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Ace - Robin Hood (downloaded from legacy) help please!


CT229
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Hi, got a really baffling thing happening with this machine, that I haven't noticed with any other machine at all.

When I start playing, the number reel is always mis-aligned, e.g. it spins me a 6 but then only moves 2 on the feature.  Obviously a single spin on the feature is enough for me to then go into Edit Mode and correct the offset - but even if I save the layout, next time I start, it's out again.  It's not always the same amount off either.

Does anyone else see this, or know why it happens and how to fix it?

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1 hour ago, CT229 said:

Hi, got a really baffling thing happening with this machine, that I haven't noticed with any other machine at all.

When I start playing, the number reel is always mis-aligned, e.g. it spins me a 6 but then only moves 2 on the feature.  Obviously a single spin on the feature is enough for me to then go into Edit Mode and correct the offset - but even if I save the layout, next time I start, it's out again.  It's not always the same amount off either.

Does anyone else see this, or know why it happens and how to fix it?

I have double-checked and I see the same issue.  Unfortunately I don't think this can  be fixed in MFME, I suspect it's an emulation bug in the reel controller code.  The author (Chris Wren aka Wizard) has sadly passed away a few years ago, so the source code for the emulator is lost.

So I guess for now, it's a case of fixing it each time when you start playing!  In the (very) long term, this will be playable using MAME as the emulation backend, as we have the code and can fix issues - but that's a long way off (the rom runs now in MAME but there's a ton of work involved in getting graphical layouts working in 2d/3d).

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
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[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
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4 minutes ago, Mavroz said:

Reel for this machine needs updating.

This seems to work.

Untitled-1.thumb.jpg.b85d5e21e611a33e0d7f6482ec8ee3b2.jpg

 

 

Ah nice one, so not reel controller emulation bug, that's a relief! :)

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
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[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 minute ago, johnparker007 said:

Ah nice one, so not reel controller emulation bug, that's a relief! :)

Just needed setting up.

Looks like it was done wrong in the first place (or an older MFME coped this way), original band was a Dice Reelband, i think it was only 1 to 6.

The horizontal spin may be incorrect but it works for now.

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8 minutes ago, Mavroz said:

Just needed setting up.

Looks like it was done wrong in the first place (or an older MFME coped this way), original band was a Dice Reelband, i think it was only 1 to 6.

The horizontal spin may be incorrect but it works for now.

Are you sure this woks correctly?  After closing MFME then reloading?  I made a 6 symbol reel, and still see the issue - can be configured, but upon restarting MFME and reloading, the number is wrong again.  I think it still might be a bug in the reel controller emulation code...
RobinHood(Ace)-numberReelBug.zip

I've attached the layout to try...

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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25 minutes ago, Altharic said:

Pretty sure Ace layouts in Mame are not in they just show alpha and a few reels

Actually see attached they are not

Untitled.jpg

Some are from when I did the initial 2016 run:
image.thumb.png.8feae491b8f8a0313bdc6584a1c90d9a.png

Once I've finally developed the Oasis layout editor including MFME importing and MAME exporting, others can build/convert the classics to internal MAME layouts, to help with development over there (for instance with this reel controller bug, if it is one).

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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7 minutes ago, johnparker007 said:

Are you sure this woks correctly?  After closing MFME then reloading?  I made a 6 symbol reel, and still see the issue - can be configured, but upon restarting MFME and reloading, the number is wrong again.  I think it still might be a bug in the reel controller emulation code...
RobinHood(Ace)-numberReelBug.zip

I've attached the layout to try...

Your layout number reel is set up wrong.

As per the image i posted, the layout and number reel are fine.

I was positive i had the reelbands for this and would have made an updated DX but one, i cannot find the bands at all, even scans and there are no great images.

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36 minutes ago, Mavroz said:

Your layout number reel is set up wrong.

As per the image i posted, the layout and number reel are fine.

I was positive i had the reelbands for this and would have made an updated DX but one, i cannot find the bands at all, even scans and there are no great images.

Not sure, there's something iffy going on for sure (I could see without matching exactly your layout)... I can see it behaving inconsistently between layout loads, I've replicated your screenshot of your layout setup, and done a video:

Here, 2 on number reel moves 5 spaces: https://youtu.be/DEnLg05g-4M?si=xLVLsI5PTe0r7bZ6&t=13

Here, 2 on number reel moves 6 spaces: https://youtu.be/DEnLg05g-4M?si=xLVLsI5PTe0r7bZ6&t=170

 

(there's lots more inconsistencies, these links just to save time for reviewing the difference)

Perhaps it could be configured to work correctly in MFME between relaunches of the layout, but I'm still leaning towards a bug in the reel controller emulation - would love to be wrong though, since we can't fix the latter! :) 

Here's a zip of that updated layout to exactly match your screenshot:
Robin_Hood_(Ace)_NumberReelBug.zip

Edited by johnparker007

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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47 minutes ago, johnparker007 said:

Not sure, there's something iffy going on for sure (I could see without matching exactly your layout)... I can see it behaving inconsistently between layout loads, I've replicated your screenshot of your layout setup, and done a video:
Here, 2 on number reel moves 5 spaces: https://youtu.be/DEnLg05g-4M?si=xLVLsI5PTe0r7bZ6&t=13

Here, 2 on number reel moves 6 spaces: https://youtu.be/DEnLg05g-4M?si=xLVLsI5PTe0r7bZ6&t=170

 

(there's lots more inconsistencies, these links just to save time for reviewing the difference)

Perhaps it could be configured to work correctly in MFME between relaunches of the layout, but I'm still leaning towards a bug in the reel controller emulation - would love to be wrong though, since we can't fix the latter! :) 

Here's a zip of that updated layout to exactly match your screenshot:
Robin_Hood_(Ace)_NumberReelBug.zip

I see what you mean, this will take some looking into.

The machine is Impact tech which isn't showing errors on other machines.

The only thing i may think is the problem could be with a 6 symbol reel running. Are there any more of these on impact?

Does this use a separate control board for small reels.

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43 minutes ago, Mavroz said:

The only thing i may think is the problem could be with a 6 symbol reel running. Are there any more of these on impact?

Does this use a separate control board for small reels.

Not sure of any other layouts with 6 symbol reels offhand, but I think it's most likely an emulation issue rather than a layout config issue unfortunately...

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
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7 minutes ago, Altharic said:

This was a clone of pot of gold

Checked the DX of Pot of Gold and the number reel works correctly.  Will transfer all settings over and check on Robin Hood...
image.thumb.png.da0bc1d35406ccf8033562de41e8868d.png

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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12 minutes ago, johnparker007 said:

Checked the DX of Pot of Gold and the number reel works correctly.  Will transfer all settings over and check on Robin Hood...
image.thumb.png.da0bc1d35406ccf8033562de41e8868d.png

I was going to say make the reel 12 steps as six is far to small you can put a blank bmp in between the numbers-dice similar to club temptation 

Edited by vectra666
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2 minutes ago, vectra666 said:

I was going to say make the reel 12 steps as six is far to small you can put a blank bmp in between the numbers-dice similar to club temptation 

Maybe that was the issue.... cannot remember what the real machine was lime 100% I thought the reel was only a 6 symbol band but doesn't seem like it. 

That's why I spent an hour looking for the bands but haven't got a clue where they are at all, they ain't with my others so I can only guess I gave them to someone a long time ago.

 

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17 minutes ago, johnparker007 said:

Checked the DX of Pot of Gold and the number reel works correctly.  Will transfer all settings over and check on Robin Hood...
image.thumb.png.da0bc1d35406ccf8033562de41e8868d.png

That's good news then. Sorry for the confusion, was missing the saving and reloading.... all worked on reel test with 6 digits.

Can't be the emulator surely as there are no issues with other impacts as far as I know. 

Thanks for looking into this 

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I have reordered the reel symbols to match Pot of Gold, and copied settings, and amazingly that now works! :)  

Weird, I'll have to look into this more at some point, seems like it shouldn't make any difference, but for some odd reason it does.  Hmmm I'm not feeling super great, so I'm not on top of my game - doesn't seem like it should have mattered though (the changed between original and this).

Here is is anyway, number reel now works between new games:

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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8 hours ago, CT229 said:

Thanks @johnparker007 that's working great now!

I say that, but...

...nothing to do with your layout, but I've noticed this machine softlocks quite a bit - sometimes it awards nudges, the LCD display is still animating away telling me to nudge, but there's no nudge music and the buttons are all completely unresponsive (and not lit).  (I've definitely got no other buttons pressed in or anything either.)  Nothing to do but plug it.  Did the actual machine do this?  Not sure I ever remember it happening, but I didn't play it that much IRL, and it would have been at a time when I was just casually playing with mates so would likely have just dismissed it.

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