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Amusements

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Posts posted by Amusements

  1. 24 minutes ago, MPU_FIVE said:

    Wow, so I CAN have 2p, 10p, 20p and £1 all on one cabinet then? Are there any wiring diagrams about showing 4 cube hoppers being connected up for such a project? The Arduino bit may throw me, i'm not very technically minded and like simple stuff cos i'm a simple minded man, sadly! Intel definately not inside! Lol!

    Cheers,

    Gary.

     

    Basically yes. All the Arduino has to do, is turn the hopper on when the Pacdrive sends a 5V pulse, and turn off when the opto on the hopper senses a coin exit. I have seen some code on Github to do similar things, so I am sure someone can make some solid code just for an MFME Triac to hopper payout in the future.

    Personally I am using a JY-142 Change Machine Board (Link to example only) board to convert the switching of a 5v relay (By the triac 5v output on my 2nd Pacdive) to count up on my change machine, and also pay out as a third MFME hopper.

    • Like 1
  2. 5 hours ago, madgerald1974 said:

    @mpu_five as far as im aware, you can only drive two hoppers because of the coin signal input. Hence why I'm using £1 and 10p. I would love to add 2p payout because as a young lad I pretty much spent my entire two week caravan holidays in the parks amusements on the good old nudge shuffle machines :)

    You can add extra hopper payouts, so long as the additional payout is a Triac to hopper setting in config, (think old solenoid payout unit) and does not use a multiplier. 
    You will need something like an arduino to run the relays to and from the hopper & Ipac/PacDrive. I use the board in my home made change machine to do the same thing, but will use an Arduino on my next version. 

     

    • Like 1
    • Awesome 2
  3. 3 hours ago, johnparker007 said:

    . but the 'classic' layouts are useful for building internal test layouts in MAME so the emulation can be tested with clickable buttons etc.
     

    I usually make a classic before I start on a redraw, but do not release them. I will have a look at my backups, and see what I have saved.

    • Thanks 2
  4. 52 minutes ago, Road Hog Mad said:

    MFME is updated, it was just when I loaded astra celebration, the one from dads website did it

    That was not the point I was getting at. If it is ticked, it may cause errors due to server problems because there are no more updates.

  5. I have played quite few casino slots with the option to use touch screen stake/start buttons, or a physical button. Repeatedly pressing a piece of glass is a bad experience, but OK for making selections. I think having a touch screen for a top glass is perfect for MFME but definitely a bad idea to use for start and hold buttons. 

  6. Applicable Coin Size:
    Diameter: 18.0-31.5mm
    Thickness: 1.5-3.2mm

    Should be OK for most coins. (I have no idea what size a pound coin is though).

    If they all work, that is not bad for 3 hoppers. 2 for hopper 1 and 2, and another to work as a triac output using an arduino.

    • Like 1
  7. If the Pacdrive  errors and you reconfigure something, remember to unplug the USB power to it, or it will not reset (rebooting PC wont reset it). If the hopper is spitting out non stop coins, have a keyboard handy so that you can manually press the [ or ] to at least eliminate certain faults.  

    • Like 1
  8. Just now, Reg said:

    Yes !  My typo, sorry !

    I only have £1's in my cab - but it feels like there is always one or two missing when it pays out.

    Have you run the Diag/Misc box to see if it is using 2 pound hoppers, or to see if it is paying out the odd pound in 20ps? It is possible the hoppers are not full enough. I do not know if the released layout was topped up or not, as I always reset the RAM on new layouts.

  9. 57 minutes ago, Reg said:

    Has anyone managed to get Lucky Lotto Club working and of so, what are the settings in the config please ?

    I have it configured but it appears to only pay out partly - IE - the odd coin here and there.  Not the hopper as on other machines it's fine, if anyone has got it working would apricate the know how.

    Many thanks.

    I have not heard of lucky lotto club, do you mean lucky lottery club? If so it uses hopper 1 for the squids, and triac 1 for the 20ps.

  10. This reminds me of when people used to buy shareware at Bowlers in Manchester, and other computer fairs. All you paid for, was the disk (service) Like a pound or less. 
    For me, that was a fair business, because the sellers do not claim any rights to, nor edit any of the works, and the shareware providers got to spread the word. 

     

  11. 1 hour ago, MPU_FIVE said:

    Oh cool, @Amusements that sounds a much better way to do it (dare i say faster too?)

    Are you able to do a short video to show me how it's done?

    Or am i right in thinking, when i define the keys on the I-Pac2 software, i can give it the PacDrive number also associated to that key?

    For instance i can tell it that the Orange button on (I-Pac pin 1SW1) will be represented by SPACE and it's lamp is connected to (Pacdrive pin 1)

    Or is it MFME's PacDrive setting where the above info is defined? It'll be one or the other i guess?

    Thank you! :) 

    I think the easy way, is to show you my template as an example:

    fig-1.thumb.jpg.41228606d99cfb4655de9ca5a4edcaab.jpg

    So after creating your own template, hit the [Save Template] Box and put somewhere handy. 
    When you load a new layout, configure all the buttons as you did before.
    When finished, open up the PacDrive tab on Game Configuration as above, and hit the [Load Template] button and reload your template.
    Hit the [Config] button and Voila! The bulbs get automatically added. 
    Eg:
    fig2.thumb.jpg.b4c4e6c58f1fe9865c21f2166b5675e4.jpg

    The only thing that may need changing manually, are the hopper settings, when the layout requires a triac to hopper payout, or if you are using 2 bulbs on a button.

    • Thanks 1
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