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I'd forgotten how ghastly Dungeons & Drag Queens (Global) was...


avengah
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We know Globals from this era (e.g. Cannonball Run and similar) are not stupid when it comes to nudges on the board. (Well, except for the invincible trap on A Knight's Trail, but that plays differently and has different base code.) For example, put Cannonball Run in demo and use the cheats to get 10 nudges on the board with a shield on the number, and shuffle to hold two pots on or above the line. Use demo cheats to give yourself more nudges and watch the shuffle avoid putting the third in range - even in demo! (It can shuffle closer when you're low on nudges so it's there if you replenish them, but that doesn't count as during play you can't make it give extra nudges. It can avoid it and give bonuses and change colour etc.)

Well, I just forced D&DQ round from a reset. £33 in and it played like a dog. I know you're not meant to force these, and it did swap holds for £4 a couple of times, but for the most part it was abysmal. Boards offering very little then dead.

After £33 in, it just hit +3 nudges on the super board while I had a load already, best win £25, one repeat. So if I walked then I'd be £17 up. But the way it played... Utterly appalling. Never any sign of life other than swapping holds for £4 twice. When it potted it knew exactly what it was doing. It just wanted to pot having shown zero signs.

By the way, here's a cheat for this and Cannonball Run: Get 2+ blasts, take them and when you have 2 left, blast and shuffle. Now it says 0 blasts and the next blast collects, but due to the glitch it can hit anything including jackpot symbols. A semi-useful thing while scabbing if there's nothing better.

Edited by avengah
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Now Hi Spirits on the other hand... That's a truly great Global from that era. Even when upgraded to £25 the super hold trick still worked up to a point - if there was a big win within 2 steps and it didn't want to give it, it could give only one step after the £25 upgrade. I was originally told you couldn't make it go red via the super hold feature any more but that's false. It just needs more value with the jackpot being higher, but if you force it for a bit to buzz it up and simulate muppets losing, you'll find it works like a charm. Generally they wouldn't be happy enough in the wild, which is why everyone thought it didn't work any more on £25.

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Actually having played around some more, the super hold is very unreliable on the £25 version of Hi Spirits. It can give two steps but often gives one, I think it's a two step super hold only if there's nothing in view AND you have a symbol on the number, or something like that. And making it go red this way is much rarer than on the £15; it can still happen but it's just as likely to go red on a normal entry if it's happy enough.

Edited by avengah
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And... I believe although I wasn't doing them... that the club versions of some globals where manipulatable on super hold. Club Dungeons and Drag Queens and Rich Chicks were two........

I say I believe - more like I know - cos my mate and his friend where doing these full time. One was a member of the labour party, the  other the Conservative party so they could get into these clubs around the country.

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