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Altharic

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Everything posted by Altharic

  1. Not much you can do with that in honesty if you had a SSD maybe it would eek out a little more performance but I wouldn't hold up too much hope its a bit too old its just an Atom in an AMD shell
  2. This is the source for 2.1 MFME Source very old now and pre rewrite
  3. Altharic

    Dark Forces / PC

    They have done a source port for it to run better on modern PCs https://github.com/luciusDXL/TheForceEngine
  4. Donate after the 1st if you decide to or you'll only get 2 or 3 days downloads
  5. I hope I am not correct however I have seen some odd posts here today I am not convinced these are real accounts
  6. JPM Impacts older brother gets some inputs and reel interface JPM System 5: Start on inputs, add reel interface Link
  7. Can you not use group policy to disable updates? https://businesshelp.avast.com/Content/Products/AfB_Management_Consoles/PatchManagement/RecommendedWindowsUpdateConfiguration.htm
  8. Just thought I would split this from the development thread as its sometimes hard to follow when many replies are in there hope no one minds.... Dunnno about you but since the sad passing of Chris our only hope for FME to continue lies with the MAME devs at the moment they are progressing with adding the techs we have into MAME and it will take some time to catch up with MFME but fingers crossed I have noticed two interesting pulls in the pipeline at the moment the first is in and it relates to alphas see below. Updated FME alphanumeric emulation Secondly is a BFM Black Box Driver Bellfruit Black Box driver still being worked on but hopefully soon
  9. Not been too well myself just sporadically checking in noticed this on the pull requests on mame seems to be a bgt uk machine? Barmy Army seems to be a barcrest machine bgt.cpp: Remove skeleton driver and fold sets into neptunp2.cpp
  10. Might this also work? https://docs.ds4windows.app
  11. Trecco bay in south Wales had these my mum got a streak on the top feature
  12. You usually find if a machine can run 8 it can run 10 worth seeing if its compatible https://www.microsoft.com/en-us/windows/windows-10-specifications
  13. These are pretty cheap judging by ebay prices and mpu5 sadly if I bought these I would have no idea what to do to dump them I mean the reel board is under a tenner mux is £12.....
  14. I have been on holiday hence my sporadic posts noticed more FME based changes. Refactored MPU4 machine configuration barcrest/mpu4.cpp, machine/ticket.cpp: Added proper coin hopper communications. [James Wallace] As a result a lot more mpu4 boot and run without (as I see) errors such as jackpot key missing etc
  15. I think this will be one of them JPM MPS
  16. I was happy to donate to that doorbell and if needs must I would do again was fun seeing the idea come to fruition @johnparker007 did you go out of pocket doing it?
  17. Its a milestone albeit a comical one at the moment, the purchase and dumping of this means that Black Box once its been reviewed is completely preserved in MAME.
  18. New MAME is out and looks like the arcade doorbell is emulated Also noticed is now working
  19. The other hopper changes are in just waiting on the blackbox review now
  20. Mines working again it hated my username having a space in the middle plus a trip the office for what I call 'labrat' day doesn't help I see Cuavas has reviewed blackbox we are ride on time (see what i did there) for that tech to be in mame :)
  21. Same result unfortunately same with the alternative linker I'll have another go if I get time later Compiling resources generated/resource/mame_mame_vers.rc... Linking mame.exe... ld.lld: error: undefined symbol: driver_list::s_drivers_sorted >>> referenced by libemu.a(emuopts.o):(.refptr._ZN11driver_list16s_drivers_sortedE) >>> referenced by libemu.a(config.o) >>> referenced by libemu.a(render.o) ld.lld: error: undefined symbol: driver_list::s_driver_count >>> referenced by libemu.a(drivenum.o):(.refptr._ZN11driver_list14s_driver_countE) >>> referenced by libfrontend.a(selgame.o) >>> referenced by libfrontend.a(simpleselgame.o) collect2.exe: error: ld returned 1 exit status make[2]: *** [mame.make:271: ../../../../../mame.exe] Error 1 make[1]: *** [Makefile:1087: mame] Error 2 make: *** [makefile:1119: windows_x64] Error 2
  22. Typical it failed on me I'll do a make clean and try again.
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