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logopolis

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Posts posted by logopolis

  1. It will be the checkboxes on those newer Maygay M1A machines. 9, 10, 11, 12 checkboxes control the jackpot amount and 13 and 14 control the stake. In edit mode you will probably find some of these checkboxes ticked if you drag the edge of the layout and enlarge it. Best to untick all these and then you should be able to set the jackpot and stake in the configuration box depending on what that particular rom allows.

    That's my experience with these newer £10 and £15 Maygay M1A machines, which include machines like Eastenders Queen Vic and Donkey Kong etc. Never looked at Cash Is King but it should be similar.

  2. After RAM reset, go to design - edit mode then configuration and tick trusted on coin mech, note mech and hopper. Then tick c and s doors and it will ask you to set the dates and then wait for it to setup. On Oliver Twist it finishes when it says something like reboot. Now untick the doors and it should load.

  3. On the top box go to Design - Edit Mode. Right click anywhere on the top box and go to alpha displays and click on the first alpha display which will create one for you. Right click the alpha and type 0 in the number next to properties. Also click reversed.

    Right click anywhere on the top box and go to buttons - button. Right click button and go to properties. Where it says number type 17 and then click apply. Repeat this process 3 more times but type number 9, 10 and 12 in the other 3 button properties. 

    Then click refill (and possibly s door) on the top box and checkbox 17 should cycle through the options. 12 selects the option which would be volume in this case. 9 and 10 turn the volume up and down. You may not need 17 as I think the first option is volume anyway.

     

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  4. 1 hour ago, nails said:

    hi, what does unchipped do the others didnt ?

    Unchipped was the earlier program where it was possible to manipulate the machine in a way for that player to always make a profit. In some cases there was a way to completely empty the machine.

    There are a couple of machines mentioned here that were unchipped. On Arcadia it was the Shoot Em up feature, where it was possible to get Jackpot from a low down feature with practice. Eventually the machine could be emptied as it could allow this feature even when there was no value left in it. For Lock N Load it was another empty where the machine didn't always block gambles from winning, especially on large nudge wins on the board.

  5. 1 hour ago, avengah said:

    In the end I found it easy to time using the red lines. The pattern of red red, long spin, red red etc. got me into a rhythm of when the fast reel was right, and I stopped it when my mental rhythm said NOW combined with watching the other two reels. I got a feel for the patterns so I knew when the setup was coming round. I also remember learning setups that worked on the chipped version, that came round within the time limit. Same as Spin On It, nudging in the best win was not always the best play (I particularly remember some lovely cherry setups on SoI where pot or hidden was there for 5 blasts, and we reckoned the machine looked at nearby wins when deciding where to put the nudge exchanges so a nearby win of £1.20-£3ish could make it put an X by a lower win that was also there for the forward/back/forward trap on a SPIN number, and even if no better win, an exchange for 5-6 nudges was often worth using to bring down the next matching symbol on one reel for a better Super Hold / Red For Reel / Reel Blasts setup).

    I made a long play video of Spin On It. It had a few jackpots in it from the RAM reset. There were a couple of times where I did what you explained above and went back and forward between exchanges for a good jackpot.

  6. 9 minutes ago, avengah said:

    Just the one that everyone else was using. It was tighter (blocked SeU when not numbering) and the time-out couldn't be delayed by holding a button any more. But it was still very helpful for practice purposes. I was already good at stopping the two slower reels, having had one locally in an arcade for years, but the fast reel I hadn't got down until then. My local one was chipped early - I remember them coming in to chip it very early on, so unfortunately I was never able to empty it. It was a great machine though; very profitable. I remember you could trap it for big wins off the nudges at 1 on the trail, by holding a certain way, this worked even on the £25s. It sometimes worked even if the win being set up was more than 1 nudge away!

    Yeah it was the fast reel that I couldn't always master on SEU. The blue double bars for £10 was the common win to trap on the nudges on trail 1. 

  7. 21 hours ago, avengah said:

    I haven't been following the scene for a few years since I quit playing fruit machines professionally, when it went shit. So the last time I was aware of things here, JPeMu was fairly new and I used it to practise Arcadia's Shoot 'Em Up for a travelling fair which had an unchipped £15 20p one. MPU5 emulation was in its infancy and not officially public.

     

    959889963_2023-02-05(1).thumb.png.a8eb9c931356d1bb735e0bb61a87fd26.png needs downloading or is named differently than the layout expects. Maybe the Game Manager is not aware that a valid ROM can be downloaded automatically - you have to manually try every layout as the scan regularly makes this mistake. Unless there's a workaround or better way to get the manager to accept these layouts that I'm unaware of? 

    Just something I noticed on your original post. You mentioned Arcadia Shoot Em Up. Which program did you use to practice Shoot Em Up?

    Cheers.

  8. 10 minutes ago, avengah said:

    I see. I thought that was a possibility, forgetting to clear a flag, but the strangest part is the fact that it starts one rung higher. I can only assume it's something to do with the plugging making it think the gamble was won? On a dead machine like the one I did weekly, it won't even trail hold or reel hold. Eventually (maybe around £20-30 in if I recall), it will throw in a small win. In this state it will never win except on a 1 or 12. That was a costly mistake when learning, on maybe my second visit - it cost a fortune to get another win!

    The 25p version (which this was) was awkward and required a bit of change. After 4 plugs it makes a popping sound and erases your bank and credits. So at 30p it's not a problem, as you can plug it after collecting £75 with 10p credit in - it's not necessary to see the repeat chance before plugging it and you only lose the 10p part credit. But the 25p version will pop and clear everything before you get the chance to collect. You need to use change to play it once you start getting jackpots.

    Interesting stuff. Cash Attack and Going Ape had a similar problem where you would plug it as it clocked up Mega Streak wins. They also did that popping sound if you plugged it at the wrong time.

    I remember you could key Honey Money on trail holds like you would with an Exteme. Never tried it because the only one I knew was in an arcade with a camera facing it.

  9. The Wild Thing feature is slightly different too.

    Hit the WILD (after the Red 7) on the bottom on the first 2 goes and then hit that WILD in the middle on the 3rd go. Then hold down Start and the WILD will stop in the window each time all the way to Jackpot on Scorpion 5. However, on Scorpion 4 (because it's slightly slower) it doesn't go all the way to Jackpot so you have to hit the really fast speed yourself.

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