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dad

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Everything posted by dad

  1. dad

    Funny Money

    We have the roms but they chuck out a hopper error.
  2. dad

    Casino Beaver Las Vegas

    Yeah. The slave rom appears to work OK but couldn't seem to get the top box working. Maybe something wizard could look at. 3PBV0-8T.zip
  3. dad

    Gold Fever

    Here's a bigger image if anyone wants it. Actually it would be a good project for someone who wants to start DX'ing.
  4. Great vid Degsy, I enjoyed that one
  5. TBH I'm not sure about this as I'm no Classic designer but 400 Steps & Opto Tab (3) on reel 4 seems to work. Its always a case of experimenting until you find the optimal settings. Next on the list woud be to find the door switches, coin input & buttons. (Tip, find a similar machine and look at the settings). It the best way to learn without tearing your hair out. For instance it took me AGES today to suss out how to connect up a Top Box & Slave.
  6. No it’s not. Didn’t do that when I set it up but I’ll have a look this evening and get back to you.
  7. Sorry that should have been 95409273.hi & 95409272.lo for the program roms. I see you have it up & running though. Now the hard work starts by finding the correct settings. I've given you a head start.. The meter error was simply to set SEC to yes in config, then I've added a number reel which is also required. Hope this helps sc4hitshe.zip
  8. Might be loading too many roms. You should be able to load 'just' the layout you created by going to design/Layout Game/Load layout. Then to load in the roms goto Design/Edit Mode - Then Design Rom loader. Under Program Roms click load then navigate to where your roms are stored - hopefully the same folder as your layout. You need just two program roms, so.. Click on 95409273.hi, then with the Ctrl key held down click on 95409273.lo. This should load the roms into the emulator in the correct order. Then do the same for the sound rom 95008239.bin. Finally set the tech in the Platform drop down box & choose Scorpion 4. Then click 'Start'. That should get you up & running
  9. Very true! but you talk funny Happy New Year everyone
  10. Agreed it would be a nice addition for ease of use but.. It takes 2 minutes to create a basic layout. 1. Click Edit Mode (most important) 2. Right click in the main window and choose 'Reel' from the drop down list, repeat that anther 3 times to end up with 4 reels, then line them up side by side by clicking & dragging to where you want them. 3. Add numbers to reels. Go into Design/Reel Editor and right click on each band and choose 'default'. This will place numbers 1 - 12 on the reels. Don't forget to click 'apply' each time. Then close the reel editor. 4. Right click the main area again & choose Lamp matrix (all). Again you can highlight all & drag where you want them. 5. Repeat the same process but with 'Buttons (all Buttons)' 6. Right click & choose LED Display (7 Seg Display). I normally do this twice to get two blocks. 7. Right click & choose Alpha Displays (Alpha Display depending on the layout) Experimenting is the key here. This will give you the bare bones of a layout. There's often a lot more you'll need to add, change & do for certain layouts, but for testing roms etc this is normally were I start. Obviously I 'save layout' so I don't need to re-create it each time, I can just load it in as & when.
  11. I'll take a look if you like, but if you followed the guide I posted you should have had at least 1 7Seg display something. What I do is every time I make a change to something is to reset the machine (Ctrl + R). Not all changes happen instantly in MFME therefore you might have been adding stuff correctly but not showing up as it needed a reset. Probably should have said that in my earlier post - sorry Reading Reg's guide is a MUST for anyone wanting to get into layout design. I just wish there was a guide like that when I started. As Big J mentioned (above), there are loads of people on here who can help. Vectra for intance is now producing some very good layouts but in the beginning is was CRAP!, I'm sure he'd admit that himself now but then again so was I when I first started. We all have to start somewhere. I learned from one of the FME masters - Pook who guided me through those early days. If it wasn't for him I'd have chucked it in straight away.
  12. In this machine you have to add the lamp numbers manually to a 7 seg display block> If you have a look at the 7 seg properties you see a tick box labelled 'programable'. Tick that then place the first number (232) in box 1 then press 'fill' at the bottom of the list then apply. That should create 1 7 seg block. Choose another block then repeat the process using the numbers below 232 (1st block) 224 216 208 Not all layouts are as complicated as this which is why you were told this is a difficult one, but its a learnng curve for all of us. Hope this helps
  13. I've just loaded up the roms in MFME 19.8 and they seem to run OK. I've saved the test layout for you to try. Reel Crazy Test.zip
  14. He is indeed!! We all have our favourite machines for whatever reason and this one is mine. Can't quite believe I'm playing it again 41 years later. It's not so much the features or even the playability, its the memories it holds for me. Massive thanks to Danno and of course wizard for making it possible. This is what FME is all about for me
  15. With you on Poolplay, great machine...so.... JPM Poolplay JPM Eachway Nudge MK1 JPM Lite a Nudge Mk1 Barcrest Snappy Viper Carfield 2p Gambler Carfield 10p Nudger (not quite sure what it was called TBH) Carfield Frenzy Astra Party Time Electrocoin Magic 7 Project Megabars (just to see if I can get a full window of bars) Bit of a mix I admit and there are probably loads I could add to that list, but that will do for now
  16. I never knew they had machines on test!! I practically lived in this place for a good 4 years or so 1978 - 1982 until I moved out of Hull which thankfully cured by addiction. I'm still pretty good on Space Invaders though
  17. zzz_unk ptp (Unk) [Rom].zip is Astra Party Time Player
  18. They run OK with a tweak dropping them into the layout I did a while back.. http://dadsfme.com/index.php?topic=925.0 zzz_unk jst (Unk) [Rom].zip is also Astra - Play the Joker
  19. How come you didn’t zip ‘em up into one file? Bloody newbies!! I’ll have a shufty through with a hex editor when I get a mo
  20. dad

    Usernames

    17 years is a long time but I'm a newbie compared to some. Maybe you need some lessons from the master of multiquotes - Geddy
  21. dad

    Usernames

    I'd say pretty much all of mine, its a long time since I released anything on another forum although.......... A few years ago I closed DADsFME so a thread was made at FE containing a few layouts only reelased there https://www.fruit-emu.com/forums/topic/45330-mfme-all-layouts-from-dads-fme-website/
  22. dad

    Usernames

    Been around since stumbling across Alex's web hovel in 2001ish - http://dadsfme.com/hovel/The Hovel/index.html Having lurked for a while I decided to have a go at making a layout with help from Pook. I'd made a really crap version of Bar X using Union Games 'Select' roms which Pook agreed ro release for me and asked me what username I'd like to use, well I was a bit stumped TBH. I'd just been playing a game on the PC with the whole family and the Hi Score table read DAD, MUM & all the kids names etc....... so I said 'DAD'. In 2002 I made my first FME website and the rest as they say is history
  23. Probs needs another thread but any for Amber?
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