Jump to content

Mort

  • Posts

    1,603
  • Joined

  • Days Won

    32

Everything posted by Mort

  1. The very latest update notes for TeknoParrot: Changes in TeknoParrot 1.0.0.292/28 Auto Update Release: - Skip calibration in Chase HQ2 This might solve it for you.
  2. Problems ? If the steering is too sensitive and you need to bring in a bit of a dead zone to the steering axis, then do this: Open TP and click on the hamburger icon (top left corner). Go to Settings. Click to enable the option Enable sTo0z Zone. Then adjust the slider to around 10%. Then Save Settings If the sun is too bright at some points. Open TP. Click on Outrun 2 SP SDX. Click on Game Settings. Look for Hack - SunHeightValue it's default value is 148. Try lowering it down to 100. Don't forget to Save Settings You will need to use XInput when using an Xbox One controller (the default is D(irect)Input) If you change to using XInput in the Game Settings, then don't forget to re-do your controller settings for the game, as they will be blanked out. If the game is not filling the screen properly, for example only a quarter of the rendered screen is shown blown up to full screen, then look into your Windows scaling options and ensure you are not running over 100% Don't forget this game contains all of the original 15 Outrun 2 tracks as well. This option to play them can easily be missed. It prompts you in the game to use the Change View option to select the original Outrun 2 tracks at various points. Look out for it ! I actually prefer many of the original Outrun 2 tracks. I will add a guide on how to add rumble to your controller later.
  3. Step 4 - Adding OR2 (Outrun 2 SP) to TP (TeknoParrot) You should now have the TP emulator extracted and updated. You should also have OR2 extracted which has both the NVidia shader patch applied and the correct Jennifer file extracted for the full screen resolution you are going to run the game in. You have a controller of some sort connected (although it will work with keyboard fine afaik). I use an old wired 360 controller. 1. Open TP by running the TeknoParrotUi.exe executable. 2. It should prompt you that you have no games setup, and do you want to add one. Click Yes. (If it doesn't prompt you then click the hamburger icon in the top left corner of TP and select the option Add Game) 3. Locate Outrun 2 SP DX in the list of games and then click Add Game. 4. Click on Game Settings 5. Look for the Game Executable: section and click just under it. A file explorer window will open. Navigate to your OR2 extracted folder and go to the /disk0/Jennifer folder. Then find and select the Jennifer file you noted in the previous post. For example, if you are running 1080p then you would select the file Jennifer_patched1080pfix. then select it and press Open to save. 6. Ensure the option "General - FreePlay" is selected (to save you messing around with credits) 7. Click Save Settings 8. Click on Controller Setup 9. For the very least to get OR2 working you will need to configure Start, Wheel Axis, Gas, Brake and View Change to your pad. Click Save Settings when done. 10. That's it you should now be able to click Launch Game and run OR2
  4. Step 3 - Fixing OR2 (Outrun 2 SP) There are a number of things needed to be done to get OR2 working. 1. A number of graphic shaders need to be fixed to work with NVidia GPUs on Windows. These fixes have already been applied to the download of OR2 above, so you don't need to do them. If you have obtained OR2 elsewhere then it would be worth doing this fix. Download the file outurn2_nv_shaderfix_jennifer.7z from this post and extract the files into the location you have extracted OR2 to. You would need to extract into the /disk0 folder as this contains the Jennifer folder.outrun2_nv_shaderfix_Jennifer.7z 2. The executable file for OR2 is known as an elf file, and it's location is /disk0/Jennifer/Jennifer (no it doesn't have an .exe extension). This file is hardcoded for a resolution of something like 800x480 and has problems with shadows if run on PC. I have included 4 fix files here, which can be used to extract a new Jennifer file, which will have a different name. You need to select and use the file based on your full screen resolution. I have included fix files for 1920x1080, 2560x1440 and 2 for 4k resolution 3840x2160 resolutions. I am unsure what, if any, difference there is in these two 4k files but I have included both. You need to extract the file to the /disk0/Jennifer folder. Don't worry it will not overwrite the original Jennifer file as these all have different names for the Jennifer file. 1920x1080.rar 2560x1440.rar 3840x2160.rar 3840x2160 alt.rar When you have extracted the new Jennifer file make a note of the name of the one you are going to use, they are called: Jennifer_patched1080pfix Jennifer_patched1440pfix Jennifer_patched2160pfix Jennifer_patched2160paltfix
  5. Step 2 - "Obtain" Outrun 2 SP Be careful with some of the links to Outrun 2 SP on the web as there exists an alternative version which has all it's original music replaced with some dodgy European shite. Why?! Here is a link which I got my version from originally : https://uptobox.com/sqqxs6k5idqk and this link still appears to be working fine today. Be careful with going to the link above as it contains the usual false links etc. You need to click on the green "Click here to start your download" button. When downloaded extract to somewhere. I am using E:\Games\Outrun 2 SP\
  6. Step 1 - Download and install TP (TeknoParrot) Note: To run Outrun 2 SP DX you need an NVidia GPU - as far as I can see it does not support AMD GPUs (due to shader and graphics library/api issues). Note: I am running on Windows 10 v1909 - I believe it's fine on earlier Windows versions but I cannot guarantee. Note: I have provided a .zip archive for TP (TeknoParrot) here: https://mega.nz/#!TzZFSKZZ!D07r8o9Lz7coe_4cmpgpTFB0qSRKrAHJmaNcPAGKPCI which I have updated to all the latest modules as of today. If you prefer you can download this version which will allow you to skip most of the steps below and just extract to a permanent location as per step 4. 1. Point browser at https://teknoparrot.com/ and then click on Downloads tab, then click on the link Click here to download version 1.0.0.140 now! 2. You should be redirected to Mega and then click the green Download button. 3. The download is a .RAR archive and is a portable version (i.e. it doesn't require installation to Windows, just extraction to a permanent folder) 4. For my example I am extracting to the location E:\Games\TeknoParrot_1.0.0.140 (I may have a few extra files and folders in the screenshot below) 5. The executable file you need to run is called TeknoParrotUi.exe 6. The first time it runs it will detect it being run for the first time, it will ask about adding games, click NO for now. Also, 4 update windows may appear. TeknoParrot has multiple modules, and each one needs updating. Find the window that wants to update the component TeknoParrotUi first and click the Update button. This should download and install, and you may get an error "Object Reference Not Set..." just press OK, then it will ask if you want to restart TP, click YES. 7. TP will reload, and then another 4 update windows may appear *groan* - do the updates for OpenSegaAPI and OpenParrotWin32 first - these should both install very quickly. Then do TeknoParroN2 update. This then leaves the final update to do, TeknoParrot Unknown to 1.0.0.28, which takes a short while. 8. The emulator is now installed *phew*
  7. Leave it with me chaps, will sort out some more in-depth info shortly.
  8. Anyone tried the emulator, TeknoParrot ? I have recently been working with it a fair bit, and have got one of my all time favourites, Outrun 2 SP DX running (along with Sega Rally 3 and Daytona 3) Outrun (1986) and then Outrun 2 (2003) and Outrun 2 SP (2004) have long been my favourite machines of all time in the arcades. I have played Outrun 2006 Coast to Coast (which is basically Outrun 2 and 2 SP combined) on my PC for years but have been waiting for the emulation of the arcade originals. Outrun 2 is based on Chihiro (which in itself is an original Xbox with a bit more RAM) and the emulation of this is still not great but Outrun 2 SP was released on Lindbergh technology, which is basically PC architecture (an Intel P4 HT 3.0Ghz and NVidia 6800) and then running on Linux. So TeknoParrot itself isn't quite so much about emulating different technology but moreover about running Linux on Windows with then specific hacks to get games functional. Outrun 2 SP runs about 99% perfect for me, with just these 2 standout issues: 1. The sun can be over bright in some sections, and this can be fixed by a hack to adjust the sun position/strength. (it's to do with hacking the game to run in higher resolutions than originally intended, and this then causes the sun's position and strength to be adjusted incorrectly) 2. The audio can become distorted and out of sync (although this is rare) If anyone is interested more then I can always provide more info about getting it working etc. I have also got rumble working now with my 360 Controller with a third party FFB add-in, which is a nice cherry on top. Here is a video:
  9. few photos I have and the flyer (which I think you already have) - maybe they will help. https://mega.nz/#!67RSHKKK!ws2cLtsvwo52cdWhawbWc0lzahgdev3I6-NGt97hDtg
  10. Grandstand BMX Flyer takes pride of place in my small collection of old electronic toys. See the attachments below for my flash .swf file which is a piece of work to re-create the game in flash. (use cursor keys for the controls) The .swf file should open in IE, it works OK on mine, but opens up in the old desktop version of IE. This will bring back some memories for any of you who had this game. BMXFlyer.swf Grandstand-BMXFlyer.pdf
  11. also I really do like it when you show street view and link a machine to a place and a story.
  12. Just watched the video and I thought it was brilliant and in the main that was because it proves through the medium of emulation and even with your prep work that you cannot guarantee results against mathematical probabilities and differing profiles of play. I am glad (and don't take this the wrong way please) that your results had not been consistent because it proves the way in which probabilities in play profile can change. I would imagine that on opening the streak pot the machine must attribute a certain probability on a JP repeat against just continuing white board jackpots only and in your video we see evidence of both. Wonderful video. I totally felt your frustration as I had a similar thing when I swore blind to you recently that John Francome would be good for £20-£30 from a RAM reset and on your video it didn't behave itself. Maybe you felt frustrated that it didn't play 'ball' but in a way I think your video is all the better for it that it didn't.
  13. ^ perfect bit of Friday night viewing - looking forward to watching it later this evening.
  14. That is for the club version (I assume there wasn't an AWP one under the Scorpion 2 technology) - this is perfect thanks Bungle
  15. Does anyone have the manual for Club Public Enemy No. 1 (Scorp 2) or Club Cops N Robbers (Scorp 2) ? I have been playing these games a fair bit and always like to look at the manual to work out some things about the game etc. Even though many years ago I did the DX for CCnR on BFeMu I recall that I did it all without the manual, as I can't find one on my hard drive. TIA
  16. also, what happened to RussDX ? Didn't he have a thing for Mondeo's ?
  17. Great story RF and glad to hear from you again. It's always good to hear about the efforts that people go to when creating layouts. I'm not sure this is always understood and therefore to some it may seem a trivial task to create a layout. It's brilliant to understand all the connecting pieces of the jigsaw that have to come together to bring these machines back to life. I will add your story to my layout notes in Game Manager, as it's a piece of history which should belong with the layout.
  18. I just had this problem with PEN1. Capone's caper running all out of sync. Do you know what the DM Busy value should be, as it's currently blank on Pook's DX ? I note it's 64 on CCnR.
  19. No problem, it's been a pleasure of mine over the years to assist you with the .dat files. I know I'm not always around, as I can't always remain committed to one thing, but I'm glad to have helped because I do still, to this day, look on FME with wonder and excitement. It seems that the FME journey has been a long and turbulent one but it now seems to be in a really good place, which is a wonderful milestone to reach after 18 years.
  20. I will take some photos next time I get to an arcade. Also if I ever manage to get to Mr P's I would like to take some there as well, that's if Dave doesn't mind of course. Be awesome matching up DX layouts to the real machines at Mr P's. One for the future and something to aim for.
  21. Psycho back in Rileys, looks real with this type of darker background.
  22. here I have my Club Coronation Street DX sited back in the exact student union bar that I played it. It was very close to that location, just to the side by the other machine. For me FME has always been about the memories and the time and places. It's just a little bit of icing on the cake.
  23. Thanks for these Reg. I have been updating my MFME collection the past few weeks and I have included many of these as backdrops for some of my games, particularly clubbers. I didn't expect much, but I've found that having the backgrounds really helps with immersion more than I expected. I have even gone as far as finding interior shots of many of my old haunts (pubs and snooker halls) and then matching them up with the machines I used to play in them. It really helps with the memories and adds to the emulation. It really feels we are in a golden era now with FME and everything works really nicely.
  24. TommyC has Filthy Rich Club in WIP
×
×
  • Create New...