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Showing content with the highest reputation on 29/08/23 in Posts

  1. Firstly, thanks to @johnparker007 for this excellent setup that he has done - honestly had a real blast making this video - the time was a literal time sink. For anyone that has not seen this, perhaps if you choose to watch this video - this maybe the day that you choose to give Arcade Simulator a play - everybody at DIF should do this. I know we are moving to Oasis in terms of what is going to happen - but this is the right time at least for me to do an series of these videos. I'll post updates if we have updates on Arcade Simulator moving to Oasis and keepp this chain of videos going. @johnparker007 your work has hit it out the park here. For anyone else trying this video, there is a little experiement in the intro - if you have never played Arcade Simulator before but remember arcades from old, please do this.
    7 points
  2. The new channel has hit the 'jackpot' number of subscribers.....
    4 points
  3. Fantastic review Reg, and a massive thanks to johnparker007 for this awesome achievement. It really does take you back to a really special era.
    2 points
  4. Arcade sim is amazing! If Oasis is going to be better, we really are going to be in for a treat!
    2 points
  5. Awesome vid man, thanks for the review!
    2 points
  6. I've not been up to doing much at all in the way of coding recently, hopefully slowly on the mend though And as such, I've been starting planning the next step in the 'Arcade Simulator' journey... Taking Arcade Simulator as our proof of concept (that we can run a large multiplayer arcade in realtime on a consumer PC with fruit machines and video games) - I think the plan should now be to build this into a fully open source project (hosted on github), that will be broken up into sub-projects. Just some initial thoughts on how this will be structured: This will be a large slow project! But at least we have now seen from Arcade Simulator that it is all actually possible, I honestly didn't know currents PCs were yet fast enough to run all those machines, back when I started it all As there will be separation between the 'apps', this will hopefully make it a bit more accessible for coders, for instance someone might be keen to work on the machine library app, but not be comfortable with 3d game coding, so that now won't be an issue. Also, this new project will be taking on the hard issues, such as people not being able to convert a fruit machine layout of their own from MFME format to something that can ultimately run in the arcade. I will still be using the existing 'MFME window scraping' technique for the extractor, as it does work, but I will add in various safeguards to try make it as safe as possible, things like: - scrape a layout a little slower - if a human generated mouse/keyboard input is detected, abort scraping - continuous 'window focus' watchdog strategies to detect desyncing during scraping - a warning popup to be ok'd that shows at start of every extraction; "This is experimental, while safeguards have been implemented, there is the potential for data loss, use at your own risk!" It will all take a long time to set all this up, and port the existing Arcade Sim systems into OASIS (especially assets that are licenced on a 'per seat' basis - in some cases I may be able to work with those asset creators on a solution to allow for use in open source, otherwise we need to roll our own)... but, the idea is that the project will ultimately no longer hinge on me doing it all! As now we have the working proof of concept in Arcade Sim, it makes most sense long term to build a future-proof platform - so if I were to meet an untimely demise in the future (RIP Chris) - the project could continue to grow and develop. The name OASIS came from the book Ready Player One "This is the Oasis. It's a place where the limits of reality are your own imagination. You can do anything, go anywhere. Like the Vacation Planet. Surf a 50-foot monster wave in Hawaii, you can ski down the Pyramids, you can climb Mount Everest with Batman. Check out this place. It's a casino the size of a planet! You can lose your money there, you can get married, you can get divorced, you can...you can go in there. People come to the Oasis for all the things they can do, but they stay because of all the things they can be: tall, beautiful, scary, a different sex, a different species, live action, cartoon, it's all your call. Yeah, that's me...well, that's my avatar, at least until I feel like changing it. Except for eating, sleeping and bathroom breaks, whatever people want to do, they do it in the Oasis. And since everyone is here, this is where we meet each other. This is where we make friends." - Wade Watts talking about the OASIS
    1 point
  7. great review as always @Reg never actually played the simulator, don't know if my laptop is powerful enough for it all
    1 point
  8. Ok a small update on the Layout Editor component of Oasis, here is a demo of it importing an MFME Extraction (of Vectra's Popeye layout). It now places the lamps, and flickers them just to show they are there as separate editor components within the project:
    1 point
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