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Everything posted by Fruity Nut
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Don't worry. Figured it out... You add art through the game manager
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Cabinet Build - Show us Yours - and a Note of thanks to...
Fruity Nut replied to Reg's topic in Cabinet Building
Took a gambling awareness sticker off my old reel king machine today. Cut it up and slapped it on my little cab to finish it off nicely -
I don't know that one. I use Coin ops in an old arcade cabinet build but didn't know you can use it for mfme or it is touch screen compatible. I'll check it out but pretty happy with Touch Play.
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I can't seem to work out where to place the logos for the different games in touchplay. I put the .png game logos in a folder in images called "wheel art" I believe and made sure they are named the same as each .gam file but they don't show up at all. Does anyone know? I can't seem to find out on the touch play forum. Thank you
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Cabinet Build - Show us Yours - and a Note of thanks to...
Fruity Nut replied to Reg's topic in Cabinet Building
So finally finished my small bartop icade conversion. The cabinet lent itself perfectly for the job although was certainly tough trying to squeeze everything in! So I bought off Ebay an ION Icade off eBay for £18, a HP 15" 4:3 touchscreen monitor for £12 and a Dell micro PC for £40. I ordered an Ipac, Pac drive and a load of buttons from Arcade World along with a Barcrest button and 5v leds off eBay. I had to cut the top pieces of the side panels off the icade to accommodate the monitor which I stripped out of it's casing. I wanted the sound to be pretty good as that's the best part for me, the nostalgic machine sounds and music so I fixed a 2.1 edifier PC speaker system to it. The sub on the top and the satellite speakers in the back as didn't want them sticking out. I simply used sticky back metal effect plastic on the sides. I replaced the control panel for a nice bit of wood. I used 10 main buttons, an exit button on the left side and a coin one on the right as well as 2 small buttons I use for volume under the fake coin slot which I wired to a USB on the PC. I am very pleased with the way it turned out -
How to utilise the Hi and Lo on hold buttons?
Fruity Nut replied to Fruity Nut's topic in Cabinet Building
Right sorted! it was me! I was going to edit to assign the hi and Lo buttons after the lamp settings then clicking config on pac drive settings as felt I needed to save but that seems to duplicate the numbers like you said. Thank you very much guys -
How to utilise the Hi and Lo on hold buttons?
Fruity Nut replied to Fruity Nut's topic in Cabinet Building
Okay so added the lamps as you said which makes them light when Hi and Lo flashes but they now they do not flash with regular holds. Holds still hold tho. Please see pics. Thank again -
How to utilise the Hi and Lo on hold buttons?
Fruity Nut replied to Fruity Nut's topic in Cabinet Building
I haven't had a chance. I'm hoping to do tomorrow as wiring up some new buttons -
How to utilise the Hi and Lo on hold buttons?
Fruity Nut replied to Fruity Nut's topic in Cabinet Building
Great thank you I will give it another go -
How to utilise the Hi and Lo on hold buttons?
Fruity Nut replied to Fruity Nut's topic in Cabinet Building
I think I tried that but not too sure how to do it correctly in edit, design. I managed to get them to work but it stopped them flashing when hold should normally flash. -
Gary will probably know this one... So on a game such as Viva Espana which has separate Hi and Lo buttons. I have edited the layout to use the Hi and Lo on my cabinets Hold buttons which works fine but how do I get them to flash when the Hi and Lo should flash in game but still flash when the holds should flash, essentially sharing the same buttons? Is this possible?
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getting there now
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yeah I didn't want both lit at same time unless I had money to collect and to cancel something if you get the jist. No worries
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ahh no worries
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Nice and tidy
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Yes that's confirmed my thoughts. Thanks guys
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So if I'm connecting buttons to both banks of terminals on the board, do I need to use the 2nd ground terminal at all or is it just there to make life easier for say multi player mame setups where players controls are at a distance from each other? Probably a silly question as I reckon it doesn't matter but before I finish wiring all the buttons I just wanted to be certain. TIA
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So Gary. Not a biggie but just wondering... How would I go about seperating "cancel" and "collect" for machines that normally have a shared button? Half of the games have the 2 separate buttons anyway but for the ones that have the shared single button but I have the 2 separate buttons on my cab. It would be nice to just have the cancel flashing if I say, want to cancel nudges or holds and the collect if there's money in the bank. Do you think that's possible? Hope this makes sense
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Just about to give this a go. Do I just add all the Keyboard.exe file to the start-up folder? I don't require the exit button so how would I remove that? Thanks again
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Yeah i'll give them a go as easier but I may go down the 12v route if need be but still change to leds so not to fade the buttons or inlays.
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Bulbs are on eBay if anyone else needs some
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You sir Gary are a genius !!! All sorted now thanks to your excellent guide. I did not click "Config" It's a shame you have to load the .pac file for every layout. That's where I went wrong. No worries. It's all good fun. Just need to get 5v led bulbs now as the original 12v ones are very dim as to be expected. Arcade world are out of a lot of stock at the moment. Thanks yet again
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Hi Gary so just done the first bit of your lovely guide to assign the buttons within mfme but when I click test lamps none of them light up. Will the test only work when I assign each layout as I was hoping that most layouts would work without editing them? Do I need to load the "Fruit Keyboard. pac" on every layout? Sorry to be a pain
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Wonderful help as always. Thanks matey