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OmniUK

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Everything posted by OmniUK

  1. A good starting place would be to grab Joy2key: https://joytokey.net/en/ You can then bind the keyboard shortcuts used in MFME to a button/direction of your choice.
  2. I found the higher value machines took a lot longer to init. They eventually sorted themselves out though for me.
  3. Same issue on the Classic and DX Supafruits, attached those with hopper 8 set. Supafruits (Union) - C01-DX01-DX02.zip
  4. vortexdx.zip Thanks for this, it's nice to have an example machine to look at. The collect error can be cleared by selecting hopper 8 - not sure if there are any other issues or not. I've attached the layout with the hopper change. Appreciated.
  5. No worries. I've got electronics covered, but crafts wise, I can't draw a straight line.. so boxes/cabinets are the hard part for me.
  6. Stu, If you want more information/discussion on what you want to accomplish, give me a shout and I'll be glad to help. I assume start small?
  7. Arcade Sim is really impressive, proof or not. There have been so many promising attempts at what you're doing, and some with good results. I'd be happy if I had good none-flat virtual options for each one of my game experiences, but you're trying to make the dream I've not read every thread over in that section, is there anything none boffin people can be helping you with - if it's covered there, let me know. When you hook in the MAME crowd, it might just explode - there's a ton of people out there that don't know fruity crack. You can waffle all you want mate, because you're doing something that everyone here stands to benefit from, and I'm certainly interested.
  8. If it works it works Once the lights are off, the monitor is in portrait, I can barely see the Shark steam mop box. It's all the vibe you really need. Having said that, I plan to go a bit more crazy than that eventually. My personal advice to anyone wanting to build a panel, is just concept it out with something that works and is cheap. If you want more, you've already got some of what you need and none of what you don't. Having a controller of any kind enhances the experience IMO.
  9. I have yet to try, but I've been reading the threads and looking at your plans for this and it's so exciting. I can see how ambitious this is, and how long it's going to take solo - it's really good this is on github.
  10. Oh and I hadnt worked out where I wanted to go game and platform wise, because I figured I had already hit a brick wall
  11. Again, amazing, thanks so much for the build even if it is just proof! I can understand that having any involvement in the technical side of this, must consume so much time for the few that remain. I do remember looking at classic layouts right at the very birth of emulation, and think it's incredible that there is still such activity. It makes me wish I could contribute, maybe I will find a way. I certainly know my way around electronics, but code is beyond me. I hope that the older members and contributors can see that the new blood here, really appreciate their help and time.
  12. This thread has turned out to be great, thanks all. I'll certainly look at the tool. I'm dedicated, but not code literate so we'll see how that pans out. Appreciate the heads up on various ROMs/hacks!
  13. Hi, Also new, but totally possible in so many ways. I've just set up a cardboard box stuffed with real machine buttons, hooked up to a Pico2040 for control and a pacdrive with relays for 12v LEDs. There's a forum section here I'm sure someone more experienced will point to, but the easy answer is you have lots of options that can be really cheap and can be done off the shelf. Any input controller can be made to work with any button you can get your hands on.
  14. Thanks all for the responses, it helps a lot. As tools may be lost to time, maybe I'll check my expectations a bit. Thanks again for the replies.
  15. Hey, So there are ways to do this using other programs so that you don't have to risk your layouts, it's probably simpler and more powerful for general use. I use OnTopReplica for this, for other stuff and I'm just starting to add things using this to my MFME setup: https://github.com/LorenzCK/OnTopReplica You can run multiple instances of the program to use other windows. You can pretty much add as many sources as your PC will allow and it's really useful to have for music/video playlists. Hope this helps.
  16. Hi all, After furious searching, I have a few questions I've not fully been able to find the answer for. Sorry if any of this is covered somewhere obvious: Simple one, I can't seem to find out how to add intro screens to machines, where creators put their logos and controls etc. The newbies guide doesn't seem to cover that, is there any documentation you could suggest to help me get my head around that. More complex is the question of custom machines. I assume in general it would be possible to clone/reskin a machine, but I can't find any examples of a custom machine someone has made. Can point to an example or download? Sound would seem to be the problem, as I can't directly find a tool that can pack/unpack samples from the sound ROMs. Did a tool for this ever emerge? I can't code, so there's no chance I could produce my own, but it seems entirely possible as the old source code is there. Cheers.
  17. Whoops, thanks - didn't see that area!
  18. Hi all, I'm likely to want to make a completely ghetto machine, with zero class and 99.9% cardboard. If I go that route, I'd love to share. But with that in mind, as a new user - does anyone have any completely diabolical creations for virtual machines they'd like to share? I'd love to have a low bar to try and hit
  19. Hi there, Recently registered to try and relive some of my youth, not yet found the machines I'm aching for, but I'm struggling in the memory department. Whilst I work all of that out, does any one have any good download suggestions for machines that are "fun out of the box"? I don't really have a particular preference for machine type, I played from late 80's upwards.
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