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johnparker007

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Everything posted by johnparker007

  1. Great project this one @soph1 - keep it up Nice work on the blueprint status view haha
  2. Very nice work, definitely gives that Arcade Sim vibe with a much larger range of fruities!
  3. Yeah that's the one I'm faintly remembering from back in the day, had pretty much forgotten about it until I saw Jamie's new layout preview image!
  4. Nice one Jamie, a unique little machine... I'm trying to work out if I can remember it form the olden days! @serene02 did this used to be in Cleethorpes somewhere? Seem to have a faint memory of seeing it around but never playing it...
  5. Coming along nicely! I am curious, I think your web based emulator is able to load MFME layouts other than those saved in V20.1 - did you build an importer that caters for all the versions of MFME above v5? We have one in Oasis that works very well, but it is a load more work to support FMLs other than v20.1... wondering if you just put tons of work in to support all the different versions, or if there's something else going on with the layout loading... Also, next improvement suggestion, I'm sure it's on your list - reel lamps, e.g: Fruitalator: MFME: Keep up the good work, it's shaping up well Edit: to add that layout I tested is the Barcrest Alphabet DX.
  6. @BigBreakfast already got these working I think in an Amber core a bit back... not sure if there was something left to do, or no sound ROMs or something...
  7. Some very old MFME source is available, has some useful stuff in still - can hook you up at some point if you want it.
  8. For info: Full MAME source: https://github.com/mamedev/mame Full Oasis source: https://github.com/johnparker007/Oasis Oasis emu source: https://github.com/johnparker007/OasisEmulator/tree/main/z_CoresPortedToFabricPlusOasis (not all transferred from another private repo yet to open source) There is a guy working on SC5 right now, on the Oasis project via Amber core. I'm hoping we can start pulling all these fruit emu projects together at some point I think he's done a lot of the funky stuff like ccTalk DES etc. There's a fme developer discord I could get you onto, though it's pretty quiet at the mo.
  9. Interesting project Any manual emulator coding involved for the Sc5, or just AI ported/extended from MAME source?
  10. If you wanna do this with MFME you can use a program called Cheat Engine. It has a speed hack feature that will work to both slow MFME down and speed it up.
  11. ZXDS is really nicely put together, typing on the bottom screen with stylus with 1:1 pixel ratio Speccy display on top screen
  12. Yeah it's the AI for sure - if someone is detail oriented, they can work in step with the AI, designing framework, implementing things a step at a time, and testing. I wrote all the old Arcade Sim by hand, and the newer retired Unity-based Oasis editor. Took a break, and have now been working on the new WPF Oasis Editor pretty much purely with Codex, not hand coding anything. So long as you keep a tight hand on steering it so it doesn't get lost, and work in small steps, you can build some great stuff, with much less mental load given to the actual coding. Crazy to wonder where it'll be in another 2-3 years from now!
  13. The website being simply http rather than https seem a bit dodgy. The original KASE-EO definitely seems real, started by making virtual pinball cabinets, registered on companies house - but company dissolved in 2023. https://find-and-update.company-information.service.gov.uk/company/10882121 Wayback machine is offline at the mo when entering a URL to view, so can't do checks there which would fill in the gaps much better. The 'Adam Bacchus' guy in the blurb on the website is the name the company was registered under. Either: - it was stopped for real back when the company was closed down a few years, and someone/AI has hacked the domain ...or... - it's legit and the original guy is just doing a bit of it on the side for some pocket money, but no longer as a limited company full time thing. It was definitely legit for a decade or two. Adam's full address as director is available from companies house. Though if it were hacked, I wouldn't expect the hackers to do that 'closed for medical reasons' stuff - but I dunno. You could always send Adam a message Also, Adam appears to have set up another http (not https) site called 'PlayCave', which seems to be the same sort of thing: http://www.playcave.co.uk/about.html Adam's youtube channel: https://www.youtube.com/@redrocket763/videos Facebook page (last post in 2015): https://www.facebook.com/people/KASE-EO-Amusements/100066785125821/ Right I'm gonna stop digging now, but that's a bit more info. Still wouldn't pay any money until speaking to Adam himself, to verify his site isn't hacked! About text from website: In 2001, Adam Bacchus was to open the UK's most comprehensive on-line MAME store, offering flat-packed arcade cabinets and 300+ cabinet accessories and parts, anything from 8-way joysticks right down to the cabinets castors. This was all achieved from his workshop in Suffolk. This store was known as Red Rocket Retro Ltd. The ever increasing popularity of retro game cabinets being used at home got Adam thinking, and then a plan started to unfold. Armed with lists of suppliers, suggestions and comments from past customers and most importantly, fantastic ideas and designs, formed the basis of the foundations for the UK's strongest partnership in gaming cabinet solutions, KASE-EO. As a supplier of cabinets to home users, KASE-EO could not fail to wake the 80's and 90's kid in everyone that had ever became truly engrossed in a classic 8-bit videogame. The popularity of virtual pinball machines in the US caught Adams attention, and in 2006 KASE-EO started manufacturing such machines, the first business to do so within the EU and UK. In 2017, KASE-EO started designing commercial machines set for amusement arcades up and down the UK. And in 2023 the virtual fruit machines became the worlds first.
  14. Looks like to truly emulate, would need to get one of those kits to dump what is on that Lattice FPGA (if that is even dumpable).
  15. I wasn't quite sure what you meant by dragging the windows, however I should've updated here that Paul has managed to identify where these two values live in the Fml structure, so we now have access to them, and so the issue is resolved from our side In the earlier times of FmlDecoding it was a lot about making small adjustments, then comparing several saved layouts to be able to find where things were stored, but he's an expert now, so he managed to figure it from just that one Simpsons layout! All sorted now, but thanks for the additional info mate
  16. Just checked it out, looks like a really nice DX Though I'm mainly looking to change those values - so then by using some less common numbers (than zero), we can figure out where those value live for the FmlDecoder package... The only thing I can think right now is that it was a feature in an older MFME so if those fields are set, then they are read only on v20.1. Not sure if that feels like the right answer though...
  17. I've come across an issue which is confusing me lol So for some Backgrounds, such as this Simpsons background, it has an offset, -5 in this case. It does need that, and it shifts the background 5 pixels left. Then the background lines up with the lamps, reels etc perfectly. However if I try to edit the values in the field, even on a new blank layout with/without a Background image loaded, it's not possible to edit/delete the values. What am I missing please? As surely Ross managed to type that -5 in there... somehow. Cheers all - JP
  18. This looks like a great project, nice work @Reg!
  19. Cherry Master machines can be played in MAME if that's any help:
  20. If you look here, these are the ROMs we have, as of about 18 months ago - more have been added since, but I just make this archive as a handy snapshot. Hopefully you can find the ROMs you seek in there [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb
  21. Here's a poor quality image of the clone machine showing bottom glass - there's only a classic layout available for that machine...
  22. That artwork cleans up alright - still need a bottom glass image from somewhere though!
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