johnparker007 Posted September 12, 2023 Report Share Posted September 12, 2023 I notice that in MFME, the stake/prize/% values can often not be changed, they are populated presumably from the ROM but then ghosted out: ...but, in MAME, they can be changed, and on rebooting, the startup message shows the new values are live: Same game (Capt Scarlet - Ace - JPM Impact hardware), I adjusted from the default of 98% to a value of 70%, and on reboot the new value is live. What's the deal here? I thought the stake/% 'keys' are things like those 9 D pin dongles, and if you plug in different ones, it adjusts the values... so why does MFME prevent this from being adjusted? I suspect I'm missing something... (I ask as planning to in the future build these adjustments into Oasis, but wondering if some ROMs should actually prevent these adjustments for true preservation of the original hardware behaviour - i.e: is this a mistake in MAME to allow these to be adjusted, that we need to fix?). [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Mort Posted September 12, 2023 Report Share Posted September 12, 2023 (edited) You need the Service Door open to change the SP keys, as you would in real life I would assume. Edited September 12, 2023 by Mort 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted September 12, 2023 Author Report Share Posted September 12, 2023 (edited) 14 minutes ago, Mort said: You need the Service Door open to change the SP keys, as you would in real life I would assume. Thanks, that's great info I may build that into the Oasis UI (so to adjust the SP keys, there's a service door switch above with an info/tooltip, so it's simple to use but realistic)... good stuff Edited September 12, 2023 by johnparker007 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Mort Posted September 12, 2023 Report Share Posted September 12, 2023 No probs. I have fallen foul of this many a time before 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted September 12, 2023 Author Report Share Posted September 12, 2023 5 minutes ago, Mort said: No probs. I have fallen foul of this many a time before Yeah it's confusing, since the DIPs are adjustable (in MFME) without the service door adjustment, but they are also inside the machine... I will work it into the Oasis UI design then, so the internal stuff like DIPs/SP keys require a door open (or a popup saying 'Opening service door to perform adjustments' when they are clicked on). I'm all about making things as easy to use as possible 2 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
andrew96 Posted September 13, 2023 Report Share Posted September 13, 2023 I asked the same not so long ago, I got caught out too so your not the only one! lol 1 Link to comment Share on other sites More sharing options...
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