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Monopoly - Property Ladder Classic Layout 1.0.0

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Well better late than never, here's Monopoly Property Ladder.

A Scorpion 5 machine, £70 Jackpot, 25p/50p/£1 Stake, 80% payout.

It's my 2nd tribute release to Wizard, because I was crashing the emulator like mad, because of all the angles and shapes used and was reporting plenty of bugs to him, but naturally he sorted things out with the tools.

Unfortunately, it hasn't exactly turned out how I wanted it to, but it's been in WIP long enough and I'm fed up of it lol.

A bit annoying, like some of these Scorpion 5 machines do in real life, they run IMO far too fast during the feature (like shit off a stick I think is how I've heard it described), so it can be difficult to follow whereabouts you are up to.

KEYS:
'= Cancel, 1= Hold 1, 2= Hold 2/Hi, 3=Hold 3/Lo
S= Change Stake, C=Collect, T = Transfer, Space = Start
B= Bank It, I= Cash Or Bust, U= Bonus 0= Insert £1

Thanks to:

WIZARD (RIP) - For MFME and also for alterations to angles/shapes for me to do the board.

REG - For the use of his unreleased classic layout & the main reel symbols, also for hosting the No1 FME site www.desertislandfruits.com and for generally keeping the scene together.

INFECTION - For various photos.

POOK - For a main board graphic.

The rom provider

Bell Fruit for leaving the FME scene alone, over all the years.

Monopoly Property Ladder_1.jpg

1096220781_monopolyPropertyLaddee.jpg.cf2dae14ac760cad8c588d7f63a2b2a4.jpg

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Many thanks for this. I agree that the game board does seem to run very fast doesn't it? Some are too slow and this is like it's had a turbo stuck in the coin slot blasting the lights round and round the board :)

It is an enjoyable game though. I'd love to do a DX of this after I've done Cash Lab and my Retro Book I'm writing.

If someone else asks in the meantime though and they can start it, please let them do it as I've no idea when I'll have finished them both! :D

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11 hours ago, Multi Retro Man said:

Many thanks for this. I agree that the game board does seem to run very fast doesn't it? Some are too slow and this is like it's had a turbo stuck in the coin slot blasting the lights round and round the board :)

It is an enjoyable game though. I'd love to do a DX of this after I've done Cash Lab and my Retro Book I'm writing.

If someone else asks in the meantime though and they can start it, please let them do it as I've no idea when I'll have finished them both! :D

I'm not sure there are any high res images of this machine, but hopefully some will surface.

The speed is ridiculous, perhaps rom revisions may vary, but some DOND'S do the same. 

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On older MFME versions (approx 15years ago i think), there was a way to manually adjust the RATE as far as i can remember, and the speed of the game was able to be adjusted, as was the attract mode lights flashing etc, isnt there an option for this anymore as i cant find it, its been a long time though.

Edited by JRSC01
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16 minutes ago, JRSC01 said:

On older MFME versions (approx 15years ago i think), there was a way to manually adjust the RATE as far as i can remember, and the speed of the game was able to be adjusted, as was the attract mode lights flashing etc, isnt there an option for this anymore as i cant find it, its been a long time though.

No because the emulator speed, now matches exactly the real techs speed.

Any speed issues in general are down to the end users hardware. 

In addition wizard mentioned something about speed adjustments would mean some techs wouldn't function correctly I believe Scorpion 5 is one of those techs.

 

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3 hours ago, wearecity said:

No because the emulator speed, now matches exactly the real techs speed.

Any speed issues in general are down to the end users hardware. 

In addition wizard mentioned something about speed adjustments would mean some techs wouldn't function correctly I believe Scorpion 5 is one of those techs.

 

I see, i remembered this from the initial MFME releases, i wondered what happened to it, thanks though.

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