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johnparker007

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Everything posted by johnparker007

  1. A little more progress Swapped out the non-user friendly 'RectInt' for Position and Size: Made the placeholder indicator (the blue line on top of the tab) for the 'active tab' (it's just a placeholder, will make something better looking later): Currently (also seen in last couple of videos), when I press keys destined for the emulation, they are triggering even when simple typing in numbers to a field. The plan is to implement and Active Tab, so only one of the tabs is active at a time, it'll be the last tab window you clicked into. That way, a window only processes keyboard inputs if it's the currently active window (like how it works in actual MS Windows). Typing 1000 into a number field should not hold the first reel and insert 3x £1 coins (or set off the coin alarm) Vid:
  2. Haha @Ginge pulling practically DX ready photos out I see manufacturer Project, unsure if a newer platform than current FME? Looks like a basic video ROM with probably an existing controller for payout etc... hard to say if/when will be emulated suspect it's a platform not yet covered... it all starts with ROM dumps and board photos/specs....
  3. Do you mean one of these three similar video poker games? None of them have the standard 'fruit machine prefixes' to the ROM names, someone could have a bash though, rom names are in the MAME window titles in the screenshots above.
  4. Woohoo nice one @Jamie28J and @spa!
  5. More work on Inspector functionality. Still looks a bit messy, but I'm just focusing on actual functionality at this stage while I'm feeling things out
  6. Early test of using the Inspector (it's like the Properties window in MFME). This is a very early WIP experiment, so everything looks crap and messy, but here you can see me swapping the assignments of the left and right reel numbers around.
  7. A bit more progress, the Hierarchy window now contains groups of Components
  8. Sorting some icons out for the dockable UI tabs, I think a Yoda is appropriate for the MFME Import window RIP @Wizard
  9. MFME Import - initial rendering into window working:
  10. Layout Editor - cross platform UI system - latest WIP:
  11. Cheers man, appreciate that - extra rom hacking info is always handy to have
  12. Good to know, that info could help real machine owners without their dongle @hitthesix has apparently since sent @spa over a working layout, not sure if that was down to some rom hacking?
  13. Warped (Bellfruit) [Rom].zip From Geddy's collection (no sounds only the interleaved program ROMs)
  14. @hitthesix identified this rom as Bell Fruit Warped (missing sounds) back in 2019 over on fruitemu: https://www.fruit-emu.com/forums/topic/56619-fme-rom-dat-20190623/ The game is 'WARPED', I just checked myself in the interleaved ROMs, and the ROMs are in the BFM sc5 naming format.
  15. I know, I think I said elsewhere on Dif recently, I'm just staying out of it for the moment. Worst comes to the worst, MAME could be forked... but that's got its own whole host of nightmare issues then!
  16. I've only deeply dabbled in some of the other platforms, I'm not up on whether that's a dip switch/config issue, or if it's an emulator bug... perhaps some seasoned layout artists could weigh in?
  17. I see quite a few in Geddy's rom archive for this machine, so there could be...:
  18. I've pm'd ya, I have got this Community Drive thing semi-started, but I need people's email address in order to enable their write access on on their personal folder - thanks again for taking the pics dude, they look good
  19. Nice one @slotsmagic and @spa - some layouts will be improved with the new photos you guys took on your trip! Example - Apollo 9 Maygay: Latest DX: Processed photo for MFME off image: More great resources for the Community Drive when I get back on with that side quest next week
  20. A little video showing the WIP of the new cross-platform UI Dockable Windows system
  21. The rom j6indy is 'completely' set up for touch (some are only set up partially and do not have an orange mouse pointer). The rom m4andycp is 'partially' set up for touch (doesn't have the orange mouse pointer, but buttons can still be clicked with OS mouse pointer).
  22. There's never enough time for hobby coding projects lol The new project is Unity, open source: [ Oasis ] Source code: https://github.com/johnparker007/Oasis ...currently was making a xplatform ui system for the editor, though need to sort out the Community Drive side project I've started before I get back into it.
  23. johnparker007

    Metro-Cross

    Played a lot of the arcade version of this, great little game
  24. I'm glad to hear that Arcade Sim qualifies as an essential! It's going to be a while before 'arcade sim 2' is developed (as part of the new Oasis suite), but that will allow others to build and improve the fruit machines (rather than just me in this initial version), so the long run that will have many more...
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