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MFME - stake/prize/& options cannot be changed on some ROMs


johnparker007
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I notice that in MFME, the stake/prize/% values can often not be changed, they are populated presumably from the ROM but then ghosted out:
image.png.de2a7ca195cff81fe35b4288df1c8bd4.png

...but, in MAME, they can be changed, and on rebooting, the startup message shows the new values are live:
image.png.7c9514e63b257a4aa02ce2d38288fdf9.png

Same game (Capt Scarlet - Ace - JPM Impact hardware), I adjusted from the default of 98% to a value of 70%, and on reboot the new value is live.

What's the deal here? :)  I thought the stake/% 'keys' are things like those 9 D pin dongles, and if you plug in different ones, it adjusts the values... so why does MFME prevent this from being adjusted?

I suspect I'm missing something... :)  (I ask as planning to in the future build these adjustments into Oasis, but wondering if some ROMs should actually prevent these adjustments for true preservation of the original hardware behaviour -  i.e: is this a mistake in MAME to allow these to be adjusted, that we need to fix?).

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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14 minutes ago, Mort said:

You need the Service Door open to change the SP keys, as you would in real life I would assume.

Thanks, that's great info :)  I may build that into the Oasis UI (so to adjust the SP keys, there's a service door switch above with an info/tooltip, so it's simple to use but realistic)... good stuff :) 

Edited by johnparker007

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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5 minutes ago, Mort said:

No probs. I have fallen foul of this many a time before 😀

Yeah it's confusing, since the DIPs are adjustable (in MFME) without the service door adjustment, but they are also inside the machine... I will work it into the Oasis UI design then, so the internal stuff like DIPs/SP keys require a door open (or a popup saying 'Opening service door to perform adjustments' when they are clicked on).  I'm all about making things as easy to use as possible :)  

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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