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wearecity

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Posts posted by wearecity

  1. 10 hours ago, logopolis said:

    Never came across this game before. It reminds me of a another Spectrum game called Jumping Jack.

    Jumping Jack, such a simple idea for a game, with as simplest graphics, you'll ever see. But it had one of those, just one more go vibes about it.

    • Like 1
  2. To be honest there are so many great games, it'll be impossible to select just 6.

    You need different lists really.

    They seem to have gone for those that they felt push the Spectrum to it's limits. 

    I never liked those Head over Heels type games, always found the controls awkward and trying to jump onto items difficult to assess correctly.

    • Like 1
  3. I just do it by the way Andy said.

    Sometimes it's frustrating, if you just want to find them out and stop playing a machine, as you may need patience for tokens, if you've had the streak from it previously and it's holding onto the jackpot.

    Like Vecs and Zippy said, you can just look at others for the same tech, normally it's the same I find for most machines of the same tech and manufacture. Only real difference, sometimes machine don't pay out 10p's.

    If it's coins only, most of the time, you could just put £1 in all the boxes, because coin sounds are normally the same anyway. But I do like to have it correct, if I can.

    • Like 1
  4. 1 hour ago, logopolis said:

    The Spectrum version was the one I played, never had an Amiga. There were a few games I completed back in the day. Dynamite Dan was one I mastered because I had a special route where I would visit every room. Fall Guy was another where you had to jump the train and the boats etc.

    Had a hooky copy of Dynamite Dan, never any good at it.

    I remember The Fall Guy being released, but don't remember if I played it. 

    Atic Atac was one I completed as well. 

  5. Not many games, in 40 + years, I could clock as they say, but Chuckie Egg was one of them. 

    I did buy and play the Amiga version, but the Speccy version was the one I clocked and ended up having to give up playing because I simply couldn't lose on it.

  6. The gamepad setting, is right trigger to enter the MAME machine config menu (normally TAB I believe on standalone MAME).

    Still loving this, played Frogger for far too long yesterday.

    A small request, when you are looking at the control system, could the right analog stick be used for turning in the arcade. Also possible to use a button, perhaps for engaging and disengaging a machine.

    • Like 1
  7. 19 minutes ago, johnparker007 said:

    Thanks for letting us know it works with the Xbox one pad :)  

    For the attract videos videos/audio:  Enable them from Settings > Graphics > Attract Videos - you will then need to exit the arcade and reload it to see/hear the attract videos

    (the attract videos require a more modern CPU, so if it runs poorly once they're enabled, you can disable again and reload the arcade for the change to take effect)

    I think the guys above were saying it's actually starting 2 player games for them - hopefully get to the bottom of it! :) 

    DOH!

    I never saw the scroll bar in the graphic settings, so never saw that setting, all loaded fine. I have a Core i9-10850K processor, so no problem for performance.

    • Like 1
  8. Wow, what an update this is.

    Looks incredible.

    I managed to play several arcade games for much longer than intended, with my Xbox one pad, without an issue.

    I'm not seeing any attract modes on the arcade games screens, (the fruit machines are doing attract mode), as I'm walking around. Also did I see something about hearing arcade sounds, while playing fruit machines, I'm not hearing any myself.

    Have I missed something, or is this how it's meant to be?

    As for the multiple credits, perhaps, some of the coin mechs are very sensitive and it thinks, people are entering multiple coins.

    On older MFME versions, ACE Sys 1 machines, like Pound Sterling etc, used to alarm, because it would think more than one coin was being inserted, even though you were only pushing 0 once. You used to have to jab 0 quickly, with the tip of your finger.

    • Thanks 1
  9. 23 hours ago, Altharic said:

    I'll probably get pitchforked for this but I don't see the point of these mini consoles I got the PSX one for £20 when they were selling them off and aside from the controller I couldn't see what was any different to an emulator.

    In the case of the Amiga Amiberry and a custom case would do surely?

    I can understand this point of view.

    But, I think quite a few people, are now turning to legal ways to play old games, such as the Evercade, which offers a chance to build a nice collection of carts, steadily over the years, at a reasonable amount of money for each cart.

    Also, quite a few people, aren't tech savvy and couldn't cope with setting up emulators, getting roms etc.

    Others like me, are collecting them, just like people collect ornaments or have a dozen watches or pairs of shoes etc....

    • Like 1
  10. Great to see a taker for this, I'm on my way to work for late shift, but can sort of roms if someone else doesn't. 

    If you click on the picture from the above post, there's an option to download it, it's larger than it looks once downloaded. 

    • Like 1
  11. A few years back in the JPEMU conversion thread, Wizard expressed an interest in the Impact tech machine Coliseum Cash being converted to MFME in DX form. It's a clone of Super Breakout.

    The better looking of the two wouldn't convert, but the poorer of the two DX's did, but with no disrespect intended, clearly the source work was awful and it is a very poor looking DX, there's also a classic version for reference.

    The attached artwork, when downloaded, is probably good enough for at least a medium quality DX to be made, by one of our experts.

    So wondering with quite a few older DX's being updated, if someone would be willing to take it on and perhaps put it in the appropriate cabinet as well.

    20200324_190303.jpg

    • Like 1
  12. Normally, when a layout is dark, it's because the images used were grainy.

    You can try to brighten it, by doing the following in the emulator.

    With the layout loaded, click on design, then edit mode.

    Then click on design again and choose DX lamp creator.

    You then have brightness and contrast options you can use. Use the sliders then click on update and see how it looks.

    The issue you will find if you make things too bright, is that the lamps may start being jumpy or the cut outs of the lamps maybe be very visible.

    If you make a mess of thing, you can always close the layout, say no to save changes and try again.

    • Like 1
  13. Was never a massive fan of this, but it's definitely a classic arcade game, in the tier of extremely well known arcade games (I just made up that tier by the way).

    I always thought the game, was very slow moving and I think that made it feel sluggish and hard. 

    Like @eagle64 I remember and had Mr Wimpey on the Speccy.

    I believe like Mr Do, there's a super version of this possibly on Neogeo hardware, which played a faster game, which made it more enjoyable.

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