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slotsmagic

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Posts posted by slotsmagic

  1. I've sold one machine and swapped another, both buyers coming tomorrow morning, so I'll give the machines a last play, clean and bulb check later.

    Good news is one I'm swapping for (all being well with tomorrows plans) is one of my all time favorites. Probably not a 'classic' machine but I plan to scan the reels in and get some photos for a nice 4K DX at some point as the existing layouts are old and flyer based.

    Otherwise I'm taking mum to see my sister shortly, and spending some quality time with Slotscat a.k.a. Lord Teddington the ridiculously floofy Persian cat. That means he'll probably be asleep on the desk while I play some retro games :)

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  2. I'm normally into higher end  computer setups, so take what I say with a pinch of salt!

    I've also no real experience of running FME on lower end hardware. For me though I'd be looking more at minimum of something like a Radeon R5 340X, so you get 2GB VRAM. Few on eBay for £24.99 inc P&P, might get one cheaper elsewhere. The GTX520 you've shown above really is scraping the barrel and I doubt you'd notice much if any difference over your current setup. Note that the 340X on eBay are half-height brackets, and only have DVI and DP output.

    Quick look at relative performance graph, using the 340X as a baseline (so 100% performance), shows the GT520 achieving 30% of it's performance. Therefore theoretically a 3x faster card for £24.99.

    https://www.techpowerup.com/gpu-specs/radeon-r5-340x-oem.c2820

    This sort of card shouldn't draw too much power, but I'd still hope you had a 350W PSU as a minimum. Pretty sure you'd get away with less but dedicated GPUs are the most power hungry component you could add to a PC.

    • Like 1
    • Thanks 1
  3. The renderer is looking rather nice, definitely a thread to keep my eye on :)

    Used to love the club version of Happy Hour, did very well on it. Yet another machine that over long term play in a local member's club I managed to profit on (the other being DOND Red Mist Club). 

    I'm pretty sure the clubber version isn't going to be supported by the final MFME release, but can always live in hope :)

    • Like 1
  4. 1 hour ago, wearecity said:

    Yes I remember Tandy, but I don't remember one being near me. WHsmiths and a market stall were my regular places to get games for the 8 bit computers.

    The Spectrum had some quite good fruit machine games, by Codemasters. One was based on Cash Connect as was a very good representation of it.

    The C64 had one I remember that had good reel graphics, but not a lot going on. It had yellow arrows along the top which lit from left to right and then onto 2 Nudges then 4 up to 16 iirc. You could gamble the nudges. BUT IIRC, I'm sure the arrows didn't do a trail held and no holds on the reels or it rarely held reels or the trail and there were no features at all.

    I wonder if there's a link between the fact I used to love playing various fruit machine simulators (including the Codemasters ones on my various Speccys) while growing up that led to my gambling issues in later life? Didn't help that dad was in the military and even managed the club machines in the mess :D

    With regards to old magazines, we had subs for YS and Crash!, pretty sure I'll have the final issue(s) of them somewhere, probably in a box with a bazillion cover tapes. Did find my old '1st' Speccy recently which is a weird huge machine, apparently a 16K unit upgraded to 48K? Dad was an engineer so no doubt upgraded it himself, based on the case wouldn't be surprised if he made that too. My last Speccy was the 128K +2A 'James Bond' back, had a lot of fun going back through all my games on that and listening to the awesome soundtrack updates you got on the 128K machines.

    Haven't been brave enough to plug it in, from memory of the day it died though, it just gave mixed up coloured squares when turned on, so I'd not be surprised if it was a RAM / ROM / CPU issue. Many happy memories of the days where a child could actually buy proper video games with pocket money on the high street.  

    • Like 2
  5. Thanks for all that Reg. Something I didn't want to mention at the time but looks like it's all in hand - what to do with any machines / parts that might have been there. I'm assuming based on the above that someone within the community is helping with that which is nice - should mean that machines / parts are passed on for their correct value to people who would use them and / or collect them, rather than someone taking the lot for way under value and flipping them. At least I hope that's the case.

    As for the source code, to be quite honest I'd be happy if someone did have it, and just removed the donate button and perhaps added a small memorial notice. While it would be 'nice' for the scene to have some continuation of MFME, I'd be happy for it to be left as-is, since it was his project. Others would be more than welcome (as they have in the past - JPeMu, Project Amber, BFMulator e.t.c.) to make their own projects to handle specific things?

    Speaking of Paypal - having been through the death of my dad a couple of years back, could the family not just contact Paypal and explain the situation and have the account closed to stop Paypal from working? I know when sorting out my dad's affairs that some businesses were very easy to deal with, just wanting a scan of a death certificate, whereas others did want probate e.t.c. - but I'm assuming the Paypal account would have such a small balance that just an email to start the ball rolling would be good.

    • Like 4
  6. Chris,

    Thanks for not only for the most amazing bit of software and your ridiculous knowledge, but for bringing a like-minded bunch of people together. It's been an interesting 20 or so years and I'm sure you'll be keeping an eye on all of us to see what happens next.

    I only hope you knew in life how much people admired you, and if not, you will see it now. 

    Rest in peace.

    SM

     

    cheers.jpg

    • Like 34
  7. This might sound really odd... But are there any pictures of Chris in the public domain, from meets or similar?

    Seems such a shame not being able to put the name to the face. I do get the impression he was a private individual and certainly don't want to upset anyone, but it would just be nice, that's all. 

     

     

     

    • Like 5
  8. I'll admit (maybe I'm not alone in this) that I was in somewhat of a state of denial over this - mistaken identity maybe? Obviously that's not the case though. Probably just my idiotic optimism. 

    As for what I'll be doing tomorrow, I'm going to have a proper MFME session. Then, at 3pm I'm going to sit back for a couple of minutes silence / quiet reflection, and give thanks to him for what he gave us all, and wish him well in whatever comes next. Probably have a cry too, which I'm not ashamed to admit I'm doing at the moment sat outside just writing this.

     

     

     

    • Like 6
    • Sad 3
  9. Just been sat here in complete disbelief at the news for about the last 45 minutes, staring at the screen and not knowing what to do or say.

    Thanks for what you did Chris, no matter what politics and disagreements happened over the years. MFME (and before that MPU34, and before that the old 'fruit' emulator?) are some of the very few apps I've had on every PC I've used without fail, normally soon after putting Windows on. 

    55 isn't much of an age and I wish I knew more about Chris. Does he have a wife? Kids? Is there anything we as a community could do for them if so? It's probably too late now, what with the funeral just a couple of days away, Covid e.t.c. but just feel so helpless and wish I could do something.

     

    • Like 7
  10. I can see where you are coming from, but I'd be shocked if they are making any real money from it. Any that they are making will probably barely cover the costs of their production so as above, if it leads to more people seeking it out, and I'd say it's fair enough.

    Now, if they were directing people to 'buy' the games, that would be another matter :)

    • Like 1
  11. 1 hour ago, MPU_FIVE said:

    Kickstarter 2 starts tonight 9pm BST 

    https://www.kickstarter.com/projects/spectrumnext/zx-spectrum-next-issue-2

     

     

     

    Many thanks, missed the Kickstarter last time! Got a Vega through Indiegogo (crap!), forgot to back the Vega+ (dodged a bullet there!!). Kept meaning to pack this but ultimately forgot. Decided to hunt around after people started receiving but refused the prices they were going for, so hopefully these are sensibly priced and I remember this time :)

    • Like 1
  12. 4 minutes ago, JRSC01 said:

    Just reading the 20 years ago letter, strange how far we have come, from the then new £25 jackpots, and the doubtful 50p stakes of bigger machines, to the vast amount of bookies stakes to then setlle back at £2 max, and with some non club machines now having jackpots of £25-£35-£50-£100-£200 (now some are up to £400 at £2 stake), not including the already in place £500 jackpot machines.

    What will we see in another few years? £1000 Jackpots?

    I dread to think. Possibly £200 or £250 rehashes of existing £500 B3 machines in pubs limited to £1 play? To be honest I'd probably rather play one of them than some completely dead compensated cat C that somebody has used methods on and left dead for the next player.

    Don't quite get why private members clubs are limited to £400 jackpot at £2 play when you can walk into an arcade or bookies and play for £500 at £2 - the exception being B3A lottery machines which I sometimes did well on, and sometimes were utterly appalling.

    Note - I'm currently in a 'gamble free' phase do don't intend to gamble in pubs or arcades even when they do reopen (except possibly £5 jackpots and pushers e.t.c. at seasides!)

     

    • Like 1
  13. Well this is interesting (to me anyway!)

    Before stopping last night I worked out the cash trail manually, as well as the bits around the features that light up, 'Fat Bastard' mystery choices and a couple of other bits.

    I'd tried lamp test at the beginning but it went straight to the 'flash' test, which tests all lamps, making it useless to me. I assumed that this was because all lamps were visible on the layout (albeit not labelled) and therefore it assumed all the lamps worked. 

    I've been having a play about in the config screen and  checked the 'lamp test fail' checkbox - and now it's giving me all the individual lamps!

    Should be nearly done now, just working through trying to get the lamps for the names, reels, and a couple of the characters on screen, as well as working out how to get the LEDs around the 'disco' button to work :)

    One little snag though - I seem to have locked the width and height of the layout! I can't drag my window to the right any more and now have sliders at the top and the bottom. Any of you more technical types know what I've done wrong?!

    Thank you all for your help, I know it's not a new layout but it's given me something to work on the past few days and it's actually been pretty therapeutic, bit like a logic problem (with the way I'd been working everything out manually up until now due to not knowing what I'm doing!)

    P.S something that made me laugh - I knew this was a clone of King Kebab, but didn't realise the test mode would have all the King Kebab lamp names!

    AUSTIN6.jpg

    • Awesome 1
  14. I thought it would be a lot faster using someone else's reels but it's still taking ages! I mean it saved me a lot of time (cheers Johnnyafc!) but the actual moving things about and making things light properly is taking a long time. Just a case of messing about in demo mode until the bits light that I need!

    Looking a bit better now mind. Got the desired result on the lava lamp - the new version of MFME handles the multi-lamped things on this and King Kebab significantly better (from memory!). 

    Just got to work out the lamps for the cash trail up the right, the mystery options, and the characters then it'll be pretty much done. Oh, need to add a legend for the winplan too.

    Got rid of the purple background. Tried a few different shades but something didn't seem right!

    austin2.jpg

    • Like 3
    • Awesome 1
  15. I've been working on this on and off for a few days (don't judge the layout harshly at this stage, I'm still working lamps and things out before doing any real tidying up!), was going to attempt to work out the rest of the reel symbols and thought I'd see if there was another classic as if not I'd release it publically, if there was there wouldn't be much point!

    Turns out there already is a classic in the legacy area by Johnnyafc from 2007! I'm still thinking that a new classic would make sense for me as it'll have all the working lava lamp sections working since they have 8 lamps (2x4 coloured lamps) per section. I've worked all of those out and still plan on completing the layout.

    Something I did wonder though is Johnnyafc seems to have all the correct reel symbols for his layout (if you see my pic I've been working from scratch). Am I allowed to use these other symbols or do I need to source my own? I don't know rules of decorum for resources on here.

    Ta!

    austinlayout.jpg

  16. 37 minutes ago, justme2019 said:

    I know it's in the legacy section but comes without the ram file, I was looking for the one I had before if that makes sense. I did try to get it from emu but couldn't. Thanks

    @justme2019 Here's the layout complete with ROMs and a RAM I've been playing with. Owes a fair bit so will give a few invincible boards from the off.

    £5_25p.rar

    • Thanks 1
  17. So much easier when you find the location of the second test switch!

    Really wish I'd kept my old Austin Powers (don't remember if I scrapped it or sold it), but wish I'd kept the reels and decals if nothing else. 

    From memory the main differences were just more rounded bar symbols with the word SWINGER across them instead of BAR, and the sevens were more... funky? 

    This will keep me busy tinkering for a while. Won't reply to this thread again as don't want to keep bumping it up the front page but thanks again Wizard and everyone else on here :D

    austin.jpg

    • Like 1
  18. Hi all,

    Wanting to try making a few classic layouts. I could just modify existing ones but that isn't my style, so starting from scratch is what I'm trying to do. Having got some MPU5 ROMsets loaded from planetemu.net and changing a few settings I can't get past these 'ALARM 30-51' errors on the alpha.

    According to the MPU5 field service manual these are MUX errors I think? I've tried playing with MUX5E checkboxes, making sure I've got all the lamps I can physically fit onto the screen, but still no luck. I know these machines are Genesis so have left that selected. I'm sure I've tried every possible permutation of options within the Config screen and still the same!!

    Can anyone shed any light onto what I'm doing wrong?! 

    Ta :)

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