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Posts posted by slotsmagic
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24 minutes ago, Altharic said:
Does anyone happen to remember what error 2.1 and 4.1 are on mpu4 is it chr?
Off the top of my head so could be wrong - errors beginning 2 are normally reels and beginning 4 are normally switches (stuck button e.t.c.) - assuming they are standard error codes.
I assume you've tried adding a full alpha display (or possibly 2?) to see if the ROMs give more detail than just the 2 digit error code?
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Would be easy to make a new layout. Would also be the right sort of candidate for a classic as it's got a nice simple layout and art style.
A redraw shouldn't be too hard but probably still a bit beyond me.
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2 hours ago, infection said:
Ye I thought that until I saw the x4 on Top glass
The yellow warning decals gave it away for me (warnings that were only ever included on club machines - one to the left of '6 super spins' on the top glass, and the other above the 72% decal on the bottom glass), as well as the value of the red 7s win being £20 on a machine that looks like it has £15 jackpot era artwork
Interesting looking thing but being a club machine means a very long-winded machine to force out. Mind you sometimes that is better than a quick easy jackpot
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1 hour ago, SimonH said:
Thanks for the responses, that certainly does answer that! It is incredible though! I will keep an eye out for ROMs etc, when I'm lurking around eBay! I remember wanting to copy the EPOCH's from one of my Homers Meltdowns and went as far as getting a reader (which I don't think was the correct one) but got really put off with the whole business of using light to flash them? I may be completely off, I am only recalling what I think put me off from years ago! Never took it any further
You don't need a light to dump a ROM, but you need a strong UV light (normally a dedicated UV eraser) to erase an EPROM and allow it to be accurately written over. Not an problem if you buy pre-erased, or brand new chips, but then erasers aren't that dear either
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21 minutes ago, Coskey Fruits said:
I have this game for the Barcrest MPU6 T7 but it does not work, neither have I ever been able to get it to work. I have an emulation request for this to be a forthcoming project layout if anyone has pictures and ROMS for it. It's a good game and plays well. If it cannot be emulated then fair enough, but I would love to see a DX of this come on the scene appearing in Wizard's famous v20.1 emulator. Lord rest his soul.
Just an idea?
Thank you
I could be wrong but I'm pretty sure this machine, and all it's clones are MPU6, so won't run in MFME.
Off the top of my head you had a Barcrest clone which was Rainbow Riches themed. I had a feeling it was called Reels of Gold but could be wrong.
You then had a few Red Gaming clones. I think one was Hot Hot Hot and one might have been called Hot as Hell or something?
There's bound to be more too. But I don't recall seeing MPU5 ROMs for any of them
They are easy to spot as they all have 5 physical reels with fruit symbols, and then a 3 layer feature board above, and the top feature above that with 5 win values.
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10 hours ago, Coskey Fruits said:
I have recompensed and made amends with him and agreed to abide by the rules and regulations of this site, but I should not be confused with another member for causing uproar on the scene as 'Slots Magic' has implied that he recalls some incident(s) that everyone got fired up about as it's a sort of recognisable name. With respect this is assumptive and there is no evidence of any threads or messages relating to such behaviour or activity. This is IN MY OPINION merely both assumption and speculation, which is the mother of all mess ups, so with respect 'He is entitled to his opinion' but I owe no apologies for offence caused to any other member apart from Spa on this site, because it was an isolated incident in which I over-reacted, it's between myself and Spa which is our business and we have now worked out. I want to move forward and leave any bad feeling in the past. 'I practice the following principle in my daily affairs as much as possible: Made amends to those we had harmed, except when to do so, would injure myself or others'. so enough said. I leave it there
Two issues for me :
1) Probably one for the admins... Not sure why I can't see your previous posting history. It says you've got 114 posts here, yet I can only see the ones in this thread and then a single one from 2023? I don't know if that is something to do with the way in which you were banned?
2) I may well have mixed you up with someone else and I apologise if that's the case. I guess the word 'Fruits' is going to be pretty common on a fruit machine site. I've had a look at your reputation score and it looks like you don't have any of the negative reputation things. Then again I also can't see any posts pre-2023. So entirely possible I am mixing you up and having checked my post the language like 'disgusted' and stuff really wasn't fair given I was basing that on just (a) you being banned and (b) someone with the name 'Fruits' (which is common) doing something stupid.
I shouldn't have made such a post based on assumptions and which would lead others to make assumptions on your character so I do apologise for that.
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2 hours ago, Liverpool2008 said:
you have stupidly put you IP address online .... Now you need to change it
If someone gets their hands on your IP (Internet Protocol) address, they can potentially track your moves online, send targeted ads, and even commit cybercrimes on your behalf. Of course, there's more to the subject, and bad actors may need more than just your IP address for some of these activities.
To be fair an IP address, posted on a fruit machine forum, is of bugger all value to anyone but the person that IP address is assigned to. Much more likely these days that people will have issues based on data collected during hacks, which is then posted online / sold online.
I was trying to see previous posts from @Coskey Fruits last night but was unable to. I'm sure I recall some incident(s) that everyone got fired up about as it's a sort of recognisable name.
Depending on what it was it might be a case of you being allowed access to the site but don't expect much in the way of help or support from members who were (rightly or wrongly) offended or disgusted by what you may have posted. Like I say I can't view previous posts so I'm just going off vague memories.
Assuming you apologised for whatever it was you did, I'm hoping you extend that apology to the userbase here and not just the admin(s). Admins may let you in, but it's forum users who will be interacting with you and it is up to them how forgiving they want to be.
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Something I just thought of. Is there no way of using another app designed to work with the PACdrive to drive the hopper, and use that app via some kind of keyboard / iPAC shortcut?
I don't know the Ultimarc themselves have any software available for PACdrive - they definitely did for iPAC. Would be worth a quick rummage. Obviously Chris isn't here any more, but I'm sure there was discussion in the past about MFME and PACdrive outputs. I feel like maybe square brackets [ ] were used for keypresses to the hopper?
I'm probably just confusing more and not helping but I'm trying to think of anything that might help lol.
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17 minutes ago, Road Hog Mad said:
I've seen a cabinet build on here that has a button that pays out.
I was tempted to make something for my cabinets, would have been using a refill key switch to drive a hopper motor directly with 12V (ignoring the hopper PCB and just powering the motor). Never got around to it. So if I needed money I could just turn the refill key and get more coins. Again it's all theoretical.
Couldn't be arsed in the end, just left a layout in my collection with a massive bank after a streak, loaded that layout, collected some bank out and quit the game. Gave me an excuse to play another layout to get a big bank
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3 hours ago, Road Hog Mad said:
I'll have a play with it and see what happens, thank you.
Worth a punt. It may well be that the machine would need to be initialised for it to work.
The only other option I could think of, would be use say a Bell Fruit layout that gives change rather than credits via the note acceptor (so earlier Scorpion 4 machines), and then set a keyboard shortcut to say the five/ten/twenty pound note input, even if it's to something daft like your start button. Then you could just open that layout, wait for it to initialise, and use that shortcut to get coins.
There's probably a more logical way but those are the best I can come up with
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@Road Hog Mad Not fired up MFME in ages, but I've just had a quick look and I'd assume (probably incorrectly?) that if you set up a button within one of my Concept layouts, and set the button to one of the hopper motor values here, pressing that button (or whichever keyboard shortcut you set it to) would cause the hopper to spin and pay out coins.
That's just theoretical though!
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Not sure about a keyboard shortcut unfortunately, and I no longer have an MFME cabinet to yesterday with. You can use the menu within MFME to test PACdrive but I guess that's no use if you don't have a touchscreen connected.
The closest, easiest I could think of would be to draw from experience when making my Concept Electrocoin layouts. To get the hoppers to work I found that there was a 'switch' that acted as a hopper motor drive, and a 'lamp' that acted as a hopper opto output.
Presumably if you have that hopper drive 'switch' set to a keyboard shortcut, you would just need to open and boot one of the Concept layouts, press that button and it would drive the hopper? Unless it would alarm?
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4 hours ago, WizardsNiece96 said:
Happy 60th birthday Uncle Chris.
Was only thinking about him earlier, and his motivation for creating MFME. Imagine how awesome it would be if we could have interviewed him? Being a private chap he probably wouldn't have been up for it, but it would have been great to have heard him talk about why he took it upon himself to create, and continually improve it.
He probably didn't realise how much MFME meant to people (and still does, obviously!)
Happy Birthday Chris, and thanks to you @WizardsNiece96for keeping us all informed
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I remember when I lost / broke my pirate copy of Johnny Castaway as a youngster. I wrote a letter to Sierra On-line. I told them how much I missed it, and enjoyed their other games too (Kings Quest, Leisure Suit Larry - which probably wasn't really appropriate for a 10 year old, and The Incredible Machine). They sent me a legit floppy of Johnny Castaway for free and a nice letter!
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3 hours ago, dondplayer said:
Betcoms are scorp. I think most (if not all) Betcoms that have a scorp6 version will also have a scorp5 version but we have problems with a couple of those so maybe scorp6 will be a solution.
Ah, I might have been confusing Betcom with someone else. I have a habit of lumping all the modern crap machines into the same category lol.
There's definitely been plenty of pub AWPs on Pluto 6 the last 10/15 years I'm sure, but many of them may have had Scorp 5 versions or similar?
(Edit - see attached for a Betcom Pluto 6 board with Paddy's PD (PayDay?) CF card)
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3 hours ago, thealteredemu said:
Wow, would love to see Pluto6 just a certain few Astra lo-techs.
Great stuff
J
Pluto 6 would be impressive, although I guess the manufacturer specific FPGA chips will be the issue? Definitely good to see development on it. I forgot that my old JPM clubber, an Al Murray clubber based on Casino Crazy but with £400 jackpot and multi stake, used it. I assume other late JPM and Crystal club and pub machines would. Along with the usual Betcoms and similar.
I'm assuming Empire used it too once they were absorbed by Astra, so plenty of other lo-techs.
I can't remember though if the likes of Bullion BARs Streakin' used Pluto 6 or if they ran something else? I feel like they might have had a backplane arrangement like the Firefox machines? They used Firefox cabinets for sure.
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I'm not clued up on the full signup process, but did you make a thread in the Introductions area, and get the required reputation points?
Have you ever been able to download? If you have downloaded recently and now find you can't, it may be because you have hit your download limit?
With all that said, your username is a bit suspect lol. Have you joined previously, been banned, and this is another account?
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1 hour ago, dad said:
Could it be either Dialtone, Re-Animator or Guitar? They are the only coders I know who would spend time on Fruit Machines. The Video at first I thought was fake but looking at it again I'm pretty sure its genuine. However it's one thing converting a SC5 layout to a SC6, what about Dev tools etc..
I feel that if a full blown emulator release is forthcoming It'll be a long way off, but I'd love to see it.
Could be any of them, but could also be someone else? Maybe just a competent programmer who fancied picking up some techs that hadn't been covered.
That Cobra 3 looks bang on, having owned the machine. The clips and graphics are spot on. If it was just that it could look suspect, but the gameplay looks correct too. The only bit that looks weird watching it back is the fact it doesn't have onscreen controls, with the original machine having buttons rather than any sort of touchscreen interface. I assume they are being emulated off-screen (keypresses, or part of the GUI we can't see on video).
Whoever it is or why they are doing it, I'm still happy to see it, and hopeful that it'll see the light of day at some point. Scorp 6 doesn't bother me at all, machines were dead by that point for me anyway. But Cobra 3? Mmmmmmm.
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4 hours ago, thealteredemu said:
Oh I see a Cobra 3 emu video too, interesting stuff
J
Yes!!! I remember all the stupid clips and things from it!! So glad it's working, and don't feel bad about not being able to dump my CD.
Good game, I also liked Telly Addicts which may have been the same hardware? But TOTP is one I played a lot with dad, and then bought the very machine we used to play together. Lots of good memories of it
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46 minutes ago, dondplayer said:
Initially I thought exactly the same but the coloured LED on the reels are working on this one (IIRC they don't on the Vectra release). Please comment @vectra666
In any case sorry to be harsh but why is he wasting time with games that already exist as scorp 5. How about getting some scorp 6 BFG releases going.
I'm not that technical... but I wonder if perhaps Betcom / Blueprint / Reflex software on Scorpion 6 might be less protected? Perhaps it's a case of starting with the easiest** stuff and then trying to get the harder bits going once you know you've got the basics covered?
It is interesting in any case. Scorpion 6 is, in UK terms at least, almost dead. I assume it's just Reflex and Electrocoin using it now?
I've no technical experience inside the most recent BX7 e.t.c. but I'm sure they build them on Scorpion 6 now, rather than the old Z80 architecture.
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Never owned a Jaguar but came close. There was a video game shop in a city near me - I don't think it was EB but was something similar. They had a pile of Jaguars and I believe they were £20/£25. I think mum or dad must have talked me out of spending my pocket money on it!
I did have an Atari Lynx, that was a cracking console. A huge unwieldy thing for a 'handheld' - unless that's just the fact I would smaller and younger back then. But great fun, even if I mainly played a Boulderdash type game on it, Crystal somethingorother.
Regarding BFM SWPs, the only one I owned was Top of the Pops. Unfortunately I was unable to make a backup of the CD due to scratches (which also meant it would freeze during certain scenes).
I feel that putting CDs into an SWP was a bad idea, as obviously clubs / pubs would pull the machines about whilst turned on (to reach power socket, e.t.c.)
I do recall it being a Cobra (possibly Cobra 3?) board, but can't remember much else and it's long gone.
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5 minutes ago, aland888 said:
Yeah that’s great—I’ll take them —
ill have a good go at the wiring no problem ….im just worried about connectors/plugs that would go into hoppers or coin mechanisms etc
just wondering with reguards the hopper and coin mech you have …..are they 12v??
I’ve a feeling mine are 24v after reading somewhere —-so that could be an extra ball ache I don’t need .
a small power unit then I assume I need,and then obviously a half decent computer I’ll look out for ——
I want to play the old arcade games aswell ,so I’m not to sure how good a computer I will need —-
like I say ……I’m not too up to speed with all that kinda stuff
The hopper is now sold, it was a 12/24V Azkoyen Parallel and someone else asked me about it last night. The coin mechs I have ran fine off 12V. You could try running a 24V hopper off a 12V PSU - it might work fine, work slowly, or not work, depending on the hopper type.
I have a spare plug for a coin mech with some length of wiring attached (probably about 1ft?) - if not long enough to use as-is you could always extend the wires using wago / chockblock or similar. The coin mechs I have are front-entry SR5 and top entry 9524 (I could have the wrong number!).
The PC I was using in the Interplay is still here, but it would probably be too big? It's an intel i3 7100 with 8GB RAM. I did remove the plastics and whatnot so it's an open metal chassis with mATX motherboard, 250W Gold rated small form factor PSU.
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6 hours ago, aland888 said:
Oh I understand —-the garage is no place to be in this weather .
id definatly want
i pac
special pac drive
led bulbs
and if you can get photos and information on anything else id need as i really don’t know much about this sort of thing…..only what im reading in various threads on here
that would be great
No worries. So here for example is an iPAC, PACdrive (special) and 7 x 10mm LEDs (fit into almost all fruit machine button lamp holders), as well as a couple of spacer legs if needed, just to raise one or both boards away from any conductive surface if that's an issue. These would be ready to post out, I've got a mountain of USB cables and stuff so will include appropriate ones and extension cables if needed. I do have more LEDs here somewhere, 7 is because the machine I pulled these from had 7 buttons (pretty common amount!). I'll get them found tomorrow
The issue you would really have would be the wiring of everything together. I'm not great at explaining things off the top of my head, all I did was spend hours researching the Cabinet Building subforum, seeing what others had done and documented and worked back from there!
It isn't difficult
To give you an idea for these bits I'd be looking at £30 including postage and the anti-static box. I'm pretty sure that's a fair price as I feel just an iPAC is around £30 these days.
I can certainly have a rummage around (I've got plenty of free time before work tomorrow).
I definitely have another box of MFME bits but not sure where off the top of my head, that other box is the one with hopper and stuff (and maybe some wiring loom?).
Club Cops 'n' Robbers £250JP - Play tips?
in Emulator Chat
Posted
A lot of Bell Fruit club machines over the years have played a variation of the jackpot sequence on a win over £50. Always felt a bit stupid to me, although I guess when the pub jackpot was limited to say £6 that £50 would be a lot of money. In later years when pub jackpots were £70 it seemed silly making a song and dance about £50
Anyway as for playing strategy, I'm not expert on these, but seem to recall the basic strategy for the cashpot was to play specifically for it, just hold cashpot symbols on or above the winline and ignore other wins.
Might be worth a read through this big release thread to see opinions?
https://www.desertislandfruits.com/forum/index.php?/topic/5888-club-cops-n-robbers-sc2-£75-£250/