balanced.  May need to retype some of the smallest text, good luck :) 

Looks great on my fairly hi-res phone in portrait mode so should look absolutely fine on a 1440p/2160p monitor! I mean a bit of AI could be used to smooth a few edges but it probably wouldn't really be necessary :)

Pretty sure there's videos of James Hardy and others playing these at one of Mr Ps arcades so if someone needed a video to see lamp patterns e.t.c. they will be out there.

Edited by slotsmagic

Happy non-gambler since 1st January 2025!
(if anyone else needs or wants to quit, I recommend Allen Carr's 'Easyway to Stop Gambling'.
Still happy to dump ROMs for people and that sort of stuff :)

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59 minutes ago, slotsmagic said:

Looks great on my fairly hi-res phone in portrait mode so should look absolutely fine on a 1440p/2160p monitor! I mean a bit of AI could be used to smooth a few edges but it probably wouldn't really be necessary :)

Pretty sure there's videos of James Hardy and others playing these at one of Mr Ps arcades so if someone needed a video to see lamp patterns e.t.c. they will be out there.

I've done the upscale and placed it in an 'AI Upscaled' subdirectory on the drive.  Direct link to the file is here (upscaled from my higher quality original image), this should be pretty much good enough for a 4K layout now (some small text may need a touch up), as the source image was good enough quality :) 

https://drive.google.com/file/d/1Jz2BgGk80sb0753ADKswi4Oe5qrTsUW4/view?usp=drive_link
 

Edited by johnparker007

[ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb
[ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5
[ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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