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slotsmagic

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Posts posted by slotsmagic

  1. On 16/04/2024 at 09:50, Klauslarr said:

    I was wondering how easy/difficult it would be too set up my keybindings via a xinput arcade stick? I tried looking through emulator options but couldn't find how to connect my own controller. Also was wondering if it would be a case of having too set it up again before every new layout considering all the different buttons on different machines.

    edit: typo

    It's not hard to do, but the issues would be more complex layouts.

    Every (or almost every layout) will use 1,2 and 3 for the 3 hold buttons (and 4 if a 4 reel machine). Also the Start / Gamble button will normally be spacebar, and cancel will normally be tilde (to the left of 1 on Qwerty keyboards). Collect will normally be c if it's not shared with cancel.

    The issue would be machines with additional buttons elsewhere. Exchange can be E or X being an example. On a hi-tech machine with multiple buttons on the top glass machines could use any combination of keyboard inputs. You could edit the keyboard shortcuts in MFME edit mode to try and standardise for your controller?

     

  2. The first thing that comes to mind (and I think we are all over it now) is the old Fairplay video by Stuart Campbell. He shows the interviewer a machine, I think it was Maygay Monopoly Club, and how from loading the RAM the same sequence happens - same small win is awarded, same gamble ladder, e.t.c. up to the point it becomes unwinnable.

    I'd never really thought about it with lo-techs - I've got 'streak happy' RAMs but I don't recall any giving the exact same result (same exact win) after the same amount of spins. They probably do it all the time though :)

    • Like 1
  3. I think they are called classic layouts because in the original emulators there was no ability to have graphics, other than reels. So when the ability came to implement graphics, the term 'DX' (I assume shorthand for Deluxe?) came about, and the older looking, non graphical layouts became 'Classic'.

    But simply, a classic layouts is any layout which doesn't have graphical lamps, normally doesn't have the actual machine artwork. But it has all the bits working - and that's part of the challenge.

    I've made classic layouts, I've made DX layouts from scratch, and I've made DX layouts using an existing classic.

    The hardest in terms of logic is a classic layout, or a 'from scratch' DX. You are starting with a complete blank canvas, and need to work out the machine inputs (switches, opto sensors, coin validation) and outputs (reel positions, lamps, and probably hoppers, tubes, and meters too).

    On some machines it's almost like 'layout by numbers', especially if the machine has a test mode - once you've found your way into it - that gives you reel symbol positions and lamp positions.

    On some it's genuinely a massive game of trial and error until you find the right numbers.

    DX layouts based on classics, while they have a graphical challenge, have the machine's inner workings mapped out. So basically you start with an already working layout, and you then work with graphics to put on top of it.

    I'd hope people who create classics would be recognised as equally but I'd expect that to most people who come across as a site like this, the classics look 'basic', so probably don't get appreciated as much.

    • Like 3
  4. 1 hour ago, Unemulate said:

    interesting... so basically google dip switch settings and hope you find something, or else just flip them one by one, restart and see what they do? Are there dip switch 'trends' per manufacturer?

    99% of the time they are of no use once a layout is released. The settings (apart from possible stake, prize and percentage) combinations are of little use. Things like less flashy attract mode for venues that don't want the machine to be too distracting, odd percentage (so adding 1% to percentage payout), and stuff like that. On some machines it'll switch between different profiles (softer for pub, harder for arcade), again the options are pretty much limitless.

    By all means tinker, you can't really break a machine (worst comes to worse you can re-extract the layout). Best to make changes with the machine's virtual doors open, then closing the doors should reboot with new settings.

    • Like 1
  5. 14 hours ago, LoopyFruits said:

    Hello! Just wanted to say that the google play `Bullion Bars arena`emulator is epic! But a few questions, i`ve seen people play the machine on youtube, and there is something about a secret auto nudge in, but i`m dammed if i can get it right. Is there some sort of sequence to get the auto nudge to work?

    The app on Google Play is not an emulator, it's a simulator. Only MFME has the ability to emulate the machine using the original program ROMs.

    The app will actually teach you the secret / magic nudge setups - it plays a small guitar sample from 'Its a Kind Of Magic' by Queen when there is a magic nudge setup on screen (even if you don't have nudges that spin). 

    There's a few of them! When you get nudges with that sound, see what the best win would be from say 4 to 6 nudges, use the first two nudges and then leave the machine and let the nudges time out. Don't be surprised if you get a few wrong and the machine just seems to nudge for ages towards nothing :D

    That way you get to learn them, rather than someone sharing a list (even if there is such a thing!)

    I'll also note that despite being a lo-tech player, I didn't even know the proper setups until pretty recently, and still managed some amazing results. I don't think the magic nudges are massively important - they are a 'quick win', but if the machine wants to go bonkers it'll still go bonkers, magic nudges or not. Conversely a dead machine will still be dead even If you know all the setups. It's not some magic way to make money :)

    • Like 1
  6. 11 hours ago, infection said:

    As been trying to do it on cash Encounters club but keep popping up with missing Sound etc 

    Suggests an issue with naming of the ROMs. Possibly a mismatch between layout versions or could be renaming or similar of the ROMs and layout from the legacy section as an example.

     

    • Like 1
  7. Most forum ranks are garbage anyway, you can be a prolific poster of absolute garbage / human spambot and climb to the top rank, giving a false impression to newbies that you are actually a competent / knowledgeable member.

    I do wonder if that's part of the reason the original admin went with Greek like that, because people's value isn't just in the number of posts they make?

    • Like 1
  8. 12 hours ago, Matt said:

    Hi All

    I have just installed this and love it. But downloading the games one by one is a bit of a pain. Is the packs or bulk downloads someone can point me in the right direction please?

    It is a bit of a pain, especially for non-donors, but also I feel it encourages people to actually play each game and appreciate the work that goes into them.

    I used to download complete sets when I was into console and arcade emulation. Then actually play 0.01% or less of the sets I'd downloaded. I'd feel overwhelmed by the amount of content, have too much choice, and either stuck to what few games I knew, or just leave the lot.

    These days I'm way more disciplined, and find I actually play what I download rather than just grabbing everything because I can and then not using it.

    • Like 2
  9. So many of us first got into MFME in the very early 2000s - I was definitely still at school at the time, and my friend couldn't believe it when I show him how to get his favourite machine (JPM Rollercoaster) running at home. I think that was probably one of the early releases of JPeMu (by DialTone, not Wizard), or possibly an early MFMe with JPM support.

    I'd been using his pre-MFME emulator (MPU34)  for at least a year or so before that released. That would make it 2001 at the absolutely latest when I discovered it, but I feel it might have been 2000?

    I'd like to think that many of us would have expressed our gratitude during that time, although obviously I (and I'm sure many others) wish I'd shown him just how much it mattered. Hopefully the fact so many communities like this sprang up (and yes, a few did fall by the wayside) where people discussed his emulator means he was aware of how much people appreciated his work :)

    • Like 4
  10. It does make me laugh that the usual Chinese sites are absolutely full of pirate multi-game carts, ROMhacks, knock-off Nintendo consoles and Nintendo merch... presumably they can't do anything about China. But they will kill off a passion project for an incredibly niche audience at lightning speed!

    Having said that at least the person behind the C64 port achieved something, even if it can't be shared with the public.

  11. I'm sure things will continue. I first got into emulation with the likes of ZSNES and NO$GMB back on my DX2-66 in MSDOS. I'm pretty confident that ZSNES, despite not being amazingly accurate, became the basis for many later emulators. So assuming at least one person has the source for Citra / Yuzu (neither of which I've played with - I currently use a soft modded 3DS XL and soft modded Switch) I'm sure that later versions will still exist... albeit more 'underground'. Even if not based off the same source, I'm sure someone else would work on it down the line - presumably once the hardware is closer to obsolescence.

    I do wonder if the visibility of emulation is a major part of the problem these days. Back in the old days, emulation was a niche thing. You had to know about it. These days it's much more public.

    • Like 1
  12. 12 hours ago, johnparker007 said:

    £2000?! Holy jackpots batman, that's crazy! :) 

    Maybe not to online slots folk, but jeez, £2k - that is a chunk to win (or most likely lose of course charging it up!) :) 

    They are ticket payout, and operated under the same law as pull-tab lottery tickets in private member's clubs. You get a barcoded ticket, change it up at the bar (although from experience they normally needed you to visit the club treasurer / secretary for wins over £500).

    Hopefully the ticket payout is emulated in MFME, I'd not expect it to be unless there is some kind of hack that just bypasses it?

  13. 32 minutes ago, Martinb said:

    Yes and I forgot the coin mech is also powered from the original Barcrest PSU.

    The existing loom made my ipac/pac drive wiring really easy and the tri colour buttons are great - so much so I have ordered the ID2 Pac drive so I can have all RGB on each button active for theme colour matching (21 outputs). I quite like matching the button colour and positions to the layout but its all time consuming fun lol

    I am wondering now about the note acceptor :)

    Does yours have a VEGA note acceptor and recycler unit like mine had? I have a spare NV9 USB with new notes and a stacker that I was tempted to try but it's really not necessary for me. I do feel the VEGA with recycler might cause more issues than it's worth :)

  14. 27 minutes ago, Martinb said:

    I used the original Barcrest PSU 24v. I also use this PSU for the other hopper (although I opted for 12v to slow it down) and the cabinet fans oh and the coin tray light. It also powers my small amplifier (12v). The 5v was mainly for the relay and also the compact hopper opto circuit.

    That's not a bad idea at all. I probably ought to stick my Barcrest PSU back in. I ran everything off the PC PSU in the Vegas Strip due to the 'common ground' issues I read about, and the fact that the hopper runs great on 12V but am not sure that overloading my little small form factor PC PSU with a load of additional stuff is a good idea :)

    I'm sure all the pinouts are clearly labelled on the PSU so hopefully I'll be able to work something out. Probably should have kept the original loom for the plug that goes to the PSU, but then since I'm not using that many pins I'm sure I can bodge something suitable :)

  15. 53 minutes ago, Martinb said:

    Annoyingly I ended up with 3 PSU's:

    1. 5V PSU

    2. The original Barcrest PSU (no 5v annoyingly)

    3. The 24v PSU for the Intel NUC PC

    I just connected the ground on them all to ensure all the signalling to the ipac worked correctly. 

     

    The Hopper relays I used are slightly different but I had 5v connected to the relay and then the pac drive output as the 5v trigger on the one side and I switched ground for the £1 universal hopper but the compact hopper needed a +12v switch as the ground was also used for the opto circuit. That make sense?

    I honestly haven't decided on whether to use both hoppers yet... My main playing era was very late 90s to late 2000s, so pretty much all the machines I play will be £1 payout only, and the ones that aren't I'd probably just aim to have a bank that's a round £ figure before collecting :)

    MInd you a second hopper does make sense down the line :)

    For the parallel hopper motor power, are you using the 24V of the NUC PSU, or an output on the original Barcrest PSU? I kept the original PSU and would happily use it :)

  16. 26 minutes ago, Martinb said:

    Got it spot on thank you so much!! Just got it working on a Scorp 4 I am messing with but yeah I get the jist.

    How awesome is all this stuff ! 

    It's bonkers :D

    Just wondering - with your parallel £1 hopper, what are you using to power it? My relay modules arrived today (going to make a little board to drive it as shown in @davep180's thread), but just wondering if you are driving it from a 12V rail off your PCs PSU, or a separate PC PSU, or perhaps even a normal fruit machine PSU with 24V?

    IMG_20240229_103556.jpg

  17. Hopefully this helps a little bit. Looking at my Spiker the Biker layouts for example, where I started adding more coin mech inputs at the request of the playtester(s).

    The main coin bezel lamp in the first photo has a single coin input - 'MPU5 £1' - set to it. So clicking that button, or using keyboard shortcut '0', will emulate a £1 coin in, via the iPAC.

    In the second photo, you can see my 'hidden lamps', which aren't visible unless in edit mode, and each of those has extra coin inputs attached. You can make a blank 'lamp' in MFME, just be in edit mode, right click, hover over LAMPS and click LAMP. 

    For some reason I had to use, as shown in the photo, 'MPU4 50p' to get 50ps to work. It's a bit of trial and error. The 50p is set to keyboard shortcut '9' - as I said above in my reply, I stick to a template now with '6' being 5p, up to '0' being £1.

    When you wire up your iPAC, you should have had several coin inputs wired to your iPAC coming from the mech. Those inputs into the iPAC respond to coins. So with me not remembering how I did it, you need to set those inputs up with the correct keyboard shortcuts - the template I use, which I think is kinda standard now, would be so a 5p would be keypress 6, through to 7, 8, 9, and then 0 for the £1 input. I'm not sure many of us have bothered with the £2 coin input.

    If you didn't know which coin did which input, I guess just try physically putting those coins into your SR5e on the Interplay, with a Notepad window open, and see which keypresses they activate, then change them to match the template above :)

    mech1.gif

    mech2.gif

    • Awesome 1
  18. 6 minutes ago, Martinb said:

    Yeah sorry to be clearer I wanted to have a 10p coin register as 10p as all I can seem to do atm is £1 (or 10p on older games) 

    I can do exactly as you said looking at the bezel in eidt mode / properties and add the coin mech no problem for a pound (for example) but how would I add 10p and 20p etc to that same machine?

    I have done all the ipac parts and they all work for all coins

    So how do I make other entirs please, dummies guided lol (or link me to a post where its been asked I have had a search earlier and couldn't see anything but of course there is a lot there)

    Thanks

    Sorry I wasn't near a PC, give me a few minutes and I'll show you what I mean :)

    • Like 1
  19. 59 minutes ago, Martinb said:

    Another possibly already asked question apologies - how do I set 10p and 20p as credits on the games please from the coin mech? 

    You've lost me there, do you mean that you have a game that isn't accepting 10p or 20p inputs? Before I got in to cabinets myself and I think most others only included a £1 input - typically the lamp for the coin entry, if you right click on it and look at the properties, you'll see that it's got a coin type set to it.

    To enable the other coins to work, you need to make other coin entries - they could be buttons or lamps, and set the coin type you want for each of those buttons. Sometimes it'll be trial and error, finding out which coin type actually credits the correct amount.

    You then need to set the keyboard shortcuts to these to match your iPAC. On my current layouts I typically use (where the first number is the keyboard shortcut) :

    0 = £1

    9 = 50p

    8 = 20p

    7 = 10p

    6 = 5p

    As I said, now I own a cabinet I do this for all layouts, but in the old days or is just sitting at a PC, most of the time we only included £1 and maybe a 20p Token entry if the machine had tokens. Made sense at the time!

     

  20. 9 hours ago, infection said:

     

    Thanks for these roms hopefully something happens  but most hate disc ones 

    Disc reels aren't too bad. Once you find out how many steps there are (via test mode) it's just the graphical side that's a faff, but I think there may be some tools in MFME to handle them if people aren't confident with Photoshop.

    I'm not even finding the time to work on my outstanding WIPs at the moment as despite having an extra day off this week I've had some household emergencies to deal with. If nobody else picks these up in the next week or two though I'd gladly put some classics together.

  21. 29 minutes ago, outatime said:

    Hi All

    Very new member here, I have not searched everywhere here yet but is there such a thing as using a screen/monitor for the virtual fruit but have it tied to real buttons on a frame?  I searched on youtube but maybe I am not searching correctly?

    I started down this rabbit hole as I live in Florida and was considering shipping a OXO fruit and a Only Fools machine if I ever found one but then came across this forum.  

    Thank you

     

    Stu

    So you mean playing the fruit machines but with real button panels?

    That's very easy. It only gets more complicated if you start wanting payout mechanisms fitted :)

    Have a look in the Cabinet Building forum here, it's here :

    https://www.desertislandfruits.com/forum/index.php?/forum/39-cabinet-building/

    If you just want buttons that you can play with, you really just need a PC, monitor and a set of buttons, with a keyboard encoder (such as iPAC) to run them. If you want the buttons to light up, you'll also want something like a PACdrive to handle powering the LED lamps and coordinating their behaviour in MFME :)

    • Like 1
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