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slotsmagic

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Everything posted by slotsmagic

  1. Unless you have a ridiculously old version, then you'll want to play it using MFME v20 or higher.
  2. I love CCNR for nostalgia reasons but my god it can be a frustrating game. Played the 10p £100 version in ReelFruits a long while ago. About £80 in and I get MR up to something silly like £98.60. Now I know I know I should have taken it, but someone I was with (no, not a shark) suggested it had to give the £100. I knew it would fine me, and fine me it did. Luckily only about £20 I think, so broke even and it was fun to do. But seriously... for the sum of £1.40 why not just award the jackpot?!
  3. The only source code I ever saw was from smaller manufacturers - rebuilds and the like - and while I was allowed a glance at it - I was never given a copy (nor would I dream of 'stealing' it). What I saw was in C or C++. Would be amazing to see some source appear for download. The logic behind the ROMs, but also the ability to (I assume) make changes - bring older code up to date with higher jackpots, conversely take modern games and mess about with them. I know some work has been done to implement stake / prizes changes via ROMhacks - which blows my mind - but having the source code and being able to dissect things would be incredible.
  4. It would indeed! Not entirely sure of the hardware. I'm sure some will be on Pluto 5 Video (I think it might also be known as Calypso - the video add-on at least). I do have some Bell Fruit poker machines emulated but you can't beat the Project versions.
  5. Nah, I mean Project Joker Poker / Find The Lady, which are British £5/£25 jackpot video poker, with a Hi-Lo gamble for the jackpot.
  6. It's a little lazy of them to leave the names of the zones as they were, I'm not sure that people in other counties would get 'Ivor Biggun' or 'Lovett Knightly'!
  7. Hi Andy, All the information you need should be covered in the top pinned post of the forum area you are currently in, but here is a link : Any specific issue you are having?
  8. I run dual screens in vertical orientation on my Vegas Strip MFME cabinet and I know others who do similar. The main consideration is that the screens will be evenly split - at least in the case of screens with the same orientation and resolution. I've never tried to use say a small ultrawide as a button panel, with a portrait mode screen above for the machine artwork. It probably would be doable but I've not tried it!
  9. Afraid I'm not sure, but I've tagged him so once is on online and has a chance I'm sure he'll approve you. I don't know if any iPAC is capable of driving lamps from within MFME, as I've only ever used a PACdrive which is a separate board for powering outputs (lamps, hoppers, e.t.c.). But it's a long winded process that has probably been covered better in the MFME Cabinet Building subforum. You basically need to connect your button micro switches, with a daisy-chained ground, to the iPac, and then the same for your lamps, but to the PACdrive. You then need to assign the lamp numbers used within MFME to the corresponding physical output of your PACdrive - this is done via the Config screen with a layout loaded (there is a PACdrive tab when in Config). Again, for in-depth instructions, there's the Cabinet Building subforum with loads of examples of things myself (a bit bodged and unfinished) and others (some utterly amazing) have done.
  10. Once the site admin ( @pete_w ) applies it to your account
  11. Just checking the obvious but assuming you are aware that all layouts already have keyboard shortcuts, so you can use keyboard instead of mouse? If you wanted to run inside a cabinet, or build your own MFME specific keyboard, then yes you can use any USB keyboard encoder, but most of us use the Ultimarc iPAC. If you want the buttons to be illuminated you'd also want something that can drive 5V LEDs or similar. I use a PACdrive to do that as MFME has PACdrive support built in. Most layout use the same buttons for holds (1, 2 and 3), start (spacebar) and cancel/collect (tilde a.k.a. 'grave' in iPAC software) so it's just additional buttons that might require the shortcuts changing in the layout. My 7 button Interplay cabinet I was using last night has the buttons set up to press the following from left to right - is set up for ' 1 2 3 4 5 Spacebar ... covers the basics, then I change the keyboard shortcuts in MFME to 4 and 5 depending on the layout. If you are using a coin mech with 6 coin insertion then it's possible key press 5 could cause a conflict and insert 5p on some layouts.
  12. If not it wouldn't be too hard to make a re-imagining, even if not a perfect, 100% accurate redraw. Apart from the snake head, and body, the actual artwork is pretty basic.
  13. I shouldn't laugh but I'd hate to be someone trying to chronicle the history of FME and work out all the aliases and whatnot that people have had over the years! Would be a complete nightmare lol.
  14. I'm genuinely shocked you have only just hit 1000 subs? Unless it's due to past account closures? Cracking content though. I watched the Reflex special before bed last night. Glad I wasn't the only person who couldn't get their head around the crap profile of the later ones!!
  15. Nice, I love a bit of Bubble Bobble even if it's potentially a hack of sorts The character with the big eyebrows looks like Crayon Shin-chan, and the cat looking character is definitely Doraemon
  16. It'll vary between machines and manufacturers. Some machines are very easy to overload with coins and cause an error, some have massive credit limits. Also some machines are very sensitive and require you to slowly insert credits with a teeny tap of the button. Hold it a nanosecond too long and the machine will alarm. Also, clearing the error can be a pain or easy depending on the manufacturer. Some machines will clear themselves with a reset (Ctrl +R), some will time out but keep saying alarm for a long time before clearing. Some I've messed up so badly I've resorted to a RAM clear!
  17. They are cheap, but I wouldn't have a clue of how to drive them or adjust the graphics per-layout... would be interesting if someone attempted it though!
  18. Are you absolutely sure you've got the percentages in MFME set to match the payout of the ROM? Not sure about earlier chips but on later Electrocoin you can check the percentage payout by holding in a hold button and then turning the refill key - the percentage will be shown in either the bank or credit window (I forget which!).
  19. First things first, if you are obsessive as I am, you'll want to go through all your 10ps and quarantine any that you aren't happy with. I normally chuck them in a self-scan checkout at a supermarket and let them worry about bent coins There's a massive fluctuation in 10ps when it comes to wear and thickness, they just aren't as durable as a thicker, narrower coin like the £1. As for maintenance I'm not really sure myself, but hopefully someone else will be able to assist. Could be something like a replacement bowl is required, although quite often it would be just as cheap to replace with a known working complete hopper.
  20. Oh god at least that, but to be honest most of the time the next feature gave £100 off the DOND game. Then again I was often £250+ in... It was never meant to be a proper experiment or owt, just be being bored and deciding to JP every DOND lol
  21. Funny you mention that. I was bored recently and decided to brute force (with zero finesse) my digital DONDs on my iPub. No end of them gave a JP or full cash pot off the base, often from a 'bonus' like Win Spin. Quite funny really, glad to see that modern machines could still give a JP off the reels, even if you had to put a few hundred in and refuse all wins to get it!!
  22. They really didn't need the 4 Dracs on the left of the feature board to take up all that space. Could have compressed that down and put a logo in, or compressed it down, moved the 'super game' above down, and gone with the logo in the top left. I think they just designed the machine, realised there wasn't any room, and thought 'eff it'
  23. Looks great! I was thinking of stripping out my bartop Raspberry Pi 4 based arcade cab I made a few years back, removing the marquee section and putting in a portrait mode screen to make a compact little cabinet for the bedroom. Although coin in and out would be very difficult in the cabinet (could be mounted externally?), it would be nice to have a compact little MFME machine to go with my full size cabinets
  24. It's not hard to do, but the issues would be more complex layouts. Every (or almost every layout) will use 1,2 and 3 for the 3 hold buttons (and 4 if a 4 reel machine). Also the Start / Gamble button will normally be spacebar, and cancel will normally be tilde (to the left of 1 on Qwerty keyboards). Collect will normally be c if it's not shared with cancel. The issue would be machines with additional buttons elsewhere. Exchange can be E or X being an example. On a hi-tech machine with multiple buttons on the top glass machines could use any combination of keyboard inputs. You could edit the keyboard shortcuts in MFME edit mode to try and standardise for your controller?
  25. The first thing that comes to mind (and I think we are all over it now) is the old Fairplay video by Stuart Campbell. He shows the interviewer a machine, I think it was Maygay Monopoly Club, and how from loading the RAM the same sequence happens - same small win is awarded, same gamble ladder, e.t.c. up to the point it becomes unwinnable. I'd never really thought about it with lo-techs - I've got 'streak happy' RAMs but I don't recall any giving the exact same result (same exact win) after the same amount of spins. They probably do it all the time though
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