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Bug tracking sheet


johnparker007
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This sheet is a first pass at a way of tracking bugs, mainly layout-specific ones:

https://docs.google.com/spreadsheets/d/1UY-db_6bdyJBV9MonUFRwvl5dP4GvtosG8GemPuB7i4/edit?usp=sharing

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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  • 8 months later...
12 hours ago, spa said:

Bronze Voyage appear to have no sound for me. Anyone else?

 

30 minutes ago, cja272 said:

Yes no sound for me too

Ah - I seem to be missing sound ROMs for these and they're not in my old ROMs collection either - does anyone have them (the Bronze Voyage sound ROMs) please? :)

Then I can put them into the next patch update - which will fix sound for everyone - thanks :)   

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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It looks like it used viva sound roms. Or at least they are bundled in with the layout at fruitemu.

Sound.zip

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Haha I'd just come to that same conclusion! :)  I've updated the layout with the viva espana sound roms, and it seems to be working fine include feature board :)  

The ROMs will be included in the next patch, though I need to also further develop the save file (RAM) management feature, so I can force one-off remote save reset to original, for it to pick them up (it will allow for some nice extended save file functionality later).

So the sound might not be working for another patch or two yet... bear with me.

Thanks for heads up and help guys :) 

(added to bug tracking sheet https://tinyurl.com/yz4uom2e)

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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  • 2 months later...
5 hours ago, Amusements said:

Hi John.

Just had a quick walk round:) 
I did see that Thriller overlays are back to front.

Thanks for feedback :) I do already have that one logged on the bug tracking sheet (row 47 on Open sheet):  

Known Issues: https://tinyurl.com/yz4uom2e

I think I've already fixed this locally, so it'll be fixed for everyone once the next patch goes live, this probably won't be for 1-2 months though (lots of MAME FME work to do before I can get back on ArcadeSim).

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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  • 5 months later...

Hi I have noticed on at least a couple of the DONDs, one being Crazy Chair, when you are on the DOND feature you can see what is in your box as the window displays the value and isn't obscured. 

Tremendous simulator by the way, very much appreciate the work that has and continues to go into the to it. 

 

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30 minutes ago, MR007 said:

Hi I have noticed on at least a couple of the DONDs, one being Crazy Chair, when you are on the DOND feature you can see what is in your box as the window displays the value and isn't obscured. 

Tremendous simulator by the way, very much appreciate the work that has and continues to go into the to it. 

 

It's a known issue and is already on the bug tracking sheet, glad you're enjoying the sim :) 

image.thumb.png.60ecd6ab9863eb57781ee9e0c7066f6e.png

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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