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Boulderdash

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Posts posted by Boulderdash

  1. 2 hours ago, Robsonmeg46 said:

    Not sure if anyone can help but I have Oliver's twist dx £100 jp

    And when I played it and got cash shot I got the £15 plus repeat and collected it only to win £3 and the repeats was the same amount would anyone know why this is? 

     

    Cheers Rob 

     

    It's a feature. You're the first person to ever collect that amount

    • Haha 1
  2. Are you trying to force a jackpot? 

    The Scorpion 4 version won't pay jackpot except in very exceptional circumstances. 

    Just start collecting £100s and £50s and it'll keep paying until you're back close to percentage.

  3. 2 hours ago, Jamessco said:

    Standard on most bellfruit clubbers "When lit press Stop for winning shuffle after losing nudges"

    If it's the 1990s club temptation with the snake trail then yes, I think it has a stop button so three of the same separated by one random fruit will spin in a win of those fruits when you press stop as described. 

    If it's temptation club from about fifteen years ago I don't think it does anything at all!

  4. 17 hours ago, mr x said:

    full metal jacket [immortial clone ] which will make @infectionhappy

    rainbow gold

    hi lo off to work

    pig wizard

    plunder and lighting

    ginger ninja

     

    Hi-Lo Off to Work could have been a Hypalinx style strategy game, but in the end it's still just a 'press start until it goes for mega and hope it pays more than it cost' forcer. 

  5. 1 hour ago, monkeyboypaul said:

    Yes, I do. 

    If you're serious join Pinball Info forum. Friendly bunch and they can offer you advice on the road to ownership. Also has a For Sale section. Realistically you'd need about £2.5-4k for a decent condition starter game. Any less and you're into crappier and older EM-style machines. I've assumed you're after a DMD-era game, as most are. 

    I'd agree that they can be expensive to buy - just look at new machine prices on Pinball Heaven if you want a heart attack. All fuelled by ever increasing demand & the poor GBP/dollar exchange rates. Ongoing maintenance can be a pain, but not necessarily and don't let it put you off - communities like that forum really can be a lifesaver. There are lots of new/replacement parts available still too, due to the large market of people still owning older games.  I've had machines give me zero issues in 6yrs, but I don't play them very often, and I give them a once over when I buy just to avoid issues in future. Preventative maintenance. That's not to say parts aren't expensive - they can be, it's on an entirely different level in terms of cost and complexity vs. fruits I'm afraid. FAR more sociable though - plus 1 pin is never enough! 

    Happy to advise if you need - owned pins for 10yrs. 

    I'd probably want a classic like The Addams Family...

  6. 1 hour ago, niallquinn said:

    Skyrim is a porn title surely?  About doing it in the toilets on a plane, must be?

     

    Most definitely.

    Similarly I assume the sponsors of the European Golf tour don't watch porn. I crack up every time they say 'sponsored by DP World'

    • Like 1
  7. I would say that ticket-based machines are way more addictive than regular fruits because there are multiple levels of engagement. 

    Obviously there's the initial gambling on the machine, you pay real money and get excited 'winning'. 

    But on top of that you have the excitement of the ticket eating machine that pays out a more valuable ticket. 

    Then the thrill of the chase, trying to gain though tickets to exchange for a prize. 

    And although the prize will generally be a piece of tat, I can still remember my son's joy at winning a leaping porcelain dolphin from the croyde holiday camp arcade. 

     

    • Like 2
  8. 8 hours ago, Dawlish09 said:

    Was a great machine on £25 a play, never see these anywhere nowadays. I was, let's say friendly, lol, with the barmaid in local pub at the time who would tip me off when brand new machines were getting put in. This particular machine was especially good to me cleaned it out with an IOU for £12. Used to play them other places and never got such a streak, although they were pretty good. Think these must have had a pretty generous nature from factory.

     

    download (3).jpeg

    £25 a play seems a bit steep for a £5 jackpot 🤣

    • Haha 2
  9. 9 hours ago, MikeyMonster said:

    Theres an emulated barcrest cluber - take your pick i think, and from RAM  reset - every go the CP goes up by £25 so its full after 10 plays!

    I always believed that for most CP machines, they worked similar to the way £1000 machines paid jackpots...... Say its 80%...... for every quid it takes 20p is profit, 79.5p can be won in normal play and 0.5p goes in the CP bank (or JP bank on a £1000) once the CP bank is higher than the CP itself..... it can pay it.... either by spinning in or off a feature. Obviously these figures would change from machine to machine - so some might put as much as 10% towards JP / CP wins.

    This was almost definitely the case on Belfruit £1000's.... I mean it even had two hoppers - one which held £300 for normal wins and banks (and good luck trying to get more than £60-70 off the top features or maybe £100 on the cash trail) and once ready - it would give the JP. The machine is basically a £75 JP machine, with a once in a blue moon JP. Not only that, on the start of a JP board (IRL) you can hear the 2nd hopper with its £750 coin back up balance moving in some way inside the machine so its lined up to pay out.  The two hoppers even pay out at different speeds.

    Whilst I may be wrong, this would explain why you cannot flat out force a huge number of clubbers.

    I don't understand why you would add mechanics like a moving hopper to a machine that gives something else to fail.

    I would imagine the second hopper would always be screwed firmly into the cabinet and the sound you hear is a safety door that was being removed when it was about to pay out. Said door could prevent theft by people sticking things up into the hopper, or some disastrous failure causing all the coins to fall out. 

    Your logic for cashpots is sound, however.

    On 80s and 90s BFM and Barcrest machines the pot could be taken at any value (unless seeded) as it was a paid for win. On most BFMs until Clubwise you could take both the pot and the reserve, but after that they wouldn't pay both. I guess they worked out the machine gets less play when there isn't the illusion of a jackpot available from the cashpot.

    Barcrests wouldn't generally pay the pot until the reserve was about three quarters of the jackpot, so the pot itself was almost always jackpot. Earlier machines like Blackjack club would climb out - you'll see the block at 'Notation' where you'll always have a 7 or 8 to gamble from so there's the illusion of fair odds but when it's taken enough you can gamble up to the top. The pot on later Blackjack programs and almost all subsequent Barcrests could only be won when the machine span the win in on the reels once it has taken enough money. 

    • Like 1
  10. 2 hours ago, Mort said:

    Yep @serene02 as far as I can see any alterations to the CP would require a RAM reset first, which would put the machine back in a dire state, especially the ones which start out life in a negative compensator / percentage level.

    Some machines, such as Club Bullion, allow you to change the CP so it's behaviour is fixed and becomes Jackpot 2. This would be non-progressive and would always just display the JP amount on the 7 segs.

    I wonder what the difference is though ? Why would an operator chose a fixed JP in place of a progressive CP ? Just to attract player attention at all times to a full pot ?

    I think that's short sighted by the operator.  A pro only falls for that once and doesn't come again. So you lose all the money he'd put through a machine on the times he didn't profit. 

    • Like 1
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