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Posts posted by Pootis Spencer
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When creating a classic layout how do find out which ROM set you use when there are multiple sets to choose from? Is there a way to tell? Does it make a difference to the lamp numbers as well?
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Thanks @infection. I'm still a part of this community but I'm having to take a small step back for a bit. I will continue the WIP Dxs I am in the middle of once I have more time. I dont want to rush them out.
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Yea I used the gigpixel ai that @Laylow posted about above. I got really good results from it.
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2 hours ago, Laylow said:
Newby here As a fellow V-pinhead, I did the backglass with Gigapixel A.I. Maybe you like it: https://drive.google.com/file/d/1vAtmCBfALkzy7fpdv6OQpHqTDUA-hona/view?usp=sharing
@Laylow Wow that turned out better than mine did. Do you know what the limitations are on the trial?
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Not fruit machine related but I have a vpin that I would d love to have The Jetsons artwork on that this guy did
http://www.jonchad.com/illustration.html#
I used an online upscaler but it seemed to distort it too much so I'm going to try this and see how it works out.
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This is very interesting indeed. The obvious main issue with dx'ing is the source artwork being low res. I'm still learning photoshop even after all these years to try various ways to sharpen images suitable for a decent dx. This though sounds like it could be a solution for low res images.
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Struggling a bit with lamping especially using transparency. I only just found out that MFME has a lamping creator. Can anyone give me a guide on how to use this please or maybe a quick rundown on creating realistic looking lamps. Thanks
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Stunned is an understatement. His legacy will live on in MFME. Anyone know how he passed?
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Thanks for your help. I have them all linked now but I have an error 7.4 which I need to sort.
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46 minutes ago, slasher said:
In the emulator or in real life?
Haha I wish real life... in the emulator mate.
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Can anyone tell me how to link Party Time Deluxe please as I run the top box but none of the 3 machines load with it.
All the other Astra's work fine and I have tried to look at those to see how it works but I'm a bit stuck on what to do.
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5 hours ago, wearecity said:
1/ The issue of the payout sounds can be sorted, by opening the layout, going into design, edit mode, then under the configuration tab, unchecking both hoppers.
Come out of configuration screen and edit mode and save the layout.
2/ The doors open issue, must mean you have old layouts, that may have been updated, so check for newer versions. If no newer version is available, you can sort out the issue, by entering the switch numbers.
Again, go into edit mode and open the configuration tab and enter the switch numbers for service and cash.
I've attached a document, with all the Scorpion 4 issues, that I knew about, with information on switch settings and those layouts that need the hoppers unchecked.
Over at fruit-emu, I started a thread, which now contains tons of information regarding switch numbers for most Scorpion 4 layouts as well as lots of other fix information for various layouts on different techs.
https://www.fruit-emu.com/forums/index.php/topic/52784-layout-diy-fixes/
Thank you. Will take a look through that and hopefully that will fix issues
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So I have a couple of S4 layouts that when loaded up have a constant cash drop sound like the machine is paying out. Also when the machine initialises it comes up read meters? If I cancel its shows door open even when its not ticked. Is this a dip switch setting incorrect?
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15 hours ago, Big J said:
Have you tried the volume control on your Pc
Put it into test mode and when you get to volume just adjust then come out.
Tried that but I cant put it into test mode as its greyed out
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Just got back into the scene after many years away. Just trying to get up to date with everything again however I have an issue with latest version of MFME. All the Scorpion 2 machines have very quiet sound. Is there anyway to fix this or is there something I am missing in the new emulator?
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Don't you just hate it when you have been trying to figure out something for ages trying everything you possibly can to get something working then all of a sudden when you ask for help it suddenly dawns on you what it might be. Well today was one of those days. It seems it was trying to run on my intergrated graphics and not the dedicated graphics card. Set my global options in the nvidia control panel to use the nvidia card and not the intel intergrated one. Ran it. No errors about vertexprogam. Game runs. FFS...….
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7 hours ago, Amusements said:
I have attached a txt file with the output from the command line window to see if that can shed any light on the missing textures. It says about a vertex shader program and opengl error
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8 hours ago, Amusements said:
Did you try the "Jennifer" fix as suggested by Mort, in his post above?
I too have nvidia graphics, and got outrun2 running in full screen with my G29 wheel without any glitches.
Certainly did. Im stumped.
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Just to add I have used GameLoader from emuline and still no joy
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So I've been using Teknoparrot for quite a while now and have a fair few games. Most run without errors or glitches etc except for OutRun 2.
I have an nvidia card and have downloaded from numerous sources OR2 but still get the same missing graphics with the game. Anyone know how to fix? I have the latest graphics drivers too. This game has me stumped.
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Hi all,
I've been out of the scene for a few years and I'm so happy to see a new MFME release.
Can anyone give me a quick rundown of whats been happening?
I know the new MFME uses a new layout format .fml but all the layouts I have are from the old versions of MFME and use the .dat format which obviously now no longer work in the new emu.
Is there a conversion tool the same as one for the JPEmu .jel layouts or will the old layouts need redoing?
What techs does the new emu cover now?
Thanks
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Selecting the correct ROM
in Emulator Chat
Posted
Gonna pm you.