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Anyone Integrated MFME with PinUp Popper / Arcade Legends Pinball Machine?


Tolax
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Recently purchased an Arcade Legends Pinball Machine with Arcade Control Panel - Arcade Control Panel for Legends Pinball – AtGames E-Store

You can hook a PC up to the pinball table and people are running numerous PC games/emulators including Zen FX3 Pinball, MAME  etc .

Thinking I could run MFME and make a combo Fruit Machine / Virtual Pinball Machine / MAME machine.... Seems like there are enough buttons/trackballs etc to make it interesting.

Anyone tried this before? 

Seems like it should be fairly simple by integrating joy2key or something similar..  

 

Though 'should be fairly simple' has got me in trouble before.... :)

 Cheers

 

Tolax

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Short update - managed to get the fruit machines loading via the interface. Will play some more and then post some pics and instructions.

One thing I need to investigate is that some of the machines pop-up an instruction window and that causes the app to lose focus. 

More as I have it

Tolax

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I built an arcade mame machine, hyperspin etc, but recently added a zillion buttons for mfme and added more buttons for nudging in pinball but always fancied making my own pinball cabinet.

I will get around to it one day.

Really nice to see what builds people have and take ideals from them, many thanks for sharing.

 1302030681_fruitbarnewlogo.png.b4072d66bdb5dfc556f436340bf9fce5.png 

MFME & MAME Frontend software https://fruitcade.co.uk

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  • 1 month later...

@Tolax,

Would love to get a little more detail on what it took to get things working good.  Signed up on this site a year ago, but dug deeper into my virtual pinball cabinet build and haven't really kept up on the fruit machine part.  I too want to integrate into virtue pinball cabinet.... and think it is time to start digging back into this.

Thanks!

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My VPin is based on Baller Installer Pinup Popper - https://www.nailbuster.com/wikipinup/doku.php?id=baller_installer

Nice thing about this is that it lets you add new emulators easily and launch them via a script.

Couple of notes..

You have to rotate the screen 90 degrees before launching MFME as the pinball tables are run at 270 degrees

One challenge I had was in MFME you press escape to close the popup 'notes' - baller installer uses escape to close the emulator.  

Sure there are more elegant solutions but In the end I found a Window Closer program which scans for the notes window to pop up and then closes it automatically after a second. (Please let me know MOD's if this is not okay to mention). Works well.

Be happy to post the script/program list I used if it would be helpful. 

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  • 3 weeks later...

@Tolax i have a vpin running pin up popper and im interested in adding MFME to it. Do you have to rotate the screen when using MFME? I use joy to key i was wondering if its easy to switch to a different profile and have 1 profile for my vpin and 1 for MFME? A copy of your script for the window closer would be much appreciated please if allowed.Screenshot_2022-04-23-04-58-03-463_com.google.android_apps.photos.thumb.jpg.75f9819572b4cf785074b139277ba390.jpg

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On 05/04/2022 at 18:38, Tolax said:

My VPin is based on Baller Installer Pinup Popper - https://www.nailbuster.com/wikipinup/doku.php?id=baller_installer

Nice thing about this is that it lets you add new emulators easily and launch them via a script.

Couple of notes..

You have to rotate the screen 90 degrees before launching MFME as the pinball tables are run at 270 degrees

One challenge I had was in MFME you press escape to close the popup 'notes' - baller installer uses escape to close the emulator.  

Sure there are more elegant solutions but In the end I found a Window Closer program which scans for the notes window to pop up and then closes it automatically after a second. (Please let me know MOD's if this is not okay to mention). Works well.

Be happy to post the script/program list I used if it would be helpful. 

Hi, can you post the script please ,I wold like to try this.

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You do have to rotate the screen 90 degrees when launching/closing MFME- you also have to rotate the screen shots for pinup popper as well so they look correct when you scroll through.

I'm back home later in the week so I can grab/publish the script - can also post my machine screen images as well if needed. Mine is a curated list of my favorite fruit machines so it is by no means complete.

Might try and grab a video so you can see it in action.

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So I am added the following two apps to my install of baller installer (https://www.nailbuster.com/wikipinup/doku.php?id=baller_installer)....

Rotate Display - to rotate the screen for MFME (and then rotate it back again)
http://noeld.com/dl.asp?filename=display.zip

Window Closer - automatically closes the notes window popups.
https://www.murgee.com/window-closer/

 

Launch script in Baller Installer...

START "" "[STARTDIR]Launch\display.exe" /device 1 /rotate 90
timeout 2

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 1 30 "MFME*"
cd /d "[DIREMU]"

START /min "" MFME.exe "[GAMEFULLNAME]"

 

Close Script in Baller Installer

START "" "[STARTDIR]Launch\display.exe" /device 1 /rotate 0

timeout 2

"[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "MFME" 5 1
taskkill /f /im "Multiple Fruit Machine Emulator"
taskkill /f /im "MFME.exe"

 

Not pretty - probably a much better way of doing it but it works reliably (so far).

 

Notes

I am running the Windows Closer app at launch. The purpose of this is to close the notes file that appears when you launch certain fruit machines. Reason I did this is PinUpPopper and MFME both use the escape key. Press the escape key to acknowledge the note and pinup popper auto closes MFME. This was the nicest (easiest) solution/hack I found to not having to use a mouse. To configure it I ran multiple machines in MFME - when a notes window pops up you refresh the Closer app - select the window you want to close (TLayoutNotes) and add it to the list.

 

My MFME is running from  C:\MFME\v20\

Machines/roms are installed within C:\MFME\v20\Fruits Curated (I like to keep just the machines I am play rather than go for every machine ever made - still have 70 machines though......) 

 

If you use pinup popper you can scroll through the fruit machine lists and it shows an image of each one.  If you do this remember you have to rotate all the images as the screen is running at 270 degrees when pinup popper front end is running. 

 

MFME only runs on the main display - I created a generic fruit machine  jpg for the top display (DMD) and then in the emulator config I specify that display 2 is also enabled. Image attached.

 

Number of images attached of configurations/images.

 

As usual MODs feel free to edit/delete if anything here is not allowed.

 

Any questions let me know. 


Cheers

 

Tolax

 

 

 

 

 

FM images.JPG

Emulator Script.JPG

Emulator Setup.JPG

Windows Closer.JPG

Edited by Tolax
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  • 1 month later...
9 hours ago, HeiHei said:

@TolaxI tried your explanation of getting MFME work with Pinup Popper, but the game doesn't start. I did all that you did in emulator setup etc. But it doesn't work. Are you sure that the codes you have typed are correct? 

Greets Eric

Thats weird - I tried it this afternoon and it worked fine. The images attached to my post are from my test machine so they should be good.

In general what you should see is that you launch your fruit machine, The screen rotates (the blue pinup popper bar will now be on the top right hand side of the display). Then the fruit machine should appear. 

When you press escape to return to pinup popper it works in reverse.

What part works/does not work?

If you let me know where you are getting stuck I can try and advise. I am assuming that when you run MFME on it's own all is good?

 

Cheers

 

Tolax

 

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11 hours ago, Tolax said:

Thats weird - I tried it this afternoon and it worked fine. The images attached to my post are from my test machine so they should be good.

In general what you should see is that you launch your fruit machine, The screen rotates (the blue pinup popper bar will now be on the top right hand side of the display). Then the fruit machine should appear. 

When you press escape to return to pinup popper it works in reverse.

What part works/does not work?

If you let me know where you are getting stuck I can try and advise. I am assuming that when you run MFME on it's own all is good?

 

Cheers

 

Tolax

 

Nothing happened when i push the MFME button i created in pinup popper. 
When i run MFME on its own everything is good. except that it isnt turned 90 degrees.

Maybe its the rotate display.exe? 

http://noeld.com/dl.asp?filename=display.zip this link isnt working anymore. I had donwloaded it somewhere else from the internet. 

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2 hours ago, HeiHei said:

Hello. Sorry for the late response. My MFME.exe is stored in C:\MFME\V20

Sounds good - same as mine. I am assuming when you go to the pinup pooper setup and add games it is listing all the fruits that you have as .gam files? (this would show that you have your folder settings correct)

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On 13/06/2022 at 19:04, Tolax said:

Sounds good - same as mine. I am assuming when you go to the pinup pooper setup and add games it is listing all the fruits that you have as .gam files? (this would show that you have your folder settings correct)

Everything works fine now. Thanks for the help. Only problem that i have is when i quit a game it doesn't save the state it's in. I mean, when i have let's say 214 credits and i quit. The next time when i start the same game up i have zero credits. So i quit with esc key and then quit the game so it will save the last game.

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