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Tommy c

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Posts posted by Tommy c

  1. I will try find the video it is on here somewhere. No haven't done any of them as it's only the concept roms you can run. To me they are very poor games that are a shadow of the original classic bar x 7 software. Yeah you may hit a streak of 3-£500 if you hit it right but the cycle of those coupled with the shite in between game play proper put me off these, especially when they started to release them with a hard coded 88% payout.

    May sound high but on a game like this it would be the recommended minimum % I've played those bar x 7 which were £1 a spin with a £70 jackpot at that time, they6 used to be set at 90% and could streak for £600 plus, once this was known by the operator they go moaning to concept so they then rechip with a hard coded 88% payout which makes the game brutal 90% of the time and halves the streak pot from £600 + to about £300 max if you were lucky.

    Used to go all over playing electrocoins so i know what i'm on about and the shenanigans when these started getting rechipped with concept software. Concept on 90% very fair! Concept on hard coded 88% absolute tripe, Just stops the game being enjoyable.

    • Like 1
  2. 7 hours ago, Retrofruit said:

    It would be interesting to hear from someone who used to program for Electrocoin whether the next statement is true but I was told once that as far back as the original Bar-X the entire sequence of spins was pre-determined to a given percentage. The machine had a number of tables to select from so if a player went off track and missed a few wins it would simply select a slightly higher percentage pay table for the next sequence to bring it back in line. This is why hold after nudge could spin in the "wrong" win, sometimes hold after nudge on X would spin bars for example, and sometimes there was some strange behaviour like hold one bar and the other two would spin in - entirely consistent with a pre-determined selection for the reels.

    Chuzzy kits changed all that of course and made the outcomes variable and introduced things like three holds which the originals would never do.

    I wonder if the Magic-7's era behaves the same way?

    You are right with that, but it did change on the later bar x and magic series. When they changed from mechanical to sec meters for the classic versions, they were coded with a saved up streak which come at random from the 1st pound inserted, after the first dead spin of that pound every other spin is a win.

    These could go huge if you was in a decent place that would keep refilling it. Let it alarm up when reset the streak would stop, and the game would select a random chart in the pot and start again. Baring in mind the machine is now over percentage the compensation kicks in and the game goes dead. I've seen £400 go in one of these without a single win. Massive sways in drifts both ways, if you play one for long enough you will see what I mean. I put a vid up of my bar x 7 doing the win every spin streak a while a go.

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  3. Eastenders is deffo rigged, you can obtain a nudge offer for jackpot if you decline it will somehow make the usual losing positions rewards, like Frank selling a motor for the amount you need in dosh to make it a jackpot or any other feature. Does this on both bwb and maygay versions.

    Like @Retrofruit said if you push it in to a critical point of under percentage it will just chuck the 7s in or force I'm off to the Vic feature which will pay decent. I think towards the £8 jackpot conversions the 7s roll in was chipped out and would not do it for anything. It would Still offer the light after nudges way, JPM IMPACT on token settings would just throw jackpot in if it was way under, also did it on the £10 versions but no we're near as much. 

    That's why my favourite  manufacturer is electrocoin, yes the machines are basic low tech games, but alot of thought has gone in to the coding we're it makes a compensated game random. How many high tech games can you have for 150 plus, then give the next player along a win of 200 without being completely dead. Flip it and catch an electrocoin in the wrong state you will pay the price.

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  4. Dont forget if a layout has a ram clear by any method it will lock the notes out as it will read the hopper as empty. Not always the case but can happen, normally makes the game sounds low too as you have to turn the sound back up after a ram clear on most games.

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  5. 1 hour ago, andrew96 said:

     

    If the real read is correct this would mean for every chr chip I generate I would have to read a real chip first to get the correct right table...... unless anyone has any idea why real table and MFME tables don't match!! ??

     

    I am just confused now why nothing on the lamp table matches, but the character table matches completely!!

    This bit is probably 100 % correct but you would only have to read a version that doesn't match the second string in the software version like i was talking about at the beginning of the thread. I mean you have learned lots more since then, so maybe that doesn't make a difference but i would say it does.

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  6. Hi Andrew on your original Q about the lamps having a differnt line of code I would say yes to a certain extent. Different revision numbers only follow the same character with revision numbers following in suit. So 0.1 0.2 etc. Once it changes to 1.0 the lamps which work with v 0. Will.now be jumbled up and completely wrong in that game.

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