Jump to content

Dougsta

  • Posts

    472
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Dougsta

  1. Why not just do another Super Pots video? I'm sure nobody will mind, and in fact it's 4 or 5 tricks rather than just 1, although you mainly exploit it via the one trick. You could cover off these extra tricks and try to get it running above 200%.

    @A:E - if you do find the empty MMM ROM it would be great if you could post it please. I went through many £10 ones a while back and concluded that while you could get one jackpot out using the trick, it just seemed to kill the machine afterwards.

  2. 4 hours ago, logopolis said:

    Ah ok, so PCB2 is similar to the Betcoms which have the add again bonus. With Fun In The Sun you need nudge gamble to fill the matrix, nudge in a small win and exchange for invincible. Here is a video I made.

     

    Loving that Fun in the Sun trick. I've had a good play around with PCB2 and it's really just a rip. The machine will get into such a bad mood if it drifts too far over percentage that you won't even see a number on the winline for £20 to £30. You can get 2 or 3 jackpots before it just completely dies, as long as it was happy to begin with.

    There isn't even a defined way to do it. You just need to get lucky, but generally you want a feature entry where Nearest Win is feasible, get your nudges built up first seems the best way, and then try and tease the Nearest Win out of it. Keep Zones and KO's low until you have the Nudge bank where you need it to be.

    Another method is to gamble a fruit win up to a very high exchange (£10 or £15) and the exchange will sometimes allow an immediate trap for jackpot either off Reel Magic or Zone 5. You only need 7 shots once Zone 5 is open, since Red Mega Streak is guaranteed £70.

    • Like 1
  3. For PCB2, we have the £70 upgrade ROMs, which can be trapped for jackpot in a few different ways. You can get £70 well before it is ready to pay, and I had mine running miles over % with a drift of over £200 in player's favour.

    Its problems all relate to the fact that you can hi/lo on squares to add again. It doesn't see far enough ahead to allow for bonuses like Back 3 and Taxi + hi/lo (and things get worse for it when you have an Extra Life) and you can trap it for Nudges, Nearest Win, Reel Magic and even Zone 5 sometimes.

    It's been a while since I found this, so I'll get back into it and come back with a definitive method. You need a good setup and things to go your way - you can't just do it every board. But I reckoned you could get £70 often enough to empty.

    What's the Fun in the Sun trick?

    • Like 2
  4. We have Super Pots.

    Money Money Money I have only seen the £10 version and it doesn’t work on that one. You can do the trick but the machine sees it and compensates it properly.

    I thought we had Donkey Kong somewhere.

    Trail Blazer and Ice Burger both have emptiers(ish) that work on the ROMs we have. Psycho Cash Beast 2 is also one with empty potential.

  5. Edwardb, if he is still around, would be the man to answer this question.

    What I know is every manufacturer does it differently, and it will be different again machine to machine. With most compensated machines, what commonly happens is that every £1 put in is divided several ways. A club machine at £250/80% might do this:

    - 50p to normal wins. So this controls payout for anything up to £50 or £75

    - 20p to larger wins. So occasional awards of £100 or £200 or so on

    - 10p to Jackpot wins.

    - 20p is kept by the machine

    So, from a standing start, the above would need £2,500 putting in before the jackpot would be ready to pay.

    In practice it's probably a lot more complicated than this, and the balance of money sent to different compensators probably changes when values get too high or low. But the above is a basic picture.

    • Thanks 1
  6. Update. Coin in working, hopper working, meters working :) Sounds didn't turn up but we won't lose sleep. Will work only in v6.1

    Autoplay overnight tonight to max out the cashpots and this will be available for download tomorrow morning.

    Next up will be Club Carousel, which unfortunately uses a disk reel and will take some working out to get right.

    • Like 2
  7. Yeah I've trawled all the ROM sites and all of them have that same twistersound.bin file, which is the 3-reeler sounds. I've opened all of the files and they look identical to the ones I am using with the layout currently. I'll have another check through all of the available sound ROMs tomorrow, but I fear we might be stuck with these ones.

  8. Great news. The sounds are definitely wrong - I would say they are the ones from the 3-reel version of Twister - and unfortunately they get quite annoying in places. I've not been able to find the correct ones.

  9. 47 minutes ago, Wizard said:

    This appears to have a serial based coin mech and possibly hopper too, so it needs work. I'll try and get it into 6.1 but no promises as I don't want to delay the release.

    Is there a manual for this anywhere?

    Nothing I can find so far, but will keep looking for you. Is it only the manual for this specific machine that would be useful to you, or would manuals for machines with similar design/components also be useful? Obviously a standard MPU4 manual is of no use for example, but let me know what specifically to look for and I'll go through whatever materials we have.

  10. Yeah mate, I've had a good look at Club Bullion, but it's using a Tube. I think I've tried almost everything at this point to get it to work right. Really hoping it's just a config fix needed and not an emulator issue.

  11. Ready to go, but unfortunately I've not been able to fix the hopper errors. It's being looked at now by others who are more in the know. If and when these problems get fixed, I'll release this immediately.

    Not entirely happy with the way the Twister feature has come out, so that may need to be changed if I can find a better way. Plays a real good game this one, so there's something to look forward to.

    Twister.jpg

    • Like 2
  12. OK so this will definitely happen, and I've made a decent start already. A few issues have cropped up:

    - The sounds aren't quite right and I suspect they are the ones for the 3-reel AWP. They're close but seem jumbled in places. If anyone has alternate sound ROMs tucked away, let me know

    - I can't get the hopper settings quite right and keeping getting a driver error. It also pays out 20p's only. Trial and error should see it fixed

    - I don't have Crystal reel symbols but am trying to scavenge some

    I'll be taking my time as I love this machine, but will be sure to do it proper. I've been waiting 20 years to play this again!

  13. Evening all. I'm wondering if anyone has any information on the old Crystal MPU4 machines, and whether these could work on MFME 6. They did a fair few that we've never been able to emulate due to encryption on the ROMs, though maybe we did get Aladdin's Cave working on Amber at one point. I tried to fire up Club Twister the other night but couldn't get any life out of it, although there was activity in the debugger. I added some lamps and an alpha but no action there, even after a fair bit of fiddling around.

    Would love to do some layouts for these. Really good games.

    • Like 1
×
×
  • Create New...