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Showing content with the highest reputation on 02/03/24 in Posts

  1. Add handy console to the standalone GUI for MFME Tools. This log is also available to Layout Editor (when MFME Tools is invoked from there for layout extraction) which will also have its own output console as a dockable tab.
    2 points
  2. Early test of using the Inspector (it's like the Properties window in MFME). This is a very early WIP experiment, so everything looks crap and messy, but here you can see me swapping the assignments of the left and right reel numbers around.
    1 point
  3. Hmm on reflection, while I was originally gonna go all Unity for editors and tools (for the easy cross-platform goodness)... having had a look at how involved recreating a UI like that is, I'm now thinking these will be Windows apps, built in C# and .NET, and they will have the ability to embed a Unity process renderer (such as a 3d machine renderer in the Layout Editor) within that interface. So rather than the previous video, the interface will actually look a bit more like MFME As it'll just be Windows stuff - here's an example of something I knocked up before using that: So the UI for the tools, they will look and handle much more like the standard Windows interface (and will only run on Windows for now).
    1 point
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