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Posts posted by wolf676
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New video with better music here: https://archive.org/details/qkom_20251121
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V1.003 ist out
now with custom Inputs:
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yes, in mame:
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1 hour ago, dec1962 said:
Just been told the software on archive.org has been changed for a new version. I'm not home so can't try it
Yeah, it's now V1.002 and sound is much louder...
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12 hours ago, Altharic said:
Someone asked about SP.ace its in mame but sadly looks just to be a skeleton driver with no games attached just the devices and the reel controller firmware.
SP.ace driver with games is misc/acesp
https://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp
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I installed this
and get all i need here: https://pleasuredome.github.io/pleasuredome/mame/index.html
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yeah, all marked NOT WORKING, but it's a start
2014 "G Squared" "Kung Fu Pounda"
2014 "JPM" "Around The World"
2014 "Betcom" "Let's Get Kraken"
2014 "Betcom" "Treasure Island Jackpots"
2004 "JPM" "Fabtaztec"
2004 "JPM" "Crystal Maze"
2000 "Heber" "Pluto 6 Devkit/Evaluation Board"
2000 "Heber" "Pluto 6 Devkit/Evaluation Board Video Demo"
2000 "Heber" "Pluto 6 Devkit/Evaluation Board Dual Video Demo"-
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On 23/01/2025 at 11:43, Altharic said:It's in...3 hours ago
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... und hier ein wenig Lektüre:
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Yes, the SRU review took longer than it took my mom to produce me
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i'm Altharic's vacation replacement
MAME github news:
https://github.com/mamedev/mame/pull/11498 barcrest/mpu1.cpp: Added MPU2 support by SomeRandomGuyIdk
https://github.com/mamedev/mame/pull/11399 bfm/bfm_sc6.cpp: Added skeleton driver to hold Scorpion 6 Flash image files by james-wallace-ghub was merged 5 days ago
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Older MFME versions (until 9.4?) needed the MPU5 ROMs in one file, in MFME 20.1 both formats work.
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12 hours ago, johnparker007 said:
but I noticed a large showing of MPU5 games...
In MFME the MPU5 ROMs were byte shuffled (hi/lo pairs) and merged to one file called *.hex
In MAME the ROMs are stored how they were found on the PCB, in 512kb files.
You can convert them in both directions, tools (byteshuf+gnu split) attached:
MFME to MAME:
byteshuf -u rom.hex rom.1h rom.2h
split --bytes=524288 rom.1h 1
split --bytes=524288 rom.2h 2MAME to MFME:
byteshuf -s a a4__sjk1.2_1 a4__sjk1.2_2
byteshuf -s b a4__sj1.1_3 a4__sj1.1_4
copy /b a+b rom.hex-
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8 minutes ago, johnparker007 said:
I need to do all this work anyway, I'll check in with David when I need to talk to him about all this stuff in general, see what he reckon is best
yeah, he went through this hell and suvived
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12 minutes ago, Altharic said:
If you rebuilt the mame set from the fruit machine dat and used remove source files using clrmame what is left would be what isn't in mame.
thats right, but that way you would have all the problematic ROMs on the list again, that were eliminated by Haze in the process when adding them to MAME, bad dumps, empty ones, half dumped, wrong format, hacked texts, hacked to run in MFME and ROMs that didn't come from fruit machines
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the roms were once bulk added years ago to MAME, so every FME ROM that surfaced in the last years is missing in MAME today, since nobody added them.
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5 minutes ago, Altharic said:
We paid for it why not wonder if there is any decent art for it could be made into a DX
is this good enough?
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How about that?
New working machine: Chroma-Chime
https://git.redump.net/mame/commit/?id=ac7d797a20e13d5a6e495ab56790f80452ffb230
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Awesome, congratulations, thank you! Can't wait to drive home from work and play around with that special mame edition
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3 hours ago, Altharic said:
I am happy to put in a tenner if it helps
me too
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42 minutes ago, Altharic said:
This Paul Arnold guy has previously been working on 'Magic Card' hardware
And he did this, it`s bellfruit
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MVFME V1.0 Released
in Emulator Chat
Posted
come on, beat me!!!