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Posts posted by Pook
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1 hour ago, Reg said:
That character on the bottom left of Tiger Road looks like Terrance from South Park !
Haha, good spot buddeh.
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Never really game type I took to, isn't this just Trans-am?
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8 minutes ago, evo1 said:
Dave, turn the predictive text off. As didnt know Reg was renaming the site.
Haha that was my mistake, if you remember what label his early DXs were released under.
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Another site update today, see's a few tweaks on the overall layout with tabs making the site easier to navigate, as always a massive thankyou to Desert Island Fruits and @Reg for his continued support.
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This was one of my favourites, first time I really saw 3D graphics outside of vector.
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22 hours ago, Reg said:
Just stumbled across this link - the quality does not look too bad, here's one of the magazines from the Crash torrent I just started downloading.
Haha, got to love a good typo. Page 26 says Psst is available for the 19k Spectrum
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11 hours ago, A:E said:
Ultimate, TheEdge, Hewson, Odin
SabreWulf, Fairlight, Cybernoid, Robin of the Wood
0h I forgot about the edge, what a great game Brian bloodaxe was, loved the way it pretended to crash on load and asked you to blow gently on the keyboard, great python soundtrack too.
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Oh it's hard not to split in genre. I loved a shooter back in the day, of all the old vertical ones I loves Phoneix. Pleiads & Xevious, when horizontal ones started to come out R-Type & X-Multiply were my go to machines.
Other machines I enjoyed were Battlezone, Discs of Tron, Crystal Castles, Gauntlet & Robocop. I remember the first time I saw a Dragon's Lair I was hopeless at it but it blew me away.
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The 8-Bit era gave birth to many great software studios, many only lasted only a few years, some crossed over to the 16-bit era and a few still survive today under various guises. But who was you favourite?
I reckon in a poll the masses would chose 'Ultimate' and that's a great shout as they made some seminal original titles. There were powerhouses like 'Ocean' & 'US Gold' who churned out some good titles and arcade ports but were tainted with terrible franchised titles. Even Codemasters were massive in maintaining the 8-bit era into the budget market.
I used to enjoy work from smaller outlets that made some great titles, in that camp I'd include.. Software Projects, DK'Tronics, Microsphere, Gargoyle Games, Melbourne House, Beyond, Durell, Micromega, Hewson, Odin, Elite, and there's probably more.
But for me the winner has to be 'Vortex'. I was amazed at not only the 3D but the speed and fluidity of it. Great titles like TLL, Cyclone & Alien Encounter were regularly played on my speccy.
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The kid with the double tape deck ghetto blaster used to charge 25p a game to be copied in the playground.
Remember a program called 'the key' that used to copy games for you.
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Ohh the oric, was that the one when you could type 'ping' and 'bang' and it would make the noises? I remember a computer shop called syntax where we would type random noise words into it, must've drove the staff nuts.
Couple of friends of mine had vic20s and regretted it when the spectrum spead throughout the school. One mate got a TI99 which from what I remember didn't do a lot.
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Indeed an argument had in every playground across the UK in the 80's. Myself and my mates were firmly in the speccy camp as it's what our parents could afford so clearly it was better. Think it was 129.99 back in the day with the C64 being considerably more.
I remember going round a friends house who's family had a lot, he knew it and rubbed in our faces. Payed Beach Head and was impressed you could have more than two colours in a 8x8 grid, also when you got shot it said 'medic' really well. Didn't matter the speccy ruled and he was still a knob.
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I have a vivid memory of helping my Dad fit our kitchen in our old house, spent all weekend helping him by 'holding' things while he cut or screwed them. My treat was a game of my choice. Fully how nostalgic games are linked to other memories of family and simpler times
I chose well...
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Hey Richard
I just searched in an old WIP folder and found this from several years ago, I have a flyer where the machine cuts across 2 pages hence the crude join across the middle. I must of started this years ago and not thought about it until your post. At any one time I'll have 6 or so active WIPs that I add a bit too whenever I have a bit of time. Also have and inactive WIP folder with 100+ titles in various stage of completion, either I wasn't happy the way they were turning out or someone else released that title during development which happened a lot back in the day when a lot of designers were about, I've never been the fastest worker and was beaten to the punch on numerous occasions.
I've moved this into my active WIP folder for you, to remind me to get back to it at some stage, I currently have about 20 previous releases left to update and re-release that I'm getting through so will free me up to concentrate on new stuff once that's complete.
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On 26/09/2018 at 09:43, becks said:
I ask because Beardy Knob is the dond Im looking for
That was a Joke by me in a thread, hope you don't think that's a real machine
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It's been just over six months since DX'Cellent's new incarnation here at DIF, in that time I've updated at re-released over half of my back catalogue, released lots of new stuff and generally been more active than I have been in a long time.
Recently Reg updated DIF with a few enhancements which meant my pages could evolve even further in the form of a funky portal type affair. A massive thank you to DIF and @Reg for your continued support
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Gert lush, as they say rownd ere.
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40 minutes ago, A:E said:
You might want to lighten the layout image of the emulated fruit machine. It will come out so much darker that it is on this proof. Also output the artwork to at least 300dpi for magazIne prInt.
J
Fullsize unlit baseart attached.
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Under the 'Imagine' you've used the word 'using' twice in quick succession which looks a bit odd, maybe 'on your PC'.
Under the 'MFME' it says it stands for Multiple Machine Fruit Machine Emulator
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'A small emulation scene that's been running for over 10 years' should be 'A small emulation scene that's been running for almost 20 years'
People who will read this will be speccy enthusiasts, so will have nostalgia spanning about 82-87, maybe that can be reflected in the images and include a machine from that era.
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Games that would never be made Today !
in Bowie Lounge
Posted
Wow, PC babies would love this one....