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Posts posted by dad
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You could try my version...
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22 minutes ago, shoves12 said:
Hi all,
New user here, any guidance on downloading MFME and layouts would be very welcome.
Thanks in advance!
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20 minutes ago, paulwooldridge said:
do you have any mvfme 10P PLAY ONE PLEASE
Virtual money a bit tight is it? I wouldn't think one exists.
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13 minutes ago, BigBreakfast said:
Hello everyone.
I wonder if you could provide me with all of the ROMs we currently have for this game. Or tell me where to find them.
I am not looking for a specific set, I'm looking to see how many different ROM sets we have, and [if more than 1] look for the differences.Thanks in advance!
I think this is all I have.
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I reckon between Vectra and I we've covered most of the Reflex games available. Having said that there's nothing to stop you from doing your own.
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19 minutes ago, 2012gib2012 said:
Newbie here, how would one set up these machines? can't find any videos on them
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Great stuff, looking forward to it.
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There is a massive difference between 'Simulation' and 'Emulation'. If you want to experience MFME at it's best you really need a decent windows based PC/laptop.
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When I do these layouts they’re normally done from a flyer which have crap resolution, especially with these Astra lo-techs. I always state that if better images turn up I’d be happy to redo them.
Unless we can find better images unfortunately we’re stuck with what we’ve got, at least they’re kind of playable.
I actually took some photos of ‘classic slot’ when we had one at work but you can see my reflection in the glasses which would be a real pain to remove lol
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Fine by me, not a problem
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Yeah It's a crap layout done from a crap flyer. I said in my release thread it was sub-standard.
If you can find some decent photos I'll gladly have another go at it.
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No to all on £100 JP. Only Bullion Bars is emulated and those roms only go to £35.
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These look like Pluto 5 to me but I seem to recall wizard himself stating that ALL Fairgames roms won't run in the emulator.
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31 minutes ago, nme61 said:
hi all happy to meet you all just a quick question as a graphic designer i was wondering what the rules are around making images for layouts that are using the classic form as i noticed there where a few and though i could use my skills to make them look a little better but not sure if thats allowed as regarding the i think its the dx layout dose it have to look realistic or could i do stylised version that retain the features of the the original but are better for screen use?
It sounds like you're planning to make what we would call a Pseudo DX or PDX which is kind of cross between a 'classic' and a 'DX'.
There's nothing wrong in doing that but if you're a graphic designer I'd recommend you try and get your artwork to look as close as possible to the 'REAL' machine. DX's are far more enjoyable and more popular, especially if its a complete crystal clear re-draw like we've had a few of recently.
Additionally if you're going to take someone's classic (or DX) and alter it in any way it's always best to obtain permission 'whenever possible' from the original creator, especially if you plan to release/upload it.
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Well buggar me, I've just switched the GPU to native 4050 and everything runs perfectly. Why the bloody hell didn't I think of that?
Huge thanks to @Graham the goldfish and @thealteredemu for the invaluable assistance, this was really doing my head in.
HAPPY DAYS!!
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18 minutes ago, thealteredemu said:
Is there any unused lamps that are left hidden on the layout. I think there a few clean up tools in mfme to clean any debris. Very strange though. You got issues, I want them so I can have a delve into it!! Lol
J
No, no unused lamps or anything else cluttering up the layouts.
I'm resigned to the fact that it's my rig and that there's some conflict somewhere. It's odd that I can play the most CPU/Graphics/Memory hungry games without a hitch but when it comes to MFME (for me) it sometimes struggles. I can cope with it though
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25 minutes ago, thealteredemu said:
Is there any kind of crash report or does it not actually crash just hangs?
J
Just hangs mate. Task manager reports memory usage of about 3.5GB whereas normal load is roughly 400mb. What puzzles me, like I said before is I can enter EDIT mode and let the machine initialise then exit EDIT mode and it runs fine.
Plus, this only happens on certain layouts and so far I've not found out a connection. At first I thought it was the size of the layout such as my Poolplay which is quite large but that's not the case. Even at 3.5GB memory usage it shouldn't lock up as I have loads of memory spare. I've tried disabling AV/Malware programs, background apps, turning off non essential windows processes but nothing seem to work.
All the latest windows updates are done, all graphics drivers updated in fact EVERYTHING is bang up to date and it's still playing up.
Bring back XP, that's what I say
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7 minutes ago, thealteredemu said:
Has to be something to do with how the layout is built. So annoying for you!
I did remake a smaller version of Poolplay just for myself and that works perfectly but doesn't explain why other layouts still have issues. Vectra's 'Son of Dracula' isn't a big layout yet it still locks up. I have many far bigger layouts which run fine. It's a puzzle to be sure!
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30 minutes ago, thealteredemu said:
@dad I wonder if it’s a blended lamp issue, that’s pretty heavy on resources. Do you have unpack blended lamps set to on in prefs. If it is on maybe try It off to see if that works.
J
Yes I have that option ticked in preferences. I first noticed it on my version of Poolplay and that doesn't have any blended lamps.
Believe me I've tried everything and I just can't work out what's going on.
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OK so I'm still having issues with certain layouts which cause MFME to lock up.
I mean it's not as if my laptop is crap seeing as it's an Intel I7, RTX 4050 graphics with 32GB ram running Windows 11 (home). I'm convinced it's a memory issue (which it shouldn't be) but all is not lost as I think I've found a way round it - even though I can't really explain it properly.
Let's take two recent layouts for example, Vectra's Son of Dracula and Damici's Crazy Fruits...
Loading both as I would normally do they both lock up during initialisation and I have to load up task manager, find MFME and 'end task'. Looking at memory usage in task manager it's reporting about 10+ times the memory it really should be using for a normal MFME layout, even considering the size of Damici's layout it shouldn't be using anywhere near that much memory. WTF???!!!
Now the really WEIRD thing.....
If I load either layout and immediately enter EDIT mode and let the machine initialise as far as the attract mode sequence, then switch edit mode off the layout runs normally with no massive memory issues whatsoever and I can play the layout as normal.
I have no explanation why this works but it does. Anyone else having a similar issues then give this a try.
Cheers
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2 hours ago, trundle180 said:
Thanks guys, need 2 devote time to look at it properly, Family be it children or grandchildren , seem to be taking up my time. Just found an old gme club dungeons & drag queens 71. No.data comm issue? Time to look for an answer. Will be on the site i am sure.
Try changing 'DataPak' from 'no' to 'yes' in configuration, then reset using Ctrl+R.
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There's a new version out today.
[EDIT] Sorry should have read back a bit.
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Here's a few for you to try....
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8 hours ago, Altharic said:
Did you get this sorted?
Not really. Sometimes MFME works perfectly, sometimes it crashes, especially with Poolplay. I even redid a smaller res version yesterday which ran perfectly then went back to the original and that ran fine too. I’m stumped!!

Safecracker empire
in Emulator Chat
Posted
IIRC it doesn't run in MFME, something to do with an unsupported hopper. Wizard did take a look at one point but didn't manage to crack it. There are a few other Empire machines with the same issue.