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No1Stoney

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Everything posted by No1Stoney

  1. You can use any 12v feed for either. Just try this first. When you have your pacdrive configuration window open make sure all is configured correctly and then press the config button. This maps all your settings to the specific machine. If your hopper isn't firing up at all its something to do with your pacdrive, mfme or wiring and not the ipac (yet)
  2. You can wire 12v bulbs using the pacdrive but please read the instructions online for it, as wiring 12v directly to the pacdrive will blow it. You need to wire to a separate 12v source which is easy enough to do. Or you can opt for 5v led bulbs and they will also work wired directly to the pacdrive
  3. You could always make your own plug? Search ebay for Dupont cables. you could just wire to the pins yourself using something like those
  4. Yes, define the shortcut of the button you need for each lamp on your pacdrive. Press 'config' under pacdrive settings. This will assign the lamp number which corresponds to the 'shortcut key' of that particular button, to all of your pacdrive lamps. For example. Start button is 'SPACE' . So define Pacdrive (OUTPUT NUMBER) to 'SPACE' Repeat this for all the diferent buttons on your cabinet. Then press 'Config'. It will then assign the lamp numbers from each of those buttons to your pacdrive settings. Save this config... For each layout, use the SAME SHORTCUT buttons for every layout.. Load Config --> 'Config' button Sorry if this isnt clear. I can't think of a better way to describe it
  5. Wow, just seeing the potential with this is making me drool. Beautiful. Always loved the idea of putting virtual machine inside your own virtual arcade..
  6. Looks smart. Very tidy. Did you make the MFME decal yourself?
  7. If you have a 15-way mech, it will indeed not have 1 coin type (5p I'm guessing from what BF74 has said) which is coin 6 from the mech.
  8. I have 2 'off' ones and they both get picked up on MFME as 2 separate IDs so it shouldn't matter.
  9. You can use 2 pacdrives even if you get the 2nd one later. I would stick with the amount of buttons you want. Tubes would be a pain to get working as they are usually fired by 50v. I'm sure its possible but doubt it would be easy and I cannot help with that unfortunately. The azkoyen hoppers are universal and will accept any coin as they don't have a specific disc. They will take all sizes of coin. The coin sensor just detects something passing it to know a coin has passed through. Hope that clears things up a bit more
  10. To answer some more questions Your pacdrive will need to spare 2 outputs for the 2 hoppers and the rest will be used for your lamps. So if you have less than 14 buttons/lights then you can get away with 1 pacdrive. If you have more then you will need to use 2.. make sure you opt for the 'always off' pacdrives (IMPORTANT!) Your ipac will need 6 inputs free which your coin mech will use and 1 input from each of your hoppers. As the ipac has 32 inputs, as long as you don't have any more than 24 buttons then you will get away with 1 ipac. Your coin mech should be set up so it routes all other coins to a cashbox (that's what I've done in mine) you will have to read the manual how to set that up as you will need to set up a routing plug for your needs.
  11. Hi @DrB. As others have covered the coin mech, I'll start by helping with some of your other questions. The azkoyen U parallel hoppers are best in my opinion as they are not too big, can be used with any coin and put side by side and the coins payout 'through' each other meaning they save a little space. Personally I would have a £1/10p setup so that if you do in the future, add machines that use a 10p hopper it will still be compatible. For the machines that pay 20p or token you can set MFME to eject 2x10p coins instead. But thats totally upto you and your build. For tubing I used pond tubing which I sourced cheaply on ebay. Its durable and flexible so can be twisted and routed round everything you have in your cab. Hope this helps
  12. Its the same and you can use my diagram if you want. Pin 8 doesn't need to be used
  13. Version 1.0.0

    177 downloads

    Crazy fruits green by QPS. This time set on £25 / 30p / 86%. This is the eclipse cabinet ROM version NOT the smiley cab. I now own this machine so I decided to give my own machine the DX treatment. Normally you would see Crazy Fruits Green set on £5, I don't think I have ever seen it on anything else! It plays a great game on £25 and still does streak like the £5 version. I have created this DX from scratch using photos of my own machine. This includes creating new reels from photos and also created the £25 decals as I don't have them with my machine. I hope you enjoy playing it as much as I enjoyed creating it. Any problems, let me know Thanks to Wizard for this great emulator which makes all of this possible. RIP, you will always be missed.
  14. I am, like no doubt, everyone one else here, in total shock. What a waste of such a talented man who has brought us so much over the many years. We will all miss you so, so much.
  15. Really looks good now its painted. Amazing how much difference it makes. Maybe do a quick video of it all working taking coins and paying out. That would be great to see. Glad you got it working in the end. Pleasure to help.
  16. Ah good. So find out which input is assigned to a 8 7 6 / and 0 and change them to the correct inputs you require
  17. No I mean just the regular notepad that Windows come with. Or something like word. Just to see what keyboard press is being entered when you insert each coin type. If its entering the wrong credit amount to what you're putting in the mech, it will be your coin type is set up wrong for each of your coin lamps.
  18. Coin effects won't make a difference. Try this. Open notepad and insert each coin type into the mech. Check what keypress is typed into notepad. Does it match what you think each coin is set up to be? It sounds as if winipac isn't set up correctly. Not sure on the issue with it crediting occasionally tho. Have you double checked the wires into the mech and make sure they are all making good contact
  19. You cant set [ or ] in MFME as they are used for the hoppers
  20. Did you set the same shortcut to the coin lamps as you have setup in winipac?
  21. Go into design--> Edit mode Now right click in an empty spot and click lamps-->lamp Now right click the new square lamp and click properties. Once you've set it up, move it off the screen so it can't be seen anymore. Save the layout
  22. No problem ! Let us know how it goes
  23. Just click on the connector on WinIPAC that you have coin mech wires to, and click 'switch' then 'key' then choose a key from the 'primary' box. It saves automatically when you select a key. There should be 5 or 6 in total I think. But remember that a £2 coin acts as 4x50p inputs. I can't remember if it uses a separate input or not, but if it does, assign it to the same key as you do for 50p. In MFME, add a 'lamp' click on it and select properties. Change the coin/note dropdown to the relevant coin and use the same shortcut for what you set in WinIPAC for that particular coin. Repeat that for 5p/10p/20p/50p . each layout usually uses the coin mech for £1 so shouldnt need one creating. Its hard for me to say which note/coin input you should use,. as each tech uses a different type. Just trial and error im afraid.
  24. Best thing to do is open notepad and try each coin. See what keyboard press is being pressed with each coin you insert. That way you can tell if its winipac thats the problem. If coins are rejecting a lot it could be that the wires on the mech need checking to make sure they are firmly plugged in. If any of the ground wires aren't attached properly that will cause the mech to reject a particular coin type. Check all your connections are strong. Also, just checking, have you actually added a coin input for each coin type on the machine your testing with? You need to add a new button and assign it to a coin and keyboard shortcut.
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