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MFME keyboard finished!


raj
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After a solid weeks work, making the box, applying vinyl wrap, drilling holes, fitting buttons, wiring buttons to controller boards my MFME keyboard is finished. I couldn't have done it without MPU_FIVE (Gary). His amazingly detailed shopping list made it easy to buy what I needed. His awesome guide on his own keyboard helped me get mine built. Thanks to ArcadeWorldUK for supplying the parts quickly and replacing my faulty led super fast (thanks Andy). Now comes the even more scary part. Getting the keyboard to work with fruit machines. That's the task for the weekend.

Attached are photos of prototype and final version.1235436541_PXL_20231031_103055827(1).thumb.jpg.31331bb8e6a18bff60b201c8c5c4d7a2.jpgPXL_20231111_130135950.thumb.jpg.913fea3488c167681f36e8e3485bb5e5.jpg

 

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That looks awesome, Raj! I really like the vinyl wrap you've used.... looks super shiny!

In case you need some help with configuring the buttons using the Ipac, this youtube video should get you there.

 

 

And when you come to get the buttons lit up like Blackpool illuminations, check out the tutorial i put together in this thread...

I think i made the 2nd part of the turorial a bit confusing so instead of using the components list to re-define a button on a fruit machine layout, it's easier and quicker (when in edit mode -  DESIGN > EDIT) to just right click whichever button you want to change and select properties to get into the buttons settings.

However the components list does come in handy in situations where a layout designer used a classic layout and did'nt delete the button configurations from the classic which would conflict with the configurations of the DX layout... for instance i might use button C on a layout (my green square button) for a green feature pot but C may of been used as collect on a classic so if pressed to collect the feature pot it may collect the cash meter instead so i would use the components list to find all buttons from the classic and delete all shortcuts associated with those buttons from the classic layout the DX was built on top of. 

Hope you get your buttons set up sucessfully without and hassle and wish you many happy hours of fruit machining! 

All the best,

Gary.

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Thanks Gary for the useful info. So far so good. All 16 Leds light up with the test lamps in MFME. All buttons show input in Notepad with set keyboard commands. Currently trying to configure Vectra666's excellent Chilli Con Carnage. I'll then use this as a template for other fruits meaning I'll only have to reconfigure the odd button rather than all of them again. It's amazing what you can achieve with support and help from others. When I took on this project I was so overwhelmed with what was involved in building this keyboard. When I opened up the parcel from ArcadeWorldUK I definitely thought I was way in over my head. Thanks to the community on this website I am about 10 minutes away from playing a virtual fruit machine with a real keyboard that lights up like the buttons on the screen. Wow!

 

 

 

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14 hours ago, jabbathehut said:

Great job my keyboard is still at the prototype phase.Have not yet got round to putting it in a proper casing.Still love the quicker flashing holds

Yeah you get that whole new level of realism with illuminating buttons. Hats off to Wizard for making this incredible software with these great features that were all enjoying. 

 

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