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wearecity

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Posts posted by wearecity

  1. Not sure if I'm taking this converting thing to far, but...It appears from the fruit-emu downloads that this machine hasn't yet been emulated on MFME.

    So, here's a classic layout for an Ace Coin machine, Up Pompay by (sorry don't know who) £15, 30p 86%, running the cursed Whitbread roms.

    It was named as Up Pompey under the Jpemu layouts on fruit-emu, but a search for Pompay and Pompey, shows nothing under MFME downloads.

    It's fully playable, despite not converting 100% in looks, possibly due to differences in shapes and buttons available between emulators.

     

    Up Pompay (JPEMU CONVERSION).zip

    UpPompay_1.jpg

    • Like 1
  2. Here's Viva Rock Vegas Club by POOK. 50p Play £1000 Jackpot.

    Or to give it's proper name The Flintstones - Viva Rock Vegas Club.

    Not the first appearance on MFME, as Vecs did a 1024dx of this. This is at 1280 res.

    Everything seems to be functioning correctly. It's another one that wouldn't convert using v3.0 of Pete's conversion tools. So needed to go via the v2.0 conversion tool and MFME v1.1 route to get it to work. So if you are having trouble with v3.0 of the tool, try v2.0 before giving up.

    vivarockvegasclubWDX_(JPEMU_CONVERSION).zip

    vivarockvegasclubWDX_1.jpg

    • Like 5
    • Thanks 2
  3. For best advice, you'll need to post up the names of the layout/s you are having trouble with. Many times, it's a case of going into design,edit, then clicking on configuration panel and choosing Parallel or Binary under coin mech on that screen. You may need to reset the machine by pushing ctrl r on your keyboard and then wait until any alarm clears.

    Alternatively, you may need to go into design, edit, then right click on the coin mech itself on the layout and choose properties. Then choose the correct coin from the coin/note drop down menu.

    • Like 1
  4. Here's another machine, previously not on MFME (going by the downloads on Fruit-Emu)

    Big Banker by Fuzion.

    Such a great looking DX and it's coming up to 15 years old!!!

    There are no issue with the machine functioning, but sadly the hi-lo reel, did not convert well at all. It really needs doing from scratch and hopefully someone might take it on one day. The main numbers that are difficult to make out are 5, which has a queen on the opposite side and the 3 which has the 9 on the opposite side.

    Apart from the usual additions needed in converting, I've added a coin mech to the layout, which enables coins and tokens to be inputted. Of course if you want to remove them, you can, by going into edit mode and right clicking and deleting. The buttons on the side are still usable for coin input and holds, but no token input available this way.

    I've hopefully added the correct meter settings, as coins and tokens do register and payout with the relevant noises.

     BBv01_1.thumb.jpg.48a0b1602f1464d49390e9935d455274.jpg.

     

    Big_Banker_(JPEMU_Conv).zip

    • Like 3
    • Thanks 4
    • Awesome 1
  5. Chopley has asked for some interaction from members about the history videos, so I'm sure your 3 seconds of fame could still happen. xD

    Those who are interested in FME, would never leave, the scene has never completely disbanded or stood completely still.

    I reckon, many old members are still around, but a lot just don't contribute anything. We also have the dippers, who, dip in and out of emulation projects. I for instance look at lots of emulation projects on and off, but never post anything anywhere, just download and play.

    We've also seen some people come back, then not post on forums, for months or even over a year. For instance an old time member, who was enthusiastic on The Mecca in early February, but hasn't even visited the site for over a month. Perhaps for them, getting back into FME wasn't all that it seemed cracked up to be after all.

  6. Not watched the second part yet, but I do hope these continue. 

    If you are at the hovel opening period, you are now for me at a critical part where you probably need to choose a path to go down and stick with it. 

    I guess it's how in depth you want to go. Month by month would mean really going into fine detail, even then doing year by year after say 2002, could still be fine detail.

    Or you could do a few more general history and key moment videos. 

    Then do individual videos with topics such as Other FME emulators, FME forums through the years. MFME through the years. Perhaps one on layouts and the designers. 

    Whatever you do I'll definitely be watching. 

    • Like 1
  7. I disliked Reds back in the day, but still played this sort of Red quite regularly. 

    Took some massive beatings, because I thought £50 to £100 would be enough to not run completely out of change. But at a typical London 70% to 78% payout you can see how it wasn't. 

    Emulated,  was disappointed v10.1 didn't support them and was so looking forward to v5 doing so. 

    They are good to play emulated because of their unpredictably.

    Not being critical of the video, but unless you deliberately attempt not to play them at all like a normal punter, like in the video, you'll never know just when it's likely to give you a £35 or top feature. Having said that even with your playing style in the video, it still had the capibilty to say fuck you, I'm still not going to play ball with you. 

  8. Next up is Wild Thing 1280dx by Empire Games, Jpemu versions by RB/ROSS, the layout is named with RB at the end, but Ross appears to have been involved and is the uploader on fruit-emu.

    Thanks to Wizard for helping getting the reels to stay in place.

    I can't quite believe this is the first MFME version of this, but I can't see it on fruit-emu and I didn't have it for MFME.

    The club version is on MFME and is an MPU5 machine, also not on fruit-emu, so I'll be cheeky and post that here as well, just in case anyone wants it.

    Wild_Thing_-_JPEMU_Conversion.zip

    Wild_Thing_Club_30p£250.zip

    • Like 5
    • Thanks 4
  9. Could find an MFME version on fruit-emu, so possibly another MFME debutant.

    £15 jackpot!!! by Crystal Leisure.

    Each Way Nudger MK3 1280 dx , Jpemu version by dadsfme.co.uk

    The play decal at the top says 10p play, but apart from being ridiculous, the paytable matches 30p play, so I've set it to that. The roms will allow a switch to 10p if you fancy a challenge.

    I like the perspective of this layout, wonder how it would look in an FME cabinet.

    Each_Way_Nudger_MK3_-_JPEMU_Conversion.zip

    • Like 3
    • Thanks 3
  10. Nice to see this done.

    Just to clear up my problem in getting this to run, looking at what Reg and now Wizard did, the problem was caused by the fact, I was using 3 program roms. I didn't have this installed on Jpemu, so I downloaded the version straight from fruit-emu. The download has, another rom 4p1.bin file included, so naturally I put too many roms in.

  11. Kapang, uses the arcadia sound and sadly it doesn't work anyway. Shame looks interesting and artwork is very good, possibly a from scratch MFME candidate?

    It converts, you can load the bits and pieces into MFME v5.1. Then you put the roms in, hit start and it does nothing. The diag shows it doing constant read and write operations.You go to save the game file or the layout file and it throws up violation errors. Then even just trying to close mfme itself or load in another layout and it throws up violation errors and you have to ctrl alt del to force close the emulator. Trying it via the v.1.1 and v5.1 method, it then says invalid pointer.

  12. We currently have a 1024 dx for MFME

    So here's a Bonanza 1280 DX by ??? (sorry don't know who did it). No issues with it as far as I can tell and I've played a few quid through it while testing.

    For those interested, it would only pay out in 20p's, so I've added checkbox 61-67 and now it pays out £1's as well. Guess that's not 100% correct for emulation, but hey it worked. Think the Electra cabinet for this is wrong, the MFME version had it in the Indiana Jones style Vogue one, which IIRC is the correct one.

    Bonanza-_Jpemu_Conversion.zip

    • Like 3
    • Thanks 2
  13. Just in case anyone missed it from the DIY fixes thread at fruit-emu, here the post and another one.

    Your Lucky Knight 1280 DX by Pook. 

    We only had a 1024 DX for MFME for this, so was keen to convert a 1280, really high quality Pook dx. This proved to be easier said than done.

    Warning, waffle follows below...but hopefully useful info for those looking to convert.

    Normal way of converting is to use FMECONV 3.0 and then load in bits and pieces via MFME v5.1 and then save, so it opens in v6.0, not with this bugger though.

    Trying to load the converted .dat file into every MFME version from v1.1 to v5.1 gave an invalid layout error or a violation error.

    Only way I could convert it in the end was to use FMECONV 2.0, which converts it into a .res not .dat file and then use the 15 year old MFME v1.1 emulator, which is the last emulator to allow loading of .res files. But as v1.1 doesn't support Impact, I couldn't use v.1.1 to do anymore than to save it into .dat format. After that, the .dat file was openable in v5.1, the layout was set up and saved in v.5.1 and it now opens in v6.0.

    Phew...

    yourluckyknightwdx.zip

    • Like 2
    • Thanks 3
  14. 9 hours ago, char042102 said:

    Thanks for the conversions,are these for mfmev6 or which version should I use ? cheers

    The ones here are for use in v6, if you find some of the older conversions from the fruit-emu thread http://www.fruit-emu.com/forums/topic/52784-layout-diy-fixes/page-1 not loading into v6,  then load them into v5.1, then once you close the layout down and it saves, then it will work in v6 and future version of the emulator.

    But I don't believe there are any that won't load straight into v6.

    • Like 1
  15. 23 minutes ago, Wizard said:

    Hmm didn't fix your JPeMu conversion for me?

    The attached version was the MFME version, I'd deleted the jpemu conversion version after seeing there was a MFME version already.

    Not sure if you saw Vec's message above. Tommy said checkboxes 61 - 65, Vec said 64 and 67. Adding just checkboxes 64 & 67,  checking them as well as clearing the checks out of hoppers 1 & 2 and then reloading the layout and it paid out on the original MFME attached version................Jpemu version below, which also works with checkboxes 64 & 67 added.

    Just now, vectra666 said:

    didn,t fix the jpemu version for me neither

    Here is the JPEMU conversion, which is slightly better IMO. Adding 64 and 67 also has worked with this version.

    Sorry for any confusion lol.

    Sonic_The_Hedgehog_-_JPEMU_Conversion.zip

    • Like 1
    • Thanks 1
  16. Just now, vectra666 said:

     fixed italian job 1 via diy fixes it now pays out correctly, it helps watching retro arcade lol when his showcases a machine thats dud we fix it, also i still have a load of scorp4 layouts to untick the hoppers on

    Will take a look, in the DIY FIxes thread, towards the beginning of the thread, I listed a lot of Scorp 4's that can have both hoppers unchecked.

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