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woodsy

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Posts posted by woodsy

  1. 3 minutes ago, wearecity said:

    It seems to be very sensitive to wrong button presses.

    I have it to asking to read meters with the following set up.

    Button 32 is start

     

     

    2 minutes ago, Matty.n said:

    Well, the solution for my issue was the hopper being serial, works fine in open/closed door for me. Using buttons 32 - 39 for Start/Hold/Collect etc

     

     

    very much obliged to you guys.. behind every one of my dx's is a much more informed and knowledgable classic creator!! that's why this ones kicking me about a bit haha..

  2. i'm despairingly trying to get wobbler up and running before spending the next week trying to figure out the lamps etc... god knows how @wearecity does it so easily!! just baffles me!!

    anyways i don't know what this error is and how to get around it so i can get into test mode for starters..

    if anyone has the answer please share, if anyone wants to map the lamps for me while i do the art please form a queue haha

  3. i got this one confused with another that i hope you'll recognise from the poor description following and then make a video of said game...

    it's where you drive a selection of lorries into buildings to destroy as much as possible.. thought it was called this but obviously not.. late 90's game on snes i reckon..

    sorry so vague

  4. 29 minutes ago, vectra666 said:

    copy the coin effects from one of my previous layouts i.e sudden impact/spot light the simpsons etc

    i tend to use the token effect for 20p's as its a lighter noise where as the £1 is the standard £1 noise.

    do you have ALL the coin effects from past members or just the ones added by wizard via v19-20.1?

    Erm I don’t have a clue haha

    zippy sent me some info, but he too said use other layouts for info so I’ll do that tomoz, just found it was silent until I realised I needed checkboxes. Thanks for your help. Total minefield the different techs

    • Meow 1
  5. my wip is m1ab and it now makes a sound as if paying out 20p's not quids..

    i think it's to do with checkboxes.. 

    i have no idea how to add sound effects, i added a triac £1 slide

    checkboxes 9,12,13,14,27 as were on a previous layout?

    answers on a postcard please

    edited------------ still need info for future layouts etc, but got the details needed to fix that issue cheers all

  6. 40 minutes ago, Ginge said:

    This project is awesome @johnparker007 thanks for the latest update, everything is a little slow on my crappy laptop but still playable. Think I will ask 🎅 for a new one this year Aka the boss (wife) 🤣, anyone have any suggestions on what to buy to run arcade simulator. My daughter works in Cex and get`s discount so may look there for a new one at some point.  

    there's a sub forum area besides this one with some advice and options buddy.. i had the same process your embarking on. i got a good deal for mine £600.. budgets depend on your needs etc.. pm if needed but there are some helpful links and info in that area matey
     

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  7. 19 hours ago, johnparker007 said:

    Ok I've had a look, on this one it's a DIP switch setting... all this stuff will be coming later, as the glass on that still says '5p Play'... so I'd perhaps want to redraw that as 10p play to make a real 10p play machine.

    But :)  The good news is, here is a completely unofficially supported hack so you can change that setting:

    You'll find a file under:

    C:\Users\YOUR_WINDOWS_USERNAME\AppData\LocalLow\GyroxGames\ArcadeSim\data\Saves\Haunted_House_(Empire)\Active

    called: Haunted_House_(Empire)_[Dx04_5jp]_DATA_LAYOUT.gam

    If you open that in a text editor (such as Notepad etc), then you can change the second line from:

    DIP 1 00110010

    to:

    DIP 1 00111010

    Then you will have a 10p play Haunted House in Arcade Sim.  You will need to have played and exited Haunted House once for this file to have been created.  Then it's internally being used as your 'active' save.  All for future save management stuff...

    I made a quick video showing the process and it working:


    This is just a hack!  There will be much more user friendly ways to have different stakes/decals etc at some future point when I get to working on that :) 

    oh fucka duck, me and my hastiness.. coz i saw this i thought instantly it was dip bank 2 that was changing and not two examples of dip 1 being changed..

    after hiding all my files trying to find the appdata part and then fighuring out how to get there i changed dip 2 and the holds went off and still 5p surprisingly.. hahaha

    now i've actually read the post and watched the video i will now try again.. interestingly though it did make some of the games turn green in as... 

    madness. 

    • Like 1
  8. 16 minutes ago, spa said:

    This whole project excites me the same way when I found FME back in the day. Playing fruitys on mfme is awesome, but walking round them is just crazy! I can't believe this thread has sat here for this long and ive never looked at it! Thankfully @Chopaholic did a vid to guide me.

    The last bit I hope you consider is a wallet of sorts. I can only speak for me but in mfme, Im jackpot or nothing. Im not going to collect £2.40. To have an actual budget while in there would make you play a bit differently.

    Unreal work! I log on daily now, just to see if theres any new replies!

    firstly great way to explain the feeling created by this project.. jp should use that as a tagline... "excites me the same way when I found FME back in the day"

    and second i'm also jackpot or nothing, it does take away some of the enjoyment available not having monetary float balances to keep track of... i'm sure that's planned later on, but i'd like to add maybe variables to that as maybe challenges or quests??>>> here's £10 how much can you make? or rolling wallet starting amounts that change each time.. BUT IN NO WAY AM I SUGGESTING pay to play as in buy more credits to continue... merely a option for users to start/end on demand for playability... RPG kinda thing... i've been on fallout4 for the last month.. i think i'm crossing over haha..

    but really anything and everything you have done and continue to do is just phenomenal.. be proud bud

    • Like 1
  9. 3 minutes ago, johnparker007 said:

    @serene02 @spa I've added those to the requests sheet, checked the ones I have from Legacy section, and they look like candidates (no obvious conversion issues, have permission from layout artists).

    I'll probably go through and convert as many new Vogues as can be done with the present process, once I've adapted Spidey's much improved Vogue cabinet to replace the existing one :) 
     

    There's a bunch of work to do later to develop a much more fully featured input config/control system, and that will have the option to define custom key/joypad mappings, at a global level (affecting all machines), and also on a per machine basis (to override for a particular machine).  It will be a while yet though... :) 

    if you can get any of my layouts in there then I’ll be like a kid on Xmas eve hyped up on sugar who’s parents win the lotto the day before!! But obviously when you get the chance and not before! Bloody amazing stuff

    • Like 1
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