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Everything posted by wolf676
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V1.003 ist out now with custom Inputs:
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yes, in mame:
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Yeah, it's now V1.002 and sound is much louder...
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SP.ace driver with games is misc/acesp https://github.com/mamedev/mame/blob/master/src/mame/misc/acesp.cpp
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I installed this and get all i need here: https://pleasuredome.github.io/pleasuredome/mame/index.html
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yeah, all marked NOT WORKING, but it's a start 2014 "G Squared" "Kung Fu Pounda" 2014 "JPM" "Around The World" 2014 "Betcom" "Let's Get Kraken" 2014 "Betcom" "Treasure Island Jackpots" 2004 "JPM" "Fabtaztec" 2004 "JPM" "Crystal Maze" 2000 "Heber" "Pluto 6 Devkit/Evaluation Board" 2000 "Heber" "Pluto 6 Devkit/Evaluation Board Video Demo" 2000 "Heber" "Pluto 6 Devkit/Evaluation Board Dual Video Demo"
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It's in... galibert merged 361 commits into mamedev:master from NaokiS28:pluto6 3 hours ago
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Hilfe und Tipps für den Einstieg ins Slot-Design gesucht
wolf676 replied to sakis2024's topic in Emulator Chat - DE Zone
... und hier ein wenig Lektüre: -
Yes, the SRU review took longer than it took my mom to produce me
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i'm Altharic's vacation replacement MAME github news: https://github.com/mamedev/mame/pull/11498 barcrest/mpu1.cpp: Added MPU2 support by SomeRandomGuyIdk https://github.com/mamedev/mame/pull/11399 bfm/bfm_sc6.cpp: Added skeleton driver to hold Scorpion 6 Flash image files by james-wallace-ghub was merged 5 days ago
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MFME has an "unpack" tool built-in, but i'm too dumb to use it, always used my own tools
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Older MFME versions (until 9.4?) needed the MPU5 ROMs in one file, in MFME 20.1 both formats work.
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In MFME the MPU5 ROMs were byte shuffled (hi/lo pairs) and merged to one file called *.hex In MAME the ROMs are stored how they were found on the PCB, in 512kb files. You can convert them in both directions, tools (byteshuf+gnu split) attached: MFME to MAME: byteshuf -u rom.hex rom.1h rom.2h split --bytes=524288 rom.1h 1 split --bytes=524288 rom.2h 2 MAME to MFME: byteshuf -s a a4__sjk1.2_1 a4__sjk1.2_2 byteshuf -s b a4__sj1.1_3 a4__sj1.1_4 copy /b a+b rom.hex tools.zip
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yeah, he went through this hell and suvived https://mamedev.emulab.it/haze/2011/09/23/fruit-roll/
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thats right, but that way you would have all the problematic ROMs on the list again, that were eliminated by Haze in the process when adding them to MAME, bad dumps, empty ones, half dumped, wrong format, hacked texts, hacked to run in MFME and ROMs that didn't come from fruit machines
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the roms were once bulk added years ago to MAME, so every FME ROM that surfaced in the last years is missing in MAME today, since nobody added them.
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is this good enough?
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How about that? New working machine: Chroma-Chime https://git.redump.net/mame/commit/?id=ac7d797a20e13d5a6e495ab56790f80452ffb230
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Awesome, congratulations, thank you! Can't wait to drive home from work and play around with that special mame edition
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Black Box is sooo sexy I love pullover-man and the girls...
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me too
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And he did this, it`s bellfruit https://github.com/mamedev/mame/pull/9383
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Moin, hier findest Du -habe eben mal schnell gesucht- u.a. auf Seite 14 und 26ff detailliert erklärt, wie das mit den Münzen funktioniert: https://www.desertislandfruits.com/forum/index.php?/files/60-mfme-for-new-designers/ Suche nach Begriffen wie coin und meters. Das ist aber alles nicht trivial und ist auch nicht mit MAME vergleichbar, wo das idR einfach über das "Mäuseklavier" (dipswitches) konfiguriert wird. Und da verstellst Du auch schnell mal was, so dass dann nichts mehr geht, also immer Backups von den Layout machen.
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cool, Lite a Line has an undumped (?) brother: https://www.fruitemu.co.uk/ib/topic/25490-club-bonanza-jpm/#comment-372780
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Rrrichtig! MFME kommt mit der Datei tips.txt, da findest Du die festverdrahteten vorgegebenen Tastaturverknüpfungen wie Strg-e. Alles darüber hinaus legt der jeweilige Layout Autor individuell fest und das variiert mitunter je nach Maschine. Quasi-Standard sind nur 1-4 für die 3 oder vier Walzen, 0 für Coinup und Leertaste für Start.
