Jump to content

No1Stoney

  • Posts

    427
  • Joined

  • Last visited

  • Days Won

    17

Posts posted by No1Stoney

  1. That's a great idea Reg. Some of the older scorpion 4 machines which have 2 hoppers play havoc with my setup for some reason. Something to do with how the 2 checkboxes are used in MFME. I've tried allsorts to fix it and am assured that it can be fixed, but I've given up with those particular machines for now. It either pays out from the wrong hopper or fails to read the coin count and empties the hopper instead. 😭

    I think this is a great idea for single hoppers setups which will alleviate that problem.  Thanks for sharing

  2. Thanks so much @Reg. But trying to help others build their own cabs is a thrill in itself. I love following everyone's design threads and seeing the updates. Way back in 2016 I decided I would try to build my own cab (back then, MFME didn't have any pacdrive implementation so I had to think of workarounds for practically everything. Payouts were worked out after quitting a game, by working out the difference between the TotalOUT figure from starting and exiting a game taken from the .GAM file. Lamps were 'always on' and different machines would trigger different combos of lights to be on depending on what buttons they used. It was all very sloppy. But I really loved the idea of being able to insert real coins to play machines and then the sound of coins hitting the coin tray when you collect a bank. I had no knowledge at all with mechs and hoppers etc.

    Initially for the hoppers, I found this website: https://www.casino-software.de/shop/en/Hardware/Boards/HOPPER-Interface?source=1&refertype=10

    Spoke to the guy who created it and he helped me on how to implement this board for what I needed. It was originally created for vending machines I believe. But this worked perfectly and a massive thankyou to Bernd who created this over in Germany for help with that.

    I had to study the coin mech manuals for pin-outs and how they operated, I had little clue on circuits and that sort of thing, so kind of winged it with some old mechs and thankfully managed to find a way to wire them up that would work well with MFME.

    I then started my project and created a thread over at fruit-emu to see if anyone would be interested:

    https://www.fruit-emu.com/forums/topic/51381-mfme-machine/

    I coded my own front end bespoke to my build which I still make tweaks to to this day.

    Anyway, as it turns out, it piqued a few peoples interest as in the next coming months other people started to create theirs.
    @uptown47 @WibbleWobble @Road Hog Mad to name a few off the top of my head. And of course yours, @Reg

    and subsequently we had the new forum areas to talk about each others' creations.

    And then the late, great @Wizard added functionality for the pacdrive into MFME, and that was a GAME CHANGER. suddenly we had instant payouts and flashing lights. Naturally it meant I had to re-do my cab wiring and I also made some changes to the cab itself to make it as small as I could with what the hardware would allow.

    I love seeing other people getting on board with it all and seeing everyone's visions for how they want their cab to be.

     

    I'm really glad you got yours going in the end Reg, It is still strange yours won't work with 12v, as I have 2 and both say 24v but work perfectly (I don't notice any slowdowns either) on 12v. Not that it matters, if its now working, that's all that matters. I really do look forward to seeing the additional progress you make.

     

    • Like 3
  3. 12 minutes ago, Reg said:

    Purely out of interest - how did you wire up the connector, did you build a connector or manually connect each wire to each pin ?

    I bought a kit like this: https://www.ebay.co.uk/itm/124149282612?hash=item1ce7dfb734:g:IZcAAOSwZdtejf2G

    and made my own 5x5 block using dupont wires. The 3 VCC wires go into a terminal block and merge into a single wire which then goes to one of my PC's 12v sources. Same with GND, except spliced into one of the black PC wires.

    From the video you uploaded, it looks like you are only clicking (rather than holding mouse button down) on the test all button. My hopper acts in the same way if I don't hold the button down.

    • Like 1
  4. OK so I've just taken a look at my cab.. mode 1 is what the hopper needs to be set at, so remove the jumper on the bottom if it is present. 

    I also went into pacdrive settings with config all set up. If I hold down test all the hopper spins continually until I release the button. If I press test hoppers they both spin up and time out after about 30 sec or so. If I then press test hoppers again, nothing happens until I restart mfme. 

    • Thanks 1
  5. @Reg

    Did you connect the hopper to either output 15 or 16 on the pacdrive? If you did, you need to change the output in MFME to match. I can't get to my cab at the min to compare but I will do asap and report back

     

     

    Ooooooh... Also check the 'mode' on your hopper. I seem to recall Mode 0 is what you need

     

     

    pac.jpg

    • Thanks 1
  6. I've posted a crude but usable image somewhere else recently on here. Ill see if I can find the thread..

    Yes that ebay listing is the one you need but that is very expensive for one of those. I only paid about 15-20 for mine used.. also those 24v ones run fine on 12v albeit might run slightly slower with a full hopper.

    Edit: diagram here. Again it was only designed for my own use so I'm sorry its a mess.

     

    • Awesome 1
  7. @Reg if possible I would ditch that hopper and use an azkoyen U hopper. If the cab can be adapted to make it fit that is. Wiring for those is so straight forward and perfect to be used in conjunction with MFME. I think this cab deserves the full cash experience if possible.

    As for the coins falling through, that would require a simple routing plug creating depending on which exits from the coin mech you want all your coins to go. (Check the manual for help on that)

    Good luck with the 2nd project, you know full well you will want it 100% 😉

    • Like 1
  8. 7 minutes ago, johnparker007 said:

    all suitable layouts that permissions are available for (and I've built 3d cabinet models for) will be added in time 

    Hi John, just wanted to put it out there, that of course you can use any of my releases in your program. Who doesn't want to see their creations come to life like this? Truly amazing work so far! 

    • Like 1
    • Thanks 1
    • Awesome 1
  9. Machines such as that popeye one, goto design mode and crop out the side art. Do this with any layouts you want, just simply crop out anything that isn't the actual machine from all sides. then save. machine will stretch to fill the screen now

  10. 5 hours ago, Road Hog Mad said:

    That's if it was @No1Stoney, I honestly can't remember.

    Yes that my (somewhat messy) diagram 😅

     

    8 hours ago, Road Hog Mad said:

    Ever since I have had my cab if I power up everything at the same time the hoppers empty completely, if I power up the hoppers after mfme is loaded they're fine.

    I have worked around this by doing the above. 

    I have followed the wiring diagram which got them to work initially, I think it was no1stoney's but don't quote me on that. 

    I use x2 universal hoppers 12v.

    Any ideas? 

    Do you have the pacrdrive that is OFF on startup (the special version) ? Sounds like it could be to do with that

  11. On 16/07/2021 at 20:17, clarkster said:

    Received everything bar the hopper as they only had 24v versions in stock. Thinking of ordering anyway but I’m unsure about the power supply. Could anyone please provide me with a link to a suitable one?

    A 24v azkoyen hopper will work on 12v so don't worry about that. As for power supply you could just use the pc power supply that will be in your cab? If not, something that delivers 12v (as well as 24v if you want) will work

  12. Most machines cant be changed as how they payout is coded into the roms. There will be the odd exception but mostly it can't be done. I have the same 10p/£1 set up in my cab and I get around it by setting up machines that pay 20ps, by using the multiplier x 2 option in the pacdrive settings for the 10p hopper. Unfortunately if you have a machine that wants to pay £1 in 10x10p then you are stuck with it without some serious modifications in your cabinet. 

    • Thanks 1
  13. You can use standard fruit machine bulbs but you need to power them directly to your 12v power source (a pc power supply that i spliced into is all I used for all of my devices). 5v leds do look really nice though and is what I upgraded to in the end. Ultimarc's website details how to wire either 5v or 12v bulbs to the pacdrive correctly. 

     

    Also as for the hopper. You can buy a 24v version they still run from 12v just fine. The only difference is it might slow down if the hopper is VERY full. But I have them and notice no slow downs at all running at 12v

  14. These types of encoders will work with MFME.

    19 minutes ago, clarkster said:

    Whereabouts in mfme is the option for learning/assigning key presses ?

    Open the layout you want to edit, click design --> edit mode. then right click each button and assign the shortcut key you want to use.

    For ease, I would get your encoder using the typical inputs that each layout uses (1,2,3 for holds, 0 for coin entry, space for start etc etc)

    You can use a program called JoytoKey to change what keyboard presses your encoder uses.

×
×
  • Create New...