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Posts posted by Mavroz
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9 minutes ago, partee said:
i am really new at this i fewl like when you going to school for the first time can someone help me to emulate bpak file or games what's the whole process and what software or emulator i need to achive this any advice will be greatly appreciated
You can't.....
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Roms probably missing.
If they are available you will find out, try running the game/machine once before running in game manager, roms should automatically download.
Try in game manager once machine is running.
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Something to do with data pack data retrieval maybe. Donkey Kong did it also.....
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17 minutes ago, johnparker007 said:
That's good news then. Sorry for the confusion, was missing the saving and reloading.... all worked on reel test with 6 digits.
Can't be the emulator surely as there are no issues with other impacts as far as I know.
Thanks for looking into this
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2 minutes ago, vectra666 said:
I was going to say make the reel 12 steps as six is far to small you can put a blank bmp in between the numbers-dice similar to club temptation
Maybe that was the issue.... cannot remember what the real machine was lime 100% I thought the reel was only a 6 symbol band but doesn't seem like it.
That's why I spent an hour looking for the bands but haven't got a clue where they are at all, they ain't with my others so I can only guess I gave them to someone a long time ago.
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47 minutes ago, johnparker007 said:
Not sure, there's something iffy going on for sure (I could see without matching exactly your layout)... I can see it behaving inconsistently between layout loads, I've replicated your screenshot of your layout setup, and done a video:
Here, 2 on number reel moves 5 spaces: https://youtu.be/DEnLg05g-4M?si=xLVLsI5PTe0r7bZ6&t=13Here, 2 on number reel moves 6 spaces: https://youtu.be/DEnLg05g-4M?si=xLVLsI5PTe0r7bZ6&t=170
(there's lots more inconsistencies, these links just to save time for reviewing the difference)
Perhaps it could be configured to work correctly in MFME between relaunches of the layout, but I'm still leaning towards a bug in the reel controller emulation - would love to be wrong though, since we can't fix the latter!
Here's a zip of that updated layout to exactly match your screenshot:
Robin_Hood_(Ace)_NumberReelBug.zipI see what you mean, this will take some looking into.
The machine is Impact tech which isn't showing errors on other machines.
The only thing i may think is the problem could be with a 6 symbol reel running. Are there any more of these on impact?
Does this use a separate control board for small reels.
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7 minutes ago, johnparker007 said:
Are you sure this woks correctly? After closing MFME then reloading? I made a 6 symbol reel, and still see the issue - can be configured, but upon restarting MFME and reloading, the number is wrong again. I think it still might be a bug in the reel controller emulation code...
RobinHood(Ace)-numberReelBug.zip
I've attached the layout to try...Your layout number reel is set up wrong.
As per the image i posted, the layout and number reel are fine.
I was positive i had the reelbands for this and would have made an updated DX but one, i cannot find the bands at all, even scans and there are no great images.
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1 minute ago, johnparker007 said:
Ah nice one, so not reel controller emulation bug, that's a relief!
Just needed setting up.
Looks like it was done wrong in the first place (or an older MFME coped this way), original band was a Dice Reelband, i think it was only 1 to 6.
The horizontal spin may be incorrect but it works for now.
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That looks decent, really professional looking. Brilliant.
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5 minutes ago, fruitsnappa said:
Think most of the Barcrest Rio type cabs had the top light option.
Yeah, Barcrest 10 x 10 another.
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Cloud 999 used to have a tri coloured lamp / beacon stack on the top of the cabinet i think.
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Yes, there is a limit for non donating members I believe.
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https://www.desertislandfruits.com/forum/index.php?/forum/62-newbies-help-area/
Have a good read here, many topics for new users are covered over and over.
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1 hour ago, vectra666 said:
Via dx editor you’ll need to save the “OFF” image to desktop then open a program like photoshop old said image and lasso around the edges of the machine and fill in black
then reload said image back into mfme
Will that work on published layouts?
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No. Sounds would have to be the same length (time wise), be in the same order, same size to make the same checksum.
If not, the sounds wont run with the game rom or will be out of sync or play at the wrong time.
it is a very difficult, near impossible process to make a new sound rom for an existing game.
You will have to make do with the original sounds, as emulation is intended.
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It will probably be an issue with Windows conflicting with MFME.
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5 hours ago, Matty.n said:
Thanks again Fruitsnappa, plenty for people to get their teeth stuck into!
I also failed to get Rainbow Gold to run, had the 029F issue previously with some of the roms Gary posted a few years back and I believe Wizard was working on some Betcom stuff in the background (RGB Reels/RGB LED Lamps etc), Improvements were made within V20 and 20.1 to allow those games to run but alas Thank you for all you did Wizard
I did make a start on a layout for Immortal 300 as it piqued my interest, absolute nightmare to figure out why reels kept de-syncing but got there in the end, expect it soon If any DXers want the layout in it's current state (Reels mapped, lamps labelled, 7 segs ordered correctly) then feel free to drop me a PM & I'll send it over.
Yes I am aware of the images on your google drive Infection and I am using them, they've been very helpful https://drive.google.com/drive/u/0/folders/1UQUa6K7mnGtf0J4-7MlE4-oJzSc85heC
Some of the 029f issues clear on other games but i cannot get it to clear on Rainbows Gold.
@vectra666 said he had got passed this issue and got the game running but it has me beat. All others i tried run fine.
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5 minutes ago, vectra666 said:
I had that with immortal I ram reset it then wait for hopper to be checked
Yes but if you clear the ram, you have to re-add the notey and mech etc...
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Rainbow's Gold has issues i think
Not sure what is wrong yet, but it boots up to final reel spins / check then gives a (029F Cor Rom Err)
Tried Data and Non Data Roms and it doesn't like either for some reason....... May be missing something here.
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2 hours ago, vectra666 said:
Can’t get the notey to work though it’s not pairing up for some reason
has anybody had any success in getting any running fullly??
Yes, a faff but they pair up and run with JCM notey.
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33 minutes ago, dad said:
Nothing showing on the Alpha at all. I got Popeye running OK so I'm at a loss at the moment. Probs something simple I'm missing.
Alpha is on bottom row of dips 3 or 4 If I remember
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BFM Bell Fruit (Bar 7'S) Rom Wanted
in Newbies Help Area
Posted
Have you viewed and read this before jumping in?
There are also lots of posts from first time designers that may well be worth a read before asking for help.