Robsonmeg46 Posted May 17, 2022 Report Share Posted May 17, 2022 Any one know why this is happening on Monopoly property ladders that was released today Many thanks rob Link to comment Share on other sites More sharing options...
Steveir Posted May 17, 2022 Report Share Posted May 17, 2022 (edited) Mfme crashed...only way youll be able to close mfme is through task manager. Should be ok once you reopen it...ive had it happen now and then but on other layouts Edited May 17, 2022 by Steveir 1 Link to comment Share on other sites More sharing options...
Robsonmeg46 Posted May 18, 2022 Author Report Share Posted May 18, 2022 @Pook any idea why this happens on Monopoly property ladders cheers rob Link to comment Share on other sites More sharing options...
WonkySausage Posted May 18, 2022 Report Share Posted May 18, 2022 5 hours ago, Robsonmeg46 said: @Pook any idea why this happens on Monopoly property ladders cheers rob @Steveir has already posted above what it means, it's nothing to do with the layout Link to comment Share on other sites More sharing options...
Robsonmeg46 Posted May 18, 2022 Author Report Share Posted May 18, 2022 9 minutes ago, WonkySausage said: @Steveir has already posted above what it means, it's nothing to do with the layout thanks @WonkySausagei see that but it is only happening with @Pook machines eg monoploy and sonic so far i have not tried any of his others yet. Link to comment Share on other sites More sharing options...
Pook Posted May 18, 2022 Report Share Posted May 18, 2022 My layouts can are graphically intensive, so needs a bit more resources I'd assume. Nothing that I can control apart from making smaller layouts. 1 Link to comment Share on other sites More sharing options...
vectra666 Posted May 18, 2022 Report Share Posted May 18, 2022 3 hours ago, Pook said: My layouts can are graphically intensive, so needs a bit more resources I'd assume. Nothing that I can control apart from making smaller layouts. What about making v-tech layouts like you called mine back in the day rofl, I’ve had this error on ones I made and others of similar size. I think it’s just mfme having a hissy fit now and again 2 Link to comment Share on other sites More sharing options...
johnparker007 Posted May 19, 2022 Report Share Posted May 19, 2022 (edited) MFME does this occasionally as internally it's mainly written in the old school C way (unmanaged aka unsafe code). Unless you are super careful when programming in this way, it's really easy to do stuff like 'trash memory' or 'corrupt pointers' etc, which results in these types of errors. There's nothing that can be done to fix this I'm afraid. In normal use, ie. when simply playing layouts, it happens very rarely (less allocs, more battle-tested code) - compared to editing layouts (which involves more allocating/deallocating memory/pointers etc), so it's not much of an issue for end users playing layouts Edited May 19, 2022 by johnparker007 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
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