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Everything posted by Reg
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Version V1.00
296 downloads
Here is a great DX by @Tommy c for Aladdin which once features on another emulator. He has given permission for me to release this version for MFME. This is not an "official" release, but simply a conversion that I did for this based on the original release so many thanks for him for allowing this. Again, not my work, but my vision of this based on MFME. -
Version V1.00
175 downloads
This is a machine that I did not do the DX for, but if it was not for the resources I provided would not have happened - at least this way. Absolutely love this machine and was the first physical machine I ever owned. This is a modification of the the lighter Monopoly Club DX in this section. -
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Version V1.00
409 downloads
Two versions here, one is the S16 and the other is the S21 version. You'll notice that one of them won't let you play until after 2pm due to I guess ancient gambling legislation brought in by a legacy government. As even, thanks to @Wizard for the emulator but special thanks to @Chopaholic for his help wiith this one who provided pictures. This machine is basically a reskin of Monopoly - Random, but I never had a good enough picture to confirm the two values on the Monopoly board and it sure as hell was never going to bring them in. Without the provided pics, it would have been impossible to complete as gameplay was not about to give up those features for me. This is a very basic layout, off to the right hand side, the rest of the lamps are labeled for anyone that may want to do a DX. -
Thank you ! The next one will use real fruit machine buttons - however if I wasn't sick as a dog as I type this, I'd be having too much fun using this one.
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Does anyone have a picture of this please ?
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Time moved on from this one, it was a test run for Orac from Blake's 7...
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Slowing coming together...
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A little progress on what will be the final one. Buttons not wired, just dropped in holes.
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So it's good timing the thread has reached this point - I have been doing some work on how many buttons and optimium layout for them. I believe this would cover every game.... ...ignore the colours, the top left is Refill and the top Right is credits.
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Thank you very much - will do.
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Yes, this in conjunction with the link I found I can make this happen. Thank you. Just won one of these off eBay as well so at least now I have the presentation for it. http://www.ebay.co.uk/itm/Insert-Coin-Bezel/302239214490
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The I-Pac 2 is for the inputs to MFME. The Pacdrive is for MFME on some techs to allow you to send the lights to the buttons on the Pacdrive board. So on Viva, I have the following setup... ...this tells MFME to send a lamp output when lamp 41 lights to Output 1 on the Pacdrive. That is connected to the right button which is Start. Equally, lamp 24 goes to output 9 on the Pacdrive that is connected to cancel. Using the combination of the I-Pac 2 which controls the inputs to MFME and teh Pacdrive that controls outputs from MFME, the circle completes and the buttons are fully functional.
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It's the Pacdrive to light the leds in the buttons. If you take the download on the post, it's the excact one that I link to. Also seach and you shall fined, I think I have my coin mech solution. http://www.retrobuiltgames.com/porta-pi-arcade-help/add-coin-acceptor/
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Those look excellent. For me, I plan on building the MFME keyboard first and then move onto the cabinet as a seperate project. I am not 100% sure about button labels at the moment. I've got some "better" buttons on the way for this and assuming they're the right size I can get the measurements done for the MFME keyboard. The plan is to use this company here to make the case. I'll give them the measurements for it and should be good to go. Going to have this made in plastic. http://www.inplas.co.uk One thing I have been thinking of in the back up my mind, I don't want to do the full hopper thing yet until I get the cabinet underway. However I would like to be able to insert a coin into a slot in the top and have it slide down and out the front. The purpose is to simulate inserting coins to play. Just silly, but what I would like to do. Is there anything I can get to have cause the coin to register an input as it passes through the hole that I can send the the signal to the I-Pac 2 controller with ?
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This weekend I built an keyboard for MFME. This is a prototype version to ensure that the core was working. The instructions are here...