Jump to content

wolf676

  • Posts

    686
  • Joined

  • Last visited

Posts posted by wolf676

  1. yeah, all marked NOT WORKING, but it's a start ;)

    2014 "G Squared" "Kung Fu Pounda"
    2014 "JPM" "Around The World"
    2014 "Betcom" "Let's Get Kraken"
    2014 "Betcom" "Treasure Island Jackpots"
    2004 "JPM" "Fabtaztec"
    2004 "JPM" "Crystal Maze"
    2000 "Heber" "Pluto 6 Devkit/Evaluation Board"
    2000 "Heber" "Pluto 6 Devkit/Evaluation Board Video Demo"
    2000 "Heber" "Pluto 6 Devkit/Evaluation Board Dual Video Demo"

    • Like 3
  2. 12 hours ago, johnparker007 said:

    but I noticed a large showing of MPU5 games...

    In MFME the MPU5 ROMs were byte shuffled (hi/lo pairs) and merged to one file called *.hex

    In MAME the ROMs are stored how they were found on the PCB, in 512kb files.

    You can convert them in both directions, tools (byteshuf+gnu split) attached:

    MFME to MAME:
    byteshuf -u rom.hex rom.1h rom.2h
    split --bytes=524288 rom.1h 1
    split --bytes=524288 rom.2h 2

    MAME to MFME:
    byteshuf -s a a4__sjk1.2_1 a4__sjk1.2_2
    byteshuf -s b a4__sj1.1_3 a4__sj1.1_4
    copy /b a+b rom.hex

    tools.zip

    • Thanks 1
  3. 12 minutes ago, Altharic said:

    If you rebuilt the mame set from the fruit machine dat and used remove source files using clrmame what is left would be what isn't in mame.

    thats right, but that way you would have all the problematic ROMs on the list again, that were eliminated by Haze in the process when adding them to MAME, bad dumps, empty ones, half dumped, wrong format, hacked texts, hacked to run in MFME and ROMs that didn't come from fruit machines ;) 

    • Like 2
×
×
  • Create New...