foiltravis Posted February 23, 2023 Report Share Posted February 23, 2023 Last fall I built a pinball cabinet and that got me started down the path of building a Fruit machine/arcade/pinball cabinet. I have been working on it for quite some time. I am running Bigbox as the front end and have each emulator working well. It is not complete but I am getting closer. I ordered a PacDrive on the day that Royal Mail's international shipping got hacked and after 5 long weeks it finally arrived. A huge THANK YOU to MPU_FIVE for his excellent step by step guide to programming it. He went above and beyond with detailed descriptions and pictures, super helpful. There is noway I would have figured it out. I have the buttons lighting up as they should. I have a quit/exit button that I would like to have lit up whenever someone is playing a game, is there some method to light a button that is not defined within the game? I don't mind going into each game to configure them but I have no idea how to do this. I could simply hot wire the button but I would prefer it to work with the Fruit Games. I also want to say thanks to all the members of this site, both current and past that have taken the time to write/answer forum posts, you have no idea how helpful it has been to be able to search and get lots of help and ideas. As I said, not quite done, the keyboard is still my prototype (after moving on from the cardboard box). I have 12 buttons on the top defined for MFME, I also use one of the front buttons as the coin button. I use the same coin button for everything. Forgot to mention the monitor 24 inches. Not a touch screen but it looks and works great. 6 Link to comment Share on other sites More sharing options...
davep180 Posted February 24, 2023 Report Share Posted February 24, 2023 Great work. Looks good. I have the same problem with my quit button, I can’t light it up either, but didn’t really look that hard for a solution! If you get a reply, it’ll help me too. 1 1 Link to comment Share on other sites More sharing options...
foiltravis Posted March 4, 2023 Author Report Share Posted March 4, 2023 On 23/02/2023 at 16:50, foiltravis said: is there some method to light a button that is not defined within the game? In answer to my own question I found there is a method to light a button that is not defined by the game. I have attached the PacDrive config that I used to light the quit and coin buttons. Hopefully this will help someone in the future. I will also attempt to post this in the thread where MPU_five explained how to configure/program the PacDrive. Link to comment Share on other sites More sharing options...
davep180 Posted March 4, 2023 Report Share Posted March 4, 2023 So simple! I never thought to look in output type! Thanks @foiltravisand thank you Wizard! 1 Link to comment Share on other sites More sharing options...
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