Gordon The Boss Posted October 17, 2023 Report Share Posted October 17, 2023 (edited) James Pond 2: Robocod Who can forget this classic. I played this for hours when it first came out. There was nothing else like it at the time. Very addictive gameplay... Gordon The Boss Edited October 17, 2023 by Gordon The Boss 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted October 17, 2023 Report Share Posted October 17, 2023 For a little secret At the very start when you collect these items from the rooftop, you can collect them in a specific order to enable cheat mode: I didn't know this at the time, as I didn't have the internet (and it was early days of the net, may not have even be there/findable). The order is the first letter of each item, to spell out the word C.H.E.A.T... so Cake, Hammer, Earth, Apple, Tap. A good platform game on the Amiga though, worth enjoying without any cheats! 2 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Gordon The Boss Posted October 17, 2023 Author Report Share Posted October 17, 2023 There used to be so many cheats on the Amiga. Plus there was always the Action Replay cheat cartridge if you couldn't be arsed Gordon The Boss Link to comment Share on other sites More sharing options...
johnparker007 Posted October 18, 2023 Report Share Posted October 18, 2023 On 17/10/2023 at 16:25, Gordon The Boss said: There used to be so many cheats on the Amiga. Plus there was always the Action Replay cheat cartridge if you couldn't be arsed Gordon The Boss There was also a 'software only' version of this. It was a little hit and miss as to whether a game would overwrite the interrupt stuff and/or the RAM area of the resident program, but when it did work, it was pretty much the full hardware, but in software - was good for finding cheat values in memory, and general hacking. For ripping soundtracker modules from memory, I recall that it was actually better to do another way (soft reset machine while mod to rip is loaded, then fire up a memory ripper). I amassed a lot of samples from games/demos to use for my own music making endeavours with this technique 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
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