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1 hour ago, kingysince1982 said:

Is it possible open the source code to the emulators and amend?

I don't believe there is any current source code out there for MFME, so no. There was stolen source code out there years ago, which resulted in several leaked / hacked versions of MFME - but even if the source is still out for those, I seem to recall it was about 15 years ago(?) so it would be massively outdated anyway.

While (for me at least!) MFME is still 'the' fruit machine emulator, there is ongoing work in MAME.

As for the graphical and classic layouts that people design to work in the emulator - they can be edited and you can do what you like with them, for personal use (so not for distribution elsewhere). 

Edited by slotsmagic
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Currently owned digitals : T7 Encore, T7 Original, Astra iPub and Storm Street Casino.

MFME cabinets : Genesis cab DIY by No1Stoney, Interplay conversion and Vegas Strip conversion (both are works in progress!)

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10 hours ago, kingysince1982 said:

Is it possible open the source code to the emulators and amend?

As above, MFME source is lost as the author has passed away (Chris Wren RIP).  There is indeed slow but steady fruit machine emulation work happening with MAME, it is fully open source, the code is here:

https://github.com/mamedev/mame

I have started a project that will interact with MAME to allow designing/playing 2d/3d machines (fruit, but also any other machines), also open source, but very early stages and I'm not up to putting much time into it at present, though hoping that will improve in the future, code is here:

https://github.com/johnparker007/Oasis

Are you a coder? :) 

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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a shame john that you couldnt use mfme source more to fill in bits for you're brillaint simulater after all from what i hav been told and read most of mfme came from mame years ago,a fascinating story but also a contradicktion,must hold you back a bit

I see plenty of liars and thieves. Just look at me!

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2 hours ago, john ando said:

a shame john that you couldnt use mfme source more to fill in bits for you're brillaint simulater after all from what i hav been told and read most of mfme came from mame years ago,a fascinating story but also a contradicktion,must hold you back a bit

Whilst I'm pretty sure MFME should have been open source (I could be wrong but I'm sure that back in the day if you used MAME's open source code, you were expected to both declare it and make your own project open source?) I'm still grateful for the incredible bit of software.

There is no exclusivity when it comes to emulator creation - you only have to look at the huge amount of console emulators, all with different quirks and characteristics. In the past there were also other fruit machine emulators - in the early days we had to use MFME for MPU3/4, BFMulator for Scorpion 2 and JPeMu for IMPACT.

Anyone is free to write their own emulator, and given that MFME will obviously never be updated, MAME is the logical successor (unless anyone fancies writing another emulator).

Cheers for the laughing emoji you left on my post above too. Whilst emojis are good fun, I'm intrigued to know what you felt was so funny? 

Edited by slotsmagic
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Currently owned digitals : T7 Encore, T7 Original, Astra iPub and Storm Street Casino.

MFME cabinets : Genesis cab DIY by No1Stoney, Interplay conversion and Vegas Strip conversion (both are works in progress!)

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I believe the rules changed somewhat in mame, so it was perfectly fine for Chris to retain his project source code without breaking any mame t&c’s.  It’s a shame for the longevity of the mfme project but it was Chris’ choice to make.

I for one will be eternally grateful for mfme as it pretty much covers all those great machines from the era I played and well beyond :)

J

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16 hours ago, slotsmagic said:

Whilst I'm pretty sure MFME should have been open source (I could be wrong but I'm sure that back in the day if you used MAME's open source code, you were expected to both declare it and make your own project open source?) I'm still grateful for the incredible bit of software.

There is no exclusivity when it comes to emulator creation - you only have to look at the huge amount of console emulators, all with different quirks and characteristics. In the past there were also other fruit machine emulators - in the early days we had to use MFME for MPU3/4, BFMulator for Scorpion 2 and JPeMu for IMPACT.

Anyone is free to write their own emulator, and given that MFME will obviously never be updated, MAME is the logical successor (unless anyone fancies writing another emulator).

Cheers for the laughing emoji you left on my post above too. Whilst emojis are good fun, I'm intrigued to know what you felt was so funny? 

about leaks and hacks,been told i cant talk about certain things on this site,just things goin through my noddle.Me personally i just think that it would make the simulater owners life a bit easier,did see some debates about it and it makes sense,no 1 person owns or write the full mfme,there is others work involved by the looks of it.

I see plenty of liars and thieves. Just look at me!

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15 minutes ago, john ando said:

about leaks and hacks,been told i cant talk about certain things on this site,just things goin through my noddle.Me personally i just think that it would make the simulater owners life a bit easier,did see some debates about it and it makes sense,no 1 person owns or write the full mfme,there is others work involved by the looks of it.

It would make everyone's life easier, including scammers unfortunately. People could edit the source, pass it off as their own, sell it on eBay, add malicious code, the list is endless.

I can see why Chris opted to keep it closed-source, and as anti-community as it might be, I'd have done the same in his shoes.

As for things you can't talk about on this site, I'm not sure of the exact rules, but I'd avoid talking about hacking of any machines that are still sited and that would leave people open to litigation.

For example most pub fruits are now basically dead, I doubt the manufacturers really care about them despite them being sited. 

But I wouldn't discuss how to hack current video based slots in a public forum.

 

Currently owned digitals : T7 Encore, T7 Original, Astra iPub and Storm Street Casino.

MFME cabinets : Genesis cab DIY by No1Stoney, Interplay conversion and Vegas Strip conversion (both are works in progress!)

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11 hours ago, john ando said:

about leaks and hacks,been told i cant talk about certain things on this site,just things goin through my noddle.Me personally i just think that it would make the simulater owners life a bit easier,did see some debates about it and it makes sense,no 1 person owns or write the full mfme,there is others work involved by the looks of it.

I mean, knock yourself out, there is source code available, or was at least for mfme2.0.  This source wasn’t a leak as Chris made it available.

J

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2 hours ago, thealteredemu said:

I mean, knock yourself out, there is source code available, or was at least for mfme2.0.  This source wasn’t a leak as Chris made it available.

J

I know I wasn't quoted here but just to add that with the leaked / hacked emulators I was referring to v9.4 e.t.c. - I seem to recall (without wanting to drag up some pretty awful times in the history of MFME) that someone effectively stole non-public source from Chris and leaked it, possibly with additions? Rather than it being someone simply updating the v2.0 source.

Fully agree with the sentiment. Nothing has ever stopped anyone other than a lack of knowledge or skills, both of which could be learned. JPeMu, BFMulator, Amber, MAME and the current virtual arcade projects all demonstrate that.

Of course it's far easier to blame those who aren't around to fight their own corner apparently! The more I read from JA the more I assume he's intentionally trolling, thank god I just found out how to use the ignore options under account settings :)

Edited by slotsmagic
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Currently owned digitals : T7 Encore, T7 Original, Astra iPub and Storm Street Casino.

MFME cabinets : Genesis cab DIY by No1Stoney, Interplay conversion and Vegas Strip conversion (both are works in progress!)

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Iirc the only way wizard could release mfme v5 was to acknowledge the mame developers and I’m sure it had to be or some of it open source 

so to keep mame happy he included the thanks etc within mfme warning notice which is read upon loading for the first time

Either way wizard expressed his work to be “locked forever “ probably due to the shitstorm over the leaked v9.4/9.9.

i was reading via the mecca even this latest v5 and subsequent version may never of been released due to some comments made via another site. So at the end of the day be grateful for the last eight years worth of emulation 

As for the Mfme in reality it’s just a computer program and I’m sure it could be opened up if you know how to open high security programs and this I doubt is that highly secure but how much code and data is within , who knows

one day when I’m 80 mame will have eventually caught up and fme will be a distant memory for us mortals 

remember nothing lasts forever, enjoy the here and now!!!

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you got a lot to say on forums slotsmagic but i was told that you were as quiet as a mouse in the arcade in maidstone,funny that forums and in person are two diferent things,love the freedom team as they call themselfs,they make sense when they say keyboard warrior hahaha.You need to make up your mind,first i was hawaian on freedom now i'm a troll,make your mind up hahaha

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I see plenty of liars and thieves. Just look at me!

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